wife accuracy things
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@ -1997,6 +1997,7 @@ class PlayState extends MusicBeatState
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private function popUpScore(strumtime:Float):Void
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{
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var noteDiff:Float = Math.abs(strumtime - Conductor.songPosition);
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var wife:Float = noteDiff / 1000;
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// boyfriend.playAnim('hey');
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vocals.volume = 1;
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@ -2015,7 +2016,7 @@ class PlayState extends MusicBeatState
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if (noteDiff > Conductor.safeZoneOffset * 2)
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{
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daRating = 'shit';
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totalNotesHit -= 2;
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totalNotesHit -= 2 - wife;
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ss = false;
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if (theFunne)
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{
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@ -2029,7 +2030,7 @@ class PlayState extends MusicBeatState
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else if (noteDiff < Conductor.safeZoneOffset * -2)
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{
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daRating = 'shit';
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totalNotesHit -= 2;
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totalNotesHit -= 2 - wife;
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if (theFunne)
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{
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score = -3000;
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@ -2043,7 +2044,7 @@ class PlayState extends MusicBeatState
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else if (noteDiff < Conductor.safeZoneOffset * -0.45)
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{
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daRating = 'bad';
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totalNotesHit += 0.2;
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totalNotesHit += 0.2 - wife;
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if (theFunne)
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{
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score = -1000;
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@ -2058,7 +2059,7 @@ class PlayState extends MusicBeatState
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else if (noteDiff > Conductor.safeZoneOffset * 0.45)
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{
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daRating = 'bad';
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totalNotesHit += 0.2;
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totalNotesHit += 0.2 - wife;
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if (theFunne)
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{
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score = -1000;
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@ -2073,7 +2074,7 @@ class PlayState extends MusicBeatState
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else if (noteDiff < Conductor.safeZoneOffset * -0.25)
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{
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daRating = 'good';
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totalNotesHit += 0.65;
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totalNotesHit += 0.65 - wife;
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if (theFunne)
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{
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score = 200;
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@ -2087,7 +2088,7 @@ class PlayState extends MusicBeatState
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else if (noteDiff > Conductor.safeZoneOffset * 0.25)
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{
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daRating = 'good';
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totalNotesHit += 0.65;
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totalNotesHit += 0.65 - wife;
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if (theFunne)
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{
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score = 200;
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@ -2100,12 +2101,14 @@ class PlayState extends MusicBeatState
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}
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if (daRating == 'sick')
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{
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totalNotesHit += 1;
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totalNotesHit += 1 - wife;
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if (health < 2)
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health += 0.1;
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sicks++;
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}
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trace(noteDiff);
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if (daRating != 'shit' || daRating != 'bad')
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{
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@ -2622,6 +2625,8 @@ class PlayState extends MusicBeatState
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possibleNotes.sort((a, b) -> Std.int(a.strumTime - b.strumTime));
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}
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});
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if (possibleNotes.length == 1)
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return possibleNotes.length + 1;
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return possibleNotes.length;
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}
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@ -2655,10 +2660,10 @@ class PlayState extends MusicBeatState
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// ANTI MASH CODE FOR THE BOYS
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if (mashing <= getKeyPresses(note) + 1 && mashViolations < 2)
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if (mashing <= getKeyPresses(note) && mashViolations < 2)
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{
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mashViolations++;
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goodNoteHit(note, (mashing <= getKeyPresses(note) + 1));
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goodNoteHit(note, (mashing <= getKeyPresses(note)));
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}
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else
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{
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