Adding health stuff to Modcharts
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@ -145,6 +145,7 @@ Kade Engine provides a list of global variables to be used in the lua scripting
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| scrollSpeed | Int | The current scrollspeed |
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| mustHit | Bool | If the current section is a must hit section |
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| strumLineY | Float | The current Strum Line Y Position |
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| health | Float | The current health of the player |
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## Functions
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@ -465,3 +466,11 @@ Sets the window's position
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##### resizeWindow(int width, int height)
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Resizes the window
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### Misc
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##### setHealth(float heal)
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Sets the player's health
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@ -232,7 +232,23 @@ class ModchartState
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public static var luaSprites:Map<String,FlxSprite> = [];
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function changeDadCharacter(id:String)
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{ var olddadx = PlayState.dad.x;
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var olddady = PlayState.dad.y;
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PlayState.instance.removeObject(PlayState.dad);
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PlayState.dad = new Character(olddadx, olddady, id);
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PlayState.instance.addObject(PlayState.dad);
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PlayState.instance.iconP2.animation.play(id);
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}
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function changeBoyfriendCharacter(id:String)
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{ var oldboyfriendx = PlayState.boyfriend.x;
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var oldboyfriendy = PlayState.boyfriend.y;
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PlayState.instance.removeObject(PlayState.boyfriend);
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PlayState.boyfriend = new Boyfriend(oldboyfriendx, oldboyfriendy, id);
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PlayState.instance.addObject(PlayState.boyfriend);
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PlayState.instance.iconP2.animation.play(id);
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}
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function makeLuaSprite(spritePath:String,toBeCalled:String, drawBehind:Bool)
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{
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@ -312,6 +328,7 @@ class ModchartState
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// get some fukin globals up in here bois
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setVar("difficulty", PlayState.storyDifficulty);
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setVar("health", PlayState.instance.health);
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setVar("bpm", Conductor.bpm);
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setVar("scrollspeed", FlxG.save.data.scrollSpeed != 1 ? FlxG.save.data.scrollSpeed : PlayState.SONG.speed);
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setVar("fpsCap", FlxG.save.data.fpsCap);
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@ -349,6 +366,10 @@ class ModchartState
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// sprites
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Lua_helper.add_callback(lua,"makeSprite", makeLuaSprite);
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Lua_helper.add_callback(lua,"changeDadCharacter", changeDadCharacter);
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Lua_helper.add_callback(lua,"changeBoyfriendCharacter", changeBoyfriendCharacter);
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Lua_helper.add_callback(lua,"getProperty", getPropertyByName);
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@ -365,6 +386,10 @@ class ModchartState
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Lua_helper.add_callback(lua,"setHudAngle", function (x:Float) {
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PlayState.instance.camHUD.angle = x;
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});
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Lua_helper.add_callback(lua,"setHealth", function (heal:Float) {
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PlayState.instance.health = heal;
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});
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Lua_helper.add_callback(lua,"setHudPosition", function (x:Int, y:Int) {
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PlayState.instance.camHUD.x = x;
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@ -125,7 +125,7 @@ class PlayState extends MusicBeatState
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private var curSong:String = "";
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private var gfSpeed:Int = 1;
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private var health:Float = 1;
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public var health:Float = 1; //making public for modchart's sake, but things could go wrong
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private var combo:Int = 0;
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public static var misses:Int = 0;
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private var accuracy:Float = 0.00;
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@ -143,8 +143,8 @@ class PlayState extends MusicBeatState
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private var generatedMusic:Bool = false;
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private var startingSong:Bool = false;
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private var iconP1:HealthIcon;
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private var iconP2:HealthIcon;
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public var iconP1:HealthIcon; //making these public for modcharts cause i dont know how else to do it
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public var iconP2:HealthIcon; //what could go wrong?
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public var camHUD:FlxCamera;
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private var camGame:FlxCamera;
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@ -1833,6 +1833,7 @@ class PlayState extends MusicBeatState
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if (health > 2)
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health = 2;
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if (executeModchart && luaModchart != null){luaModchart.setVar('health', health);};
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if (healthBar.percent < 20)
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iconP1.animation.curAnim.curFrame = 1;
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@ -2362,6 +2363,7 @@ class PlayState extends MusicBeatState
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else
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{
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health -= 0.075;
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if (executeModchart && luaModchart != null){ luaModchart.setVar('health', health);};
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vocals.volume = 0;
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if (theFunne)
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noteMiss(daNote.noteData, daNote);
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@ -2557,6 +2559,7 @@ class PlayState extends MusicBeatState
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combo = 0;
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misses++;
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health -= 0.2;
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if (executeModchart && luaModchart != null){ luaModchart.setVar('health', health);};
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ss = false;
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shits++;
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if (FlxG.save.data.accuracyMod == 0)
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@ -2565,6 +2568,7 @@ class PlayState extends MusicBeatState
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daRating = 'bad';
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score = 0;
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health -= 0.06;
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if (executeModchart && luaModchart != null){ luaModchart.setVar('health', health);};
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ss = false;
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bads++;
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if (FlxG.save.data.accuracyMod == 0)
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@ -2576,11 +2580,13 @@ class PlayState extends MusicBeatState
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goods++;
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if (health < 2)
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health += 0.04;
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if (executeModchart && luaModchart != null){ luaModchart.setVar('health', health);};
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if (FlxG.save.data.accuracyMod == 0)
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totalNotesHit += 0.75;
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case 'sick':
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if (health < 2)
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health += 0.1;
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if (executeModchart && luaModchart != null){ luaModchart.setVar('health', health);};
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if (FlxG.save.data.accuracyMod == 0)
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totalNotesHit += 1;
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sicks++;
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