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[](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/branch/master/artifacts) [](https://ci.appveyor.com/project/KadeDev/kade-engine-macos/branch/master/artifacts) [](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/branch/master/artifacts) [](https://ci.appveyor.com/project/daniel11420/KadeEngineWeb) [](https://discord.gg/MG6GQFh52U) [](https://github.com/KadeDev/Kade-Engine/issues) [](https://github.com/KadeDev/Kade-Engine/pulls) []() []()
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# Friday Night Funkin': Kade Engine
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## Friday Night Funkin'
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**Friday Night Funkin'** is a rhythm game originally made for Ludum Dare 47 "Stuck In a Loop".
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Links: **[itch.io page](https://ninja-muffin24.itch.io/funkin) ⋅ [Newgrounds](https://www.newgrounds.com/portal/view/770371) ⋅ [source code on GitHub](https://github.com/ninjamuffin99/Funkin)**
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> Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He's an ex-rockstar, the only way to get to his heart? The power of music...
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## Kade Engine
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**Kade Engine** is a mod for Friday Night Funkin', including a full engine rework, replays, and more.
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Links: **[GameBanana mod page](https://gamebanana.com/gamefiles/16761) ⋅ [play in browser](https://funkin.puyo.xyz) ⋅ [latest stable release](https://github.com/KadeDev/Kade-Engine/releases/latest) ⋅ [latest development build (windows)](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/branch/master/artifacts) ⋅ [latest development build (macOS)](https://ci.appveyor.com/project/KadeDev/kade-engine-macos/branch/master/artifacts) ⋅ [latest development build (linux)](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/branch/master/artifacts)**
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**REMEMBER**: This is a **mod**. This is not the vanilla game and should be treated as a **modification**. This is not and probably will never be official, so don't get confused.
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## Website ([KadeDev.github.io/kade-engine/](https://KadeDev.github.io/Kade-Engine/))
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If you're looking for documentation, changelogs, or guides, you can find those on the Kade Engine website.
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# Previews ([skip](#features))
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# Features
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- **New Input System**
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- An improved input system, similar to Quaver or Etterna, with less delays, less dropped inputs and other improvements.
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- **More information during gameplay**
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- While you're playing, we show you information about how you're doing, such as your accuracy, combo break count, notes per second, and your grade/rating.
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- **Customizable keybinds**
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- Instead of being forced to use WASD and the arrow keys, you can customize the keybinds to any keys you want!
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- **Replays** (in beta)
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- Have you ever gotten a crazy score but didn't record? The replay system solves that: it automatically saves a "replay" of your gameplay every time you complete a song, which you can play back inside of the game.
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- Replays just store information about what you're doing, they don't actually record the screen -- so they take up way less space on your disk than videos.
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- **Audio offset**
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- If your headphones are delayed, you can set an offset in the options menu to line the game up with the delay and play with synced audio like intended.
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# Credits
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### Friday Night Funkin'
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- [ninjamuffin99](https://twitter.com/ninja_muffin99) - Programming
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- [PhantomArcade3K](https://twitter.com/phantomarcade3k) and [Evilsk8r](https://twitter.com/evilsk8r) - Art
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- [Kawai Sprite](https://twitter.com/kawaisprite) - Music
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This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.
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### Kade Engine
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- [KadeDeveloper](https://twitter.com/KadeDeveloper) - Maintainer and lead programmer
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- [The contributors](https://github.com/KadeDev/Kade-Engine/graphs/contributors)
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[](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/branch/master/artifacts) [](https://ci.appveyor.com/project/KadeDev/kade-engine-macos/branch/master/artifacts) [](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/branch/master/artifacts) [](https://ci.appveyor.com/project/daniel11420/KadeEngineWeb) [](https://discord.gg/MG6GQFh52U) [](https://github.com/KadeDev/Kade-Engine/issues) [](https://github.com/KadeDev/Kade-Engine/pulls) []() []()
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# Friday Night Funkin': Kade Engine
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## Friday Night Funkin'
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**Friday Night Funkin'** is a rhythm game originally made for Ludum Dare 47 "Stuck In a Loop".
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Links: **[itch.io page](https://ninja-muffin24.itch.io/funkin) ⋅ [Newgrounds](https://www.newgrounds.com/portal/view/770371) ⋅ [source code on GitHub](https://github.com/ninjamuffin99/Funkin)**
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> Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He's an ex-rockstar, the only way to get to his heart? The power of music...
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## Kade Engine
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**Kade Engine** is a mod for Friday Night Funkin', including a full engine rework, replays, and more.
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Links: **[GameBanana mod page](https://gamebanana.com/gamefiles/16761) ⋅ [play in browser](https://funkin.puyo.xyz) ⋅ [latest stable release](https://github.com/KadeDev/Kade-Engine/releases/latest) ⋅ [latest development build (windows)](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/branch/master/artifacts) ⋅ [latest development build (macOS)](https://ci.appveyor.com/project/KadeDev/kade-engine-macos/branch/master/artifacts) ⋅ [latest development build (linux)](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/branch/master/artifacts)**
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**REMEMBER**: This is a **mod**. This is not the vanilla game and should be treated as a **modification**. This is not and probably will never be official, so don't get confused.
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## Website ([KadeDev.github.io/kade-engine/](https://KadeDev.github.io/Kade-Engine/))
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If you're looking for documentation, changelogs, or guides, you can find those on the Kade Engine website.
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# Previews ([skip](#features))
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# Features
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- **New Input System**
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- An improved input system, similar to Quaver or Etterna, with less delays, less dropped inputs and other improvements.
|
||||
- **More information during gameplay**
|
||||
- While you're playing, we show you information about how you're doing, such as your accuracy, combo break count, notes per second, and your grade/rating.
|
||||
- **Customizable keybinds**
|
||||
- Instead of being forced to use WASD and the arrow keys, you can customize the keybinds to any keys you want!
|
||||
- **Replays** (in beta)
|
||||
- Have you ever gotten a crazy score but didn't record? The replay system solves that: it automatically saves a "replay" of your gameplay every time you complete a song, which you can play back inside of the game.
|
||||
- Replays just store information about what you're doing, they don't actually record the screen -- so they take up way less space on your disk than videos.
|
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- **Audio offset**
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- If your headphones are delayed, you can set an offset in the options menu to line the game up with the delay and play with synced audio like intended.
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# Credits
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### Friday Night Funkin'
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- [ninjamuffin99](https://twitter.com/ninja_muffin99) - Programming
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- [PhantomArcade3K](https://twitter.com/phantomarcade3k) and [Evilsk8r](https://twitter.com/evilsk8r) - Art
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- [Kawai Sprite](https://twitter.com/kawaisprite) - Music
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This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.
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### Kade Engine
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- [KadeDeveloper](https://twitter.com/KadeDeveloper) - Maintainer and lead programmer
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- [The contributors](https://github.com/KadeDev/Kade-Engine/graphs/contributors)
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