fix results for gamepad

This commit is contained in:
Kade M 2021-06-24 19:59:44 -07:00
parent f611c5e255
commit 1ea1fc36a4

View File

@ -82,7 +82,7 @@ class ResultsScreen extends FlxSubState
comboText.scrollFactor.set();
add(comboText);
contText = new FlxText(FlxG.width - 475,FlxG.height + 50,0,'Press ENTER to continue.');
contText = new FlxText(FlxG.width - 475,FlxG.height + 50,0,'Press ${KeyBinds.gamepad ? 'A' : 'ENTER'} to continue.');
contText.size = 28;
contText.setBorderStyle(FlxTextBorderStyle.OUTLINE,FlxColor.BLACK,4,1);
contText.color = FlxColor.WHITE;
@ -172,7 +172,7 @@ class ResultsScreen extends FlxSubState
// keybinds
if (FlxG.keys.justPressed.ENTER)
if (PlayerSettings.player1.controls.ACCEPT)
{
music.fadeOut(0.3);
@ -199,12 +199,6 @@ class ResultsScreen extends FlxSubState
FlxG.switchState(new FreeplayState());
}
if (FlxG.keys.justPressed.EIGHT)
{
graph.showInput = !graph.showInput;
graph.update();
}
if (FlxG.keys.justPressed.F1)
{
trace(PlayState.rep.path);