some fixes
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9181f41b69
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fc36958af9
@ -1011,7 +1011,11 @@ class ChartingState extends MusicBeatState
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var i = _song.notes[curSection].sectionNotes[n];
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if (i == null)
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continue;
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if (i[0] == note.strumTime + (note.strumTime == 0 ? 0 : 1) && i[1] % 4 == note.noteData)
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if ((i[0] == note.strumTime + (note.strumTime == 0 ? 0 : 1)
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? true : i[0] == note.strumTime)
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&& i[1] % 4 == note.noteData)
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// Why does it do this?
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// I DONT FUCKING KNOW!!!!!!!!!!!!!!
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{
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trace('GAMING');
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_song.notes[curSection].sectionNotes.remove(i);
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@ -60,7 +60,7 @@ class EtternaFunctions
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return (getNotes() * 350);
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}
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public static function wife3(maxms:Float, ts)
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public static function wife3(maxms:Float, ts:Float)
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{
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var max_points = 1.0;
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var miss_weight = -5.5;
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@ -167,7 +167,7 @@ class PlayState extends MusicBeatState
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{
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if (FlxG.save.data.etternaMode)
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Conductor.safeFrames = 7; // 116ms hit window (j3-4)
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Conductor.safeFrames = 5; // 116ms hit window (j3-4)
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else
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Conductor.safeFrames = 10; // 166ms hit window (j1)
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@ -1130,8 +1130,7 @@ class PlayState extends MusicBeatState
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lastReportedPlayheadPosition = 0;
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if (!paused)
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FlxG.sound.playMusic(Paths.inst(PlayState.SONG.song), 1, false);
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FlxG.sound.music.onComplete = endSong;
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FlxG.sound.playMusic(Paths.inst(PlayState.SONG.song), 1, false);
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vocals.play();
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if (FlxG.save.data.songPosition)
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@ -1554,14 +1553,14 @@ class PlayState extends MusicBeatState
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return ranking;
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}
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public static var songRate = 1.5;
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override public function update(elapsed:Float)
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{
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#if !debug
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perfectMode = false;
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#end
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songPositionBar = Conductor.songPosition;
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if (FlxG.keys.justPressed.NINE)
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{
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if (iconP1.animation.curAnim.name == 'bf-old')
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@ -1668,6 +1667,11 @@ class PlayState extends MusicBeatState
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{
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// Conductor.songPosition = FlxG.sound.music.time;
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Conductor.songPosition += FlxG.elapsed * 1000;
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/*@:privateAccess
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{
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FlxG.sound.music._channel.
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}*/
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songPositionBar = Conductor.songPosition;
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if (!paused)
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{
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@ -1911,6 +1915,7 @@ class PlayState extends MusicBeatState
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if (!inCutscene)
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keyShit();
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#if debug
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if (FlxG.keys.justPressed.ONE)
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endSong();
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@ -2005,7 +2010,7 @@ class PlayState extends MusicBeatState
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private function popUpScore(strumtime:Float):Void
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{
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var noteDiff:Float = Math.abs(strumtime - Conductor.songPosition);
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var wife:Float = EtternaFunctions.wife3(noteDiff, 1);
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var wife:Float = EtternaFunctions.wife3(noteDiff, FlxG.save.data.etternaMode ? 1 : 1.7);
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// boyfriend.playAnim('hey');
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vocals.volume = 1;
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@ -2296,15 +2301,15 @@ class PlayState extends MusicBeatState
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if (repPresses < rep.replay.keyPresses.length && repReleases < rep.replay.keyReleases.length)
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{
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upP = NearlyEquals(rep.replay.keyPresses[repPresses].time, Conductor.songPosition) && rep.replay.keyPresses[repPresses].key == "up";
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rightP = NearlyEquals(rep.replay.keyPresses[repPresses].time, Conductor.songPosition) && rep.replay.keyPresses[repPresses].key == "right";
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downP = NearlyEquals(rep.replay.keyPresses[repPresses].time, Conductor.songPosition) && rep.replay.keyPresses[repPresses].key == "down";
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leftP = NearlyEquals(rep.replay.keyPresses[repPresses].time, Conductor.songPosition) && rep.replay.keyPresses[repPresses].key == "left";
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upP = rep.replay.keyPresses[repPresses].time + 1 <= Conductor.songPosition && rep.replay.keyPresses[repPresses].key == "up";
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rightP = rep.replay.keyPresses[repPresses].time + 1 <= Conductor.songPosition && rep.replay.keyPresses[repPresses].key == "right";
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downP = rep.replay.keyPresses[repPresses].time + 1 <= Conductor.songPosition && rep.replay.keyPresses[repPresses].key == "down";
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leftP = rep.replay.keyPresses[repPresses].time + 1 <= Conductor.songPosition && rep.replay.keyPresses[repPresses].key == "left";
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upR = NearlyEquals(rep.replay.keyReleases[repReleases].time, Conductor.songPosition) && rep.replay.keyReleases[repReleases].key == "up";
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rightR = NearlyEquals(rep.replay.keyReleases[repReleases].time, Conductor.songPosition) && rep.replay.keyReleases[repReleases].key == "right";
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downR = NearlyEquals(rep.replay.keyReleases[repReleases].time, Conductor.songPosition) && rep.replay.keyReleases[repReleases].key == "down";
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leftR = NearlyEquals(rep.replay.keyReleases[repReleases].time, Conductor.songPosition) && rep.replay.keyReleases[repReleases].key == "left";
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upR = rep.replay.keyPresses[repReleases].time - 1 <= Conductor.songPosition && rep.replay.keyReleases[repReleases].key == "up";
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rightR = rep.replay.keyPresses[repReleases].time - 1 <= Conductor.songPosition && rep.replay.keyReleases[repReleases].key == "right";
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downR = rep.replay.keyPresses[repReleases].time - 1<= Conductor.songPosition && rep.replay.keyReleases[repReleases].key == "down";
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leftR = rep.replay.keyPresses[repReleases].time - 1<= Conductor.songPosition && rep.replay.keyReleases[repReleases].key == "left";
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upHold = upP ? true : upR ? false : true;
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rightHold = rightP ? true : rightR ? false : true;
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@ -2495,56 +2500,116 @@ class PlayState extends MusicBeatState
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}
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}
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playerStrums.forEach(function(spr:FlxSprite)
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{
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switch (spr.ID)
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playerStrums.forEach(function(spr:FlxSprite)
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{
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case 2:
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if (upP && spr.animation.curAnim.name != 'confirm')
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{
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spr.animation.play('pressed');
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trace('play');
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}
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if (upR)
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{
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spr.animation.play('static');
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repReleases++;
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}
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case 3:
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if (rightP && spr.animation.curAnim.name != 'confirm')
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spr.animation.play('pressed');
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if (rightR)
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{
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spr.animation.play('static');
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repReleases++;
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}
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case 1:
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if (downP && spr.animation.curAnim.name != 'confirm')
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spr.animation.play('pressed');
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if (downR)
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{
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spr.animation.play('static');
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repReleases++;
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}
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case 0:
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if (leftP && spr.animation.curAnim.name != 'confirm')
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spr.animation.play('pressed');
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if (leftR)
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{
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spr.animation.play('static');
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repReleases++;
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}
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}
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if (spr.animation.curAnim.name == 'confirm' && !curStage.startsWith('school'))
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{
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spr.centerOffsets();
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spr.offset.x -= 13;
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spr.offset.y -= 13;
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}
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else
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spr.centerOffsets();
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});
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switch (spr.ID)
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{
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case 2:
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if (loadRep)
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{
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/*if (upP)
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{
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spr.animation.play('pressed');
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new FlxTimer().start(Math.abs(rep.replay.keyPresses[repReleases].time - Conductor.songPosition) + 10, function(tmr:FlxTimer)
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{
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spr.animation.play('static');
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repReleases++;
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});
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}*/
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}
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else
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{
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if (upP && spr.animation.curAnim.name != 'confirm' && !loadRep)
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{
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spr.animation.play('pressed');
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trace('play');
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}
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if (upR)
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{
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spr.animation.play('static');
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repReleases++;
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}
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}
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case 3:
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if (loadRep)
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{
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/*if (upP)
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{
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spr.animation.play('pressed');
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new FlxTimer().start(Math.abs(rep.replay.keyPresses[repReleases].time - Conductor.songPosition) + 10, function(tmr:FlxTimer)
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{
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spr.animation.play('static');
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repReleases++;
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});
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}*/
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}
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else
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{
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if (rightP && spr.animation.curAnim.name != 'confirm' && !loadRep)
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spr.animation.play('pressed');
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if (rightR)
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{
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spr.animation.play('static');
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repReleases++;
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}
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}
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case 1:
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if (loadRep)
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{
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/*if (upP)
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{
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spr.animation.play('pressed');
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new FlxTimer().start(Math.abs(rep.replay.keyPresses[repReleases].time - Conductor.songPosition) + 10, function(tmr:FlxTimer)
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{
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spr.animation.play('static');
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repReleases++;
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});
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}*/
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}
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else
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{
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if (downP && spr.animation.curAnim.name != 'confirm' && !loadRep)
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spr.animation.play('pressed');
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if (downR)
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{
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spr.animation.play('static');
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repReleases++;
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}
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}
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case 0:
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if (loadRep)
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{
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/*if (upP)
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{
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spr.animation.play('pressed');
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new FlxTimer().start(Math.abs(rep.replay.keyPresses[repReleases].time - Conductor.songPosition) + 10, function(tmr:FlxTimer)
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{
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spr.animation.play('static');
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repReleases++;
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});
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}*/
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}
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else
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{
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if (leftP && spr.animation.curAnim.name != 'confirm' && !loadRep)
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spr.animation.play('pressed');
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if (leftR)
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{
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spr.animation.play('static');
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repReleases++;
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}
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}
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}
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if (spr.animation.curAnim.name == 'confirm' && !curStage.startsWith('school'))
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{
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spr.centerOffsets();
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spr.offset.x -= 13;
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spr.offset.y -= 13;
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}
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else
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spr.centerOffsets();
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});
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}
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function noteMiss(direction:Int = 1, daNote:Note):Void
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@ -2560,7 +2625,7 @@ class PlayState extends MusicBeatState
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misses++;
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var noteDiff:Float = Math.abs(daNote.strumTime - Conductor.songPosition);
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var wife:Float = EtternaFunctions.wife3(noteDiff, 1);
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var wife:Float = EtternaFunctions.wife3(noteDiff, FlxG.save.data.etternaMode ? 1 : 1.7);
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totalNotesHit += wife;
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@ -2707,13 +2772,14 @@ class PlayState extends MusicBeatState
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boyfriend.playAnim('singLEFT', true);
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}
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playerStrums.forEach(function(spr:FlxSprite)
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{
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if (Math.abs(note.noteData) == spr.ID)
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if (!loadRep)
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playerStrums.forEach(function(spr:FlxSprite)
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{
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spr.animation.play('confirm', true);
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}
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});
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if (Math.abs(note.noteData) == spr.ID)
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{
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spr.animation.play('confirm', true);
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}
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});
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note.wasGoodHit = true;
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vocals.volume = 1;
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