Merge branch 'master' of https://github.com/KadeDev/Kade-Engine
This commit is contained in:
commit
26c74b6fc1
@ -224,7 +224,7 @@ class Character extends FlxSprite
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animation.addByPrefix('hey', 'BF HEY', 24, false);
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animation.addByPrefix('firstDeath', "BF dies", 24, false);
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animation.addByPrefix('deathLoop', "BF Dead Loop", 24, true);
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animation.addByPrefix('deathLoop', "BF Dead Loop", 24, false);
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animation.addByPrefix('deathConfirm', "BF Dead confirm", 24, false);
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animation.addByPrefix('scared', 'BF idle shaking', 24);
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@ -300,7 +300,7 @@ class Character extends FlxSprite
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frames = Paths.getSparrowAtlas('bfPixelsDEAD','shared',true);
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animation.addByPrefix('singUP', "BF Dies pixel", 24, false);
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animation.addByPrefix('firstDeath', "BF Dies pixel", 24, false);
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animation.addByPrefix('deathLoop', "Retry Loop", 24, true);
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animation.addByPrefix('deathLoop', "Retry Loop", 24, false);
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animation.addByPrefix('deathConfirm', "RETRY CONFIRM", 24, false);
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animation.play('firstDeath');
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@ -48,6 +48,8 @@ class GameOverSubstate extends MusicBeatSubstate
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bf.playAnim('firstDeath');
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}
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var startVibin:Bool = false;
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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@ -76,6 +78,7 @@ class GameOverSubstate extends MusicBeatSubstate
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if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.finished)
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{
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FlxG.sound.playMusic(Paths.music('gameOver' + stageSuffix));
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startVibin = true;
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}
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if (FlxG.sound.music.playing)
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@ -88,6 +91,10 @@ class GameOverSubstate extends MusicBeatSubstate
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{
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super.beatHit();
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if (startVibin && !isEnding)
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{
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bf.playAnim('deathLoop', true);
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}
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FlxG.log.add('beat');
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}
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@ -85,13 +85,6 @@ class Main extends Sprite
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game = new FlxGame(gameWidth, gameHeight, initialState, zoom, framerate, framerate, skipSplash, startFullscreen);
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#end
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addChild(game);
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#if !mobile
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fpsCounter = new FPS(10, 3, 0xFFFFFF);
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addChild(fpsCounter);
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toggleFPS(FlxG.save.data.fps);
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#end
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PlayerSettings.init();
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@ -110,6 +103,12 @@ class Main extends Sprite
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FlxG.save.bind('funkin', 'ninjamuffin99');
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KadeEngineData.initSave();
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#if !mobile
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fpsCounter = new FPS(10, 3, 0xFFFFFF);
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addChild(fpsCounter);
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toggleFPS(FlxG.save.data.fps);
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#end
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}
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var game:FlxGame;
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@ -53,11 +53,21 @@ class MusicBeatState extends FlxUIState
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//everyStep();
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var nextStep:Int = updateCurStep();
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if (nextStep > curStep && curStep >= 0)
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if (nextStep >= 0)
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{
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for (i in curStep...nextStep)
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if (nextStep > curStep)
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{
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curStep++;
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for (i in curStep...nextStep)
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{
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curStep++;
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updateBeat();
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stepHit();
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}
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}
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else if (nextStep < curStep)
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{
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//Song reset?
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curStep = nextStep;
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updateBeat();
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stepHit();
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}
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@ -26,11 +26,21 @@ class MusicBeatSubstate extends FlxSubState
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//everyStep();
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var nextStep = updateCurStep();
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if (nextStep > curStep && curStep >= 0)
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if (nextStep >= 0)
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{
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for (i in curStep...nextStep)
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if (nextStep > curStep)
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{
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curStep++;
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for (i in curStep...nextStep)
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{
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curStep++;
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updateBeat();
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stepHit();
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}
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}
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else if (nextStep < curStep)
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{
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//Song reset?
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curStep = nextStep;
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updateBeat();
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stepHit();
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}
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@ -35,6 +35,8 @@ class Note extends FlxSprite
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public var noteScore:Float = 1;
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public var noteYOff:Int = 0;
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public static var swagWidth:Float = 160 * 0.7;
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public static var PURP_NOTE:Int = 0;
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public static var GREEN_NOTE:Int = 2;
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@ -92,8 +94,6 @@ class Note extends FlxSprite
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//defaults if no noteStyle was found in chart
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var noteTypeCheck:String = 'normal';
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if (PlayState.curStage.startsWith('school'))
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noteTypeCheck = 'pixel';
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if (inCharter)
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{
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@ -192,22 +192,29 @@ class Note extends FlxSprite
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x -= width / 2;
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if (noteTypeCheck == 'pixel')
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x += 30;
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//if (noteTypeCheck == 'pixel')
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// x += 30;
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if (inCharter)
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x += 30;
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if (prevNote.isSustainNote)
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{
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prevNote.animation.play(dataColor[prevNote.originColor] + 'hold');
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if(FlxG.save.data.scrollSpeed != 1)
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prevNote.scale.y *= Conductor.stepCrochet / 100 * 1.5 * FlxG.save.data.scrollSpeed;
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else
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prevNote.scale.y *= Conductor.stepCrochet / 100 * 1.5 * PlayState.SONG.speed;
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prevNote.updateHitbox();
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prevNote.noteYOff = 0;
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prevNote.scale.y *= (0.45 * Conductor.stepCrochet * FlxMath.roundDecimal(PlayStateChangeables.scrollSpeed == 1 ? PlayState.SONG.speed : PlayStateChangeables.scrollSpeed, 2)) / prevNote.height * 1.01; //The 1.01 is so that there aren't odd 1 pixel gaps as the notes scroll
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prevNote.updateHitbox();
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// prevNote.setGraphicSize();
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switch (noteTypeCheck)
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{
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case 'pixel':
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noteYOff = -13;
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default:
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noteYOff = -23;
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}
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}
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}
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}
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@ -2641,6 +2641,8 @@ class PlayState extends MusicBeatState
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if (generatedMusic)
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{
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var holdArray:Array<Bool> = [controls.LEFT, controls.DOWN, controls.UP, controls.RIGHT];
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notes.forEachAlive(function(daNote:Note)
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{
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// instead of doing stupid y > FlxG.height
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@ -2662,14 +2664,12 @@ class PlayState extends MusicBeatState
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{
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if (daNote.mustPress)
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daNote.y = (playerStrums.members[Math.floor(Math.abs(daNote.noteData))].y
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+
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0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(PlayStateChangeables.scrollSpeed == 1 ? SONG.speed : PlayStateChangeables.scrollSpeed,
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2));
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+ 0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(PlayStateChangeables.scrollSpeed == 1 ? SONG.speed : PlayStateChangeables.scrollSpeed,
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2)) - daNote.noteYOff;
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else
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daNote.y = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y
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+
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0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(PlayStateChangeables.scrollSpeed == 1 ? SONG.speed : PlayStateChangeables.scrollSpeed,
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2));
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+ 0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(PlayStateChangeables.scrollSpeed == 1 ? SONG.speed : PlayStateChangeables.scrollSpeed,
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2)) - daNote.noteYOff;
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if (daNote.isSustainNote)
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{
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// Remember = minus makes notes go up, plus makes them go down
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@ -2711,11 +2711,11 @@ class PlayState extends MusicBeatState
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if (daNote.mustPress)
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daNote.y = (playerStrums.members[Math.floor(Math.abs(daNote.noteData))].y
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- 0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(PlayStateChangeables.scrollSpeed == 1 ? SONG.speed : PlayStateChangeables.scrollSpeed,
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2));
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2)) + daNote.noteYOff;
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else
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daNote.y = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y
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- 0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(PlayStateChangeables.scrollSpeed == 1 ? SONG.speed : PlayStateChangeables.scrollSpeed,
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2));
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2)) + daNote.noteYOff;
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if (daNote.isSustainNote)
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{
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daNote.y -= daNote.height / 2;
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@ -364,6 +364,8 @@ class TitleState extends MusicBeatState
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switch (curBeat)
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{
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case 0:
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deleteCoolText();
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case 1:
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createCoolText(['ninjamuffin99', 'phantomArcade', 'kawaisprite', 'evilsk8er']);
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// credTextShit.visible = true;
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