fix html5 compile
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@ -1,6 +1,8 @@
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package;
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#if cpp
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import llua.Lua;
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#end
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import Controls.Control;
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import flixel.FlxG;
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import flixel.FlxSprite;
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@ -71,7 +73,7 @@ class PauseSubState extends MusicBeatSubstate
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perSongOffset.scrollFactor.set();
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perSongOffset.setFormat("VCR OSD Mono", 16, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
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#if desktop
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#if cpp
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add(perSongOffset);
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#end
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@ -112,7 +114,7 @@ class PauseSubState extends MusicBeatSubstate
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changeSelection(1);
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}
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#if desktop
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#if cpp
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else if (leftP)
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{
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oldOffset = PlayState.songOffset;
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@ -180,18 +182,14 @@ class PauseSubState extends MusicBeatSubstate
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FlxG.resetState();
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case "Exit to menu":
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PlayState.loadRep = false;
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#if cpp
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if (PlayState.lua != null)
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{
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Lua.close(PlayState.lua);
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PlayState.lua = null;
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}
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if (PlayState.offsetTesting)
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{
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PlayState.offsetTesting = false;
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FlxG.switchState(new OptionsMenu());
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}
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else
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FlxG.switchState(new MainMenuState());
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#end
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FlxG.switchState(new MainMenuState());
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}
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}
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@ -8,10 +8,16 @@ import flixel.graphics.FlxGraphic;
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import openfl.utils.AssetManifest;
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import openfl.utils.AssetLibrary;
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import flixel.system.FlxAssets;
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// Lua
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#if cpp
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import llua.Convert;
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import llua.Lua;
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import llua.State;
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import llua.LuaL;
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#end
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import lime.app.Application;
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import lime.media.AudioContext;
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import lime.media.AudioManager;
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@ -58,7 +64,7 @@ import openfl.filters.ShaderFilter;
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#if windows
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import Discord.DiscordClient;
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#end
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#if desktop
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#if cpp
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import Sys;
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import sys.FileSystem;
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#end
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@ -205,7 +211,9 @@ class PlayState extends MusicBeatState
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private var executeModchart = false;
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// LUA SHIT
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#if cpp
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public static var lua:State = null;
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function callLua(func_name : String, args : Array<Dynamic>, ?type : String) : Dynamic
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@ -396,7 +404,7 @@ class PlayState extends MusicBeatState
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#end
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return toBeCalled;
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}
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#end
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// LUA SHIT
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override public function create()
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@ -1257,6 +1265,7 @@ class PlayState extends MusicBeatState
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generateStaticArrows(1);
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#if cpp
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if (executeModchart) // dude I hate lua (jkjkjkjk)
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{
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trace('opening a lua state (because we are cool :))');
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@ -1503,6 +1512,8 @@ class PlayState extends MusicBeatState
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trace('return: ' + Lua.tostring(lua,callLua('start', [PlayState.SONG.song])));
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}
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#end
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talking = false;
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startedCountdown = true;
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Conductor.songPosition = 0;
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@ -1707,7 +1718,7 @@ class PlayState extends MusicBeatState
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var playerCounter:Int = 0;
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// Per song offset check
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#if desktop
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#if cpp
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var songPath = 'assets/data/' + PlayState.SONG.song.toLowerCase() + '/';
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for(file in sys.FileSystem.readDirectory(songPath))
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{
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@ -2080,6 +2091,7 @@ class PlayState extends MusicBeatState
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perfectMode = false;
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#end
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#if cpp
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if (executeModchart && lua != null && songStarted)
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{
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setVar('songPos',Conductor.songPosition);
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@ -2127,6 +2139,8 @@ class PlayState extends MusicBeatState
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}
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}
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#end
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if (currentFrames == FlxG.save.data.fpsCap)
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{
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for(i in 0...notesHitArray.length)
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@ -2206,11 +2220,13 @@ class PlayState extends MusicBeatState
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DiscordClient.changePresence("Chart Editor", null, null, true);
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#end
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FlxG.switchState(new ChartingState());
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#if cpp
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if (lua != null)
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{
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Lua.close(lua);
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lua = null;
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}
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#end
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}
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// FlxG.watch.addQuick('VOL', vocals.amplitudeLeft);
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@ -2393,7 +2409,16 @@ class PlayState extends MusicBeatState
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if (camFollow.x != dad.getMidpoint().x + 150 && !PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection)
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{
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camFollow.setPosition(dad.getMidpoint().x + 150 + (lua != null ? getVar("followXOffset", "float") : 0), dad.getMidpoint().y - 100 + (lua != null ? getVar("followYOffset", "float") : 0));
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var offsetX = 0;
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var offsetY = 0;
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#if cpp
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if (lua != null)
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{
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offsetX = getVar("followXOffset", "float");
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offsetY = getVar("followYOffset", "float");
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}
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#end
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camFollow.setPosition(dad.getMidpoint().x + 150 + offsetX, dad.getMidpoint().y - 100 + offsetY);
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// camFollow.setPosition(lucky.getMidpoint().x - 120, lucky.getMidpoint().y + 210);
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switch (dad.curCharacter)
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@ -2419,7 +2444,16 @@ class PlayState extends MusicBeatState
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if (PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection && camFollow.x != boyfriend.getMidpoint().x - 100)
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{
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camFollow.setPosition(boyfriend.getMidpoint().x - 100 + (lua != null ? getVar("followXOffset", "float") : 0), boyfriend.getMidpoint().y - 100 + (lua != null ? getVar("followYOffset", "float") : 0));
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var offsetX = 0;
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var offsetY = 0;
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#if cpp
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if (lua != null)
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{
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offsetX = getVar("followXOffset", "float");
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offsetY = getVar("followYOffset", "float");
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}
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#end
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camFollow.setPosition(boyfriend.getMidpoint().x - 100 + offsetX, boyfriend.getMidpoint().y - 100 + offsetY);
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switch (curStage)
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{
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@ -2646,11 +2680,13 @@ class PlayState extends MusicBeatState
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if (!loadRep)
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rep.SaveReplay();
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#if cpp
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if (executeModchart)
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{
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Lua.close(lua);
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lua = null;
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}
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#end
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canPause = false;
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FlxG.sound.music.volume = 0;
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@ -2686,11 +2722,13 @@ class PlayState extends MusicBeatState
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FlxG.switchState(new StoryMenuState());
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#if cpp
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if (lua != null)
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{
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Lua.close(lua);
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lua = null;
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}
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#end
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// if ()
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StoryMenuState.weekUnlocked[Std.int(Math.min(storyWeek + 1, StoryMenuState.weekUnlocked.length - 1))] = true;
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@ -3710,11 +3748,13 @@ class PlayState extends MusicBeatState
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resyncVocals();
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}
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#if cpp
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if (executeModchart && lua != null)
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{
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setVar('curStep',curStep);
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callLua('stepHit',[curStep]);
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}
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#end
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if (dad.curCharacter == 'spooky' && curStep % 4 == 2)
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{
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@ -3747,11 +3787,13 @@ class PlayState extends MusicBeatState
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notes.sort(FlxSort.byY, FlxSort.DESCENDING);
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}
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#if cpp
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if (executeModchart && lua != null)
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{
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setVar('curBeat',curBeat);
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callLua('beatHit',[curBeat]);
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}
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#end
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if (SONG.notes[Math.floor(curStep / 16)] != null)
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{
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