Merge pull request #1556 from cuckydev/fixsusssssy

Fix sustain note clipping (FINALLY) and disable Daddy Dearest & Pico animation loops
This commit is contained in:
Kade M 2021-08-02 20:30:00 -07:00 committed by GitHub
commit 33b069b597
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 73 additions and 12 deletions

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@ -103,11 +103,11 @@ class Character extends FlxSprite
// DAD ANIMATION LOADING CODE
tex = Paths.getSparrowAtlas('DADDY_DEAREST','shared',true);
frames = tex;
animation.addByPrefix('idle', 'Dad idle dance', 24);
animation.addByPrefix('singUP', 'Dad Sing Note UP', 24);
animation.addByPrefix('singRIGHT', 'Dad Sing Note RIGHT', 24);
animation.addByPrefix('singDOWN', 'Dad Sing Note DOWN', 24);
animation.addByPrefix('singLEFT', 'Dad Sing Note LEFT', 24);
animation.addByPrefix('idle', 'Dad idle dance', 24, false);
animation.addByPrefix('singUP', 'Dad Sing Note UP', 24, false);
animation.addByPrefix('singRIGHT', 'Dad Sing Note RIGHT', 24, false);
animation.addByPrefix('singDOWN', 'Dad Sing Note DOWN', 24, false);
animation.addByPrefix('singLEFT', 'Dad Sing Note LEFT', 24, false);
loadOffsetFile(curCharacter);
@ -181,7 +181,7 @@ class Character extends FlxSprite
case 'pico':
tex = Paths.getSparrowAtlas('Pico_FNF_assetss','shared',true);
frames = tex;
animation.addByPrefix('idle', "Pico Idle Dance", 24);
animation.addByPrefix('idle', "Pico Idle Dance", 24, false);
animation.addByPrefix('singUP', 'pico Up note0', 24, false);
animation.addByPrefix('singDOWN', 'Pico Down Note0', 24, false);
if (isPlayer)

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@ -2968,7 +2968,7 @@ class PlayState extends MusicBeatState
// If not in botplay, only clip sustain notes when properly hit, botplay gets to clip it everytime
if (!PlayStateChangeables.botPlay)
{
if ((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit && !daNote.canBeHit)
if ((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit || holdArray[Math.floor(Math.abs(daNote.noteData))] && !daNote.tooLate)
&& daNote.y - daNote.offset.y * daNote.scale.y + daNote.height >= (strumLine.y + Note.swagWidth / 2))
{
// Clip to strumline
@ -3009,7 +3009,7 @@ class PlayState extends MusicBeatState
if (!PlayStateChangeables.botPlay)
{
if ((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit && !daNote.canBeHit)
if ((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit || holdArray[Math.floor(Math.abs(daNote.noteData))] && !daNote.tooLate)
&& daNote.y + daNote.offset.y * daNote.scale.y <= (strumLine.y + Note.swagWidth / 2))
{
// Clip to strumline
@ -3121,7 +3121,13 @@ class PlayState extends MusicBeatState
// WIP interpolation shit? Need to fix the pause issue
// daNote.y = (strumLine.y - (songTime - daNote.strumTime) * (0.45 * PlayState.SONG.speed));
if ((daNote.mustPress && daNote.tooLate && !PlayStateChangeables.useDownscroll || daNote.mustPress && daNote.tooLate
if (daNote.isSustainNote && daNote.wasGoodHit && Conductor.songPosition >= daNote.strumTime)
{
daNote.kill();
notes.remove(daNote, true);
daNote.destroy();
}
else if ((daNote.mustPress && daNote.tooLate && !PlayStateChangeables.useDownscroll || daNote.mustPress && daNote.tooLate
&& PlayStateChangeables.useDownscroll)
&& daNote.mustPress)
{
@ -4285,9 +4291,16 @@ class PlayState extends MusicBeatState
}
});
if (!note.isSustainNote)
{
note.kill();
notes.remove(note, true);
note.destroy();
}
else
{
note.wasGoodHit = true;
}
updateAccuracy();
}

48
source/SusClip.hx Normal file
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@ -0,0 +1,48 @@
package;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.math.FlxMath;
import flixel.util.FlxColor;
import Note;
class SusClip extends FlxSprite
{
public var strumTime:Float = 0;
public var noteData:Int = 0;
public var mustPress:Bool = false;
public var noteYOff:Int = 0;
public function new(note:Note)
{
super();
//Copy note data
strumTime = note.strumTime;
noteData = note.noteData;
mustPress = note.mustPress;
noteYOff = note.noteYOff;
x = note.x;
y = note.y;
alpha = note.alpha;
loadGraphicFromSprite(note);
angle = note.angle;
flipY = note.flipY;
clipRect = note.clipRect;
scale.copyFrom(note.scale);
scrollFactor.copyFrom(note.scrollFactor);
updateHitbox();
}
/*
override function update(elapsed:Float)
{
super.update(elapsed);
angle = modAngle + localAngle;
}
*/
}