bruh bruh bruh
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@ -3940,8 +3940,10 @@ class PlayState extends MusicBeatState
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if (PlayStateChangeables.botPlay)
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notes.forEachAlive(function(daNote:Note)
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{
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daNote.rating = Ratings.CalculateRating(-(daNote.strumTime - Conductor.songPosition), Math.floor((PlayStateChangeables.safeFrames / 60) * 1000));
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if (daNote.mustPress && daNote.rating == "sick")
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var diff = -(daNote.strumTime - Conductor.songPosition);
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daNote.rating = Ratings.CalculateRating(diff, Math.floor((PlayStateChangeables.safeFrames / 60) * 1000));
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if (daNote.mustPress && daNote.rating == "sick" || (diff > 0 && daNote.mustPress))
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{
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// Force good note hit regardless if it's too late to hit it or not as a fail safe
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if (loadRep)
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