Trail Not Showing when Spirit is used with Debug Menu

I was playing around with Debug Menu and I noticed the trail of the spirit was gone and I looked at the code to fix it.
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bdidk235 2021-05-29 11:17:03 +03:00 committed by GitHub
parent 990c59aa98
commit 2ae3cb1311
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@ -770,6 +770,15 @@ class PlayState extends MusicBeatState
dad.y += 360;
camPos.set(dad.getGraphicMidpoint().x + 300, dad.getGraphicMidpoint().y);
case 'spirit':
if(FlxG.save.data.distractions){
// trailArea.scrollFactor.set();
var evilTrail = new FlxTrail(dad, null, 4, 24, 0.3, 0.069);
// evilTrail.changeValuesEnabled(false, false, false, false);
// evilTrail.changeGraphic()
add(evilTrail);
// evilTrail.scrollFactor.set(1.1, 1.1);
}
dad.x -= 150;
dad.y += 100;
camPos.set(dad.getGraphicMidpoint().x + 300, dad.getGraphicMidpoint().y);
@ -802,16 +811,6 @@ class PlayState extends MusicBeatState
gf.x += 180;
gf.y += 300;
case 'schoolEvil':
if(FlxG.save.data.distractions){
// trailArea.scrollFactor.set();
var evilTrail = new FlxTrail(dad, null, 4, 24, 0.3, 0.069);
// evilTrail.changeValuesEnabled(false, false, false, false);
// evilTrail.changeGraphic()
add(evilTrail);
// evilTrail.scrollFactor.set(1.1, 1.1);
}
boyfriend.x += 200;
boyfriend.y += 220;
gf.x += 180;