Fixed Note Speed
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@ -1878,9 +1878,14 @@ class PlayState extends MusicBeatState
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}
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if (FlxG.save.data.downscroll)
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daNote.y = (strumLine.y - (Conductor.songPosition - daNote.strumTime) * (-0.45 * FlxMath.roundDecimal(SONG.speed, 2)));
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if(FlxG.save.data.noteSpeed != -1)
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daNote.y = (strumLine.y - (Conductor.songPosition - daNote.strumTime) * (-0.45 * FlxMath.roundDecimal(FlxG.save.data.noteSpeed, 2)));
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else daNote.y = (strumLine.y - (Conductor.songPosition - daNote.strumTime) * (-0.45 * FlxMath.roundDecimal(SONG.speed, 2)));
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else
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daNote.y = (strumLine.y - (Conductor.songPosition - daNote.strumTime) * (0.45 * FlxMath.roundDecimal(SONG.speed, 2)));
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if(FlxG.save.data.noteSpeed != -1)
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daNote.y = (strumLine.y - (Conductor.songPosition - daNote.strumTime) * (0.45 * FlxMath.roundDecimal(FlxG.save.data.noteSpeed, 2)));
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else daNote.y = (strumLine.y - (Conductor.songPosition - daNote.strumTime) * (0.45 * FlxMath.roundDecimal(SONG.speed, 2)));
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//trace(daNote.y);
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// WIP interpolation shit? Need to fix the pause issue
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// daNote.y = (strumLine.y - (songTime - daNote.strumTime) * (0.45 * PlayState.SONG.speed));
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@ -3025,4 +3030,4 @@ class PlayState extends MusicBeatState
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}
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var curLight:Int = 0;
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}
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}
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