Merge pull request #1555 from cuckydev/fixeverything

Fix ChartingState loading and saving only normal
This commit is contained in:
Kade M
2021-08-02 20:29:49 -07:00
committed by GitHub

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@@ -2584,12 +2584,13 @@ class ChartingState extends MusicBeatState
function loadJson(song:String):Void
{
var difficultyArray:Array<String> = ["-easy", "", "-hard"];
var format = StringTools.replace(PlayState.SONG.song.toLowerCase(), " ", "-");
switch (format) {
case 'Dad-Battle': format = 'Dadbattle';
case 'Philly-Nice': format = 'Philly';
}
PlayState.SONG = Song.loadFromJson(format, format);
PlayState.SONG = Song.loadFromJson(format + difficultyArray[PlayState.storyDifficulty], format);
LoadingState.loadAndSwitchState(new ChartingState());
}
@@ -2609,6 +2610,7 @@ class ChartingState extends MusicBeatState
private function saveLevel()
{
var difficultyArray:Array<String> = ["-easy", "", "-hard"];
var json = {
"song": _song
};
@@ -2621,7 +2623,7 @@ class ChartingState extends MusicBeatState
_file.addEventListener(Event.COMPLETE, onSaveComplete);
_file.addEventListener(Event.CANCEL, onSaveCancel);
_file.addEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file.save(data.trim(), _song.song.toLowerCase() + ".json");
_file.save(data.trim(), _song.song.toLowerCase() + difficultyArray[PlayState.storyDifficulty] + ".json");
}
}