Adding health stuff to Modcharts
This commit is contained in:
parent
e02d9a546f
commit
1af694d72d
@ -145,6 +145,7 @@ Kade Engine provides a list of global variables to be used in the lua scripting
|
|||||||
| scrollSpeed | Int | The current scrollspeed |
|
| scrollSpeed | Int | The current scrollspeed |
|
||||||
| mustHit | Bool | If the current section is a must hit section |
|
| mustHit | Bool | If the current section is a must hit section |
|
||||||
| strumLineY | Float | The current Strum Line Y Position |
|
| strumLineY | Float | The current Strum Line Y Position |
|
||||||
|
| health | Float | The current health of the player |
|
||||||
|
|
||||||
## Functions
|
## Functions
|
||||||
|
|
||||||
@ -465,3 +466,11 @@ Sets the window's position
|
|||||||
##### resizeWindow(int width, int height)
|
##### resizeWindow(int width, int height)
|
||||||
|
|
||||||
Resizes the window
|
Resizes the window
|
||||||
|
|
||||||
|
|
||||||
|
### Misc
|
||||||
|
|
||||||
|
##### setHealth(float heal)
|
||||||
|
|
||||||
|
Sets the player's health
|
||||||
|
|
||||||
|
@ -232,7 +232,23 @@ class ModchartState
|
|||||||
|
|
||||||
public static var luaSprites:Map<String,FlxSprite> = [];
|
public static var luaSprites:Map<String,FlxSprite> = [];
|
||||||
|
|
||||||
|
function changeDadCharacter(id:String)
|
||||||
|
{ var olddadx = PlayState.dad.x;
|
||||||
|
var olddady = PlayState.dad.y;
|
||||||
|
PlayState.instance.removeObject(PlayState.dad);
|
||||||
|
PlayState.dad = new Character(olddadx, olddady, id);
|
||||||
|
PlayState.instance.addObject(PlayState.dad);
|
||||||
|
PlayState.instance.iconP2.animation.play(id);
|
||||||
|
}
|
||||||
|
|
||||||
|
function changeBoyfriendCharacter(id:String)
|
||||||
|
{ var oldboyfriendx = PlayState.boyfriend.x;
|
||||||
|
var oldboyfriendy = PlayState.boyfriend.y;
|
||||||
|
PlayState.instance.removeObject(PlayState.boyfriend);
|
||||||
|
PlayState.boyfriend = new Boyfriend(oldboyfriendx, oldboyfriendy, id);
|
||||||
|
PlayState.instance.addObject(PlayState.boyfriend);
|
||||||
|
PlayState.instance.iconP2.animation.play(id);
|
||||||
|
}
|
||||||
|
|
||||||
function makeLuaSprite(spritePath:String,toBeCalled:String, drawBehind:Bool)
|
function makeLuaSprite(spritePath:String,toBeCalled:String, drawBehind:Bool)
|
||||||
{
|
{
|
||||||
@ -312,6 +328,7 @@ class ModchartState
|
|||||||
// get some fukin globals up in here bois
|
// get some fukin globals up in here bois
|
||||||
|
|
||||||
setVar("difficulty", PlayState.storyDifficulty);
|
setVar("difficulty", PlayState.storyDifficulty);
|
||||||
|
setVar("health", PlayState.instance.health);
|
||||||
setVar("bpm", Conductor.bpm);
|
setVar("bpm", Conductor.bpm);
|
||||||
setVar("scrollspeed", FlxG.save.data.scrollSpeed != 1 ? FlxG.save.data.scrollSpeed : PlayState.SONG.speed);
|
setVar("scrollspeed", FlxG.save.data.scrollSpeed != 1 ? FlxG.save.data.scrollSpeed : PlayState.SONG.speed);
|
||||||
setVar("fpsCap", FlxG.save.data.fpsCap);
|
setVar("fpsCap", FlxG.save.data.fpsCap);
|
||||||
@ -350,6 +367,10 @@ class ModchartState
|
|||||||
|
|
||||||
Lua_helper.add_callback(lua,"makeSprite", makeLuaSprite);
|
Lua_helper.add_callback(lua,"makeSprite", makeLuaSprite);
|
||||||
|
|
||||||
|
Lua_helper.add_callback(lua,"changeDadCharacter", changeDadCharacter);
|
||||||
|
|
||||||
|
Lua_helper.add_callback(lua,"changeBoyfriendCharacter", changeBoyfriendCharacter);
|
||||||
|
|
||||||
Lua_helper.add_callback(lua,"getProperty", getPropertyByName);
|
Lua_helper.add_callback(lua,"getProperty", getPropertyByName);
|
||||||
|
|
||||||
Lua_helper.add_callback(lua,"destroySprite", function(id:String) {
|
Lua_helper.add_callback(lua,"destroySprite", function(id:String) {
|
||||||
@ -366,6 +387,10 @@ class ModchartState
|
|||||||
PlayState.instance.camHUD.angle = x;
|
PlayState.instance.camHUD.angle = x;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
Lua_helper.add_callback(lua,"setHealth", function (heal:Float) {
|
||||||
|
PlayState.instance.health = heal;
|
||||||
|
});
|
||||||
|
|
||||||
Lua_helper.add_callback(lua,"setHudPosition", function (x:Int, y:Int) {
|
Lua_helper.add_callback(lua,"setHudPosition", function (x:Int, y:Int) {
|
||||||
PlayState.instance.camHUD.x = x;
|
PlayState.instance.camHUD.x = x;
|
||||||
PlayState.instance.camHUD.y = y;
|
PlayState.instance.camHUD.y = y;
|
||||||
|
@ -125,7 +125,7 @@ class PlayState extends MusicBeatState
|
|||||||
private var curSong:String = "";
|
private var curSong:String = "";
|
||||||
|
|
||||||
private var gfSpeed:Int = 1;
|
private var gfSpeed:Int = 1;
|
||||||
private var health:Float = 1;
|
public var health:Float = 1; //making public for modchart's sake, but things could go wrong
|
||||||
private var combo:Int = 0;
|
private var combo:Int = 0;
|
||||||
public static var misses:Int = 0;
|
public static var misses:Int = 0;
|
||||||
private var accuracy:Float = 0.00;
|
private var accuracy:Float = 0.00;
|
||||||
@ -143,8 +143,8 @@ class PlayState extends MusicBeatState
|
|||||||
private var generatedMusic:Bool = false;
|
private var generatedMusic:Bool = false;
|
||||||
private var startingSong:Bool = false;
|
private var startingSong:Bool = false;
|
||||||
|
|
||||||
private var iconP1:HealthIcon;
|
public var iconP1:HealthIcon; //making these public for modcharts cause i dont know how else to do it
|
||||||
private var iconP2:HealthIcon;
|
public var iconP2:HealthIcon; //what could go wrong?
|
||||||
public var camHUD:FlxCamera;
|
public var camHUD:FlxCamera;
|
||||||
private var camGame:FlxCamera;
|
private var camGame:FlxCamera;
|
||||||
|
|
||||||
@ -1833,6 +1833,7 @@ class PlayState extends MusicBeatState
|
|||||||
|
|
||||||
if (health > 2)
|
if (health > 2)
|
||||||
health = 2;
|
health = 2;
|
||||||
|
if (executeModchart && luaModchart != null){luaModchart.setVar('health', health);};
|
||||||
|
|
||||||
if (healthBar.percent < 20)
|
if (healthBar.percent < 20)
|
||||||
iconP1.animation.curAnim.curFrame = 1;
|
iconP1.animation.curAnim.curFrame = 1;
|
||||||
@ -2362,6 +2363,7 @@ class PlayState extends MusicBeatState
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
health -= 0.075;
|
health -= 0.075;
|
||||||
|
if (executeModchart && luaModchart != null){ luaModchart.setVar('health', health);};
|
||||||
vocals.volume = 0;
|
vocals.volume = 0;
|
||||||
if (theFunne)
|
if (theFunne)
|
||||||
noteMiss(daNote.noteData, daNote);
|
noteMiss(daNote.noteData, daNote);
|
||||||
@ -2557,6 +2559,7 @@ class PlayState extends MusicBeatState
|
|||||||
combo = 0;
|
combo = 0;
|
||||||
misses++;
|
misses++;
|
||||||
health -= 0.2;
|
health -= 0.2;
|
||||||
|
if (executeModchart && luaModchart != null){ luaModchart.setVar('health', health);};
|
||||||
ss = false;
|
ss = false;
|
||||||
shits++;
|
shits++;
|
||||||
if (FlxG.save.data.accuracyMod == 0)
|
if (FlxG.save.data.accuracyMod == 0)
|
||||||
@ -2565,6 +2568,7 @@ class PlayState extends MusicBeatState
|
|||||||
daRating = 'bad';
|
daRating = 'bad';
|
||||||
score = 0;
|
score = 0;
|
||||||
health -= 0.06;
|
health -= 0.06;
|
||||||
|
if (executeModchart && luaModchart != null){ luaModchart.setVar('health', health);};
|
||||||
ss = false;
|
ss = false;
|
||||||
bads++;
|
bads++;
|
||||||
if (FlxG.save.data.accuracyMod == 0)
|
if (FlxG.save.data.accuracyMod == 0)
|
||||||
@ -2576,11 +2580,13 @@ class PlayState extends MusicBeatState
|
|||||||
goods++;
|
goods++;
|
||||||
if (health < 2)
|
if (health < 2)
|
||||||
health += 0.04;
|
health += 0.04;
|
||||||
|
if (executeModchart && luaModchart != null){ luaModchart.setVar('health', health);};
|
||||||
if (FlxG.save.data.accuracyMod == 0)
|
if (FlxG.save.data.accuracyMod == 0)
|
||||||
totalNotesHit += 0.75;
|
totalNotesHit += 0.75;
|
||||||
case 'sick':
|
case 'sick':
|
||||||
if (health < 2)
|
if (health < 2)
|
||||||
health += 0.1;
|
health += 0.1;
|
||||||
|
if (executeModchart && luaModchart != null){ luaModchart.setVar('health', health);};
|
||||||
if (FlxG.save.data.accuracyMod == 0)
|
if (FlxG.save.data.accuracyMod == 0)
|
||||||
totalNotesHit += 1;
|
totalNotesHit += 1;
|
||||||
sicks++;
|
sicks++;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user