@@ -6,7 +6,7 @@ Spookeez:spooky:2
|
||||
South:spooky:2
|
||||
Monster:monster:2
|
||||
Pico:pico:3
|
||||
Philly Nice:pico:3
|
||||
Philly:pico:3
|
||||
Blammed:pico:3
|
||||
Satin Panties:mom:4
|
||||
High:mom:4
|
||||
|
||||
+1
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@@ -20,7 +20,6 @@ Changes marked with 💖 will be listed in the short version of the changelog in
|
||||
- [PR #431](https://github.com/KadeDev/Kade-Engine/pull/431): Add Max NPS counter
|
||||
- [PR #447](https://github.com/KadeDev/Kade-Engine/pull/447): New outdated version screen with small patch notes
|
||||
- (maybe 💖) [PR #490](https://github.com/KadeDev/Kade-Engine/pull/490): Bring back `R` to reset, but now you can toggle it in the options
|
||||
- [PR #513](https://github.com/KadeDev/Kade-Engine/pull/513): Alt animations can now have idles
|
||||
- [PR #551](https://github.com/KadeDev/Kade-Engine/pull/551): Add setActorScaleXY, setActorFlipX, setActorFlipY, setStrumlineY to lua modcharts
|
||||
- [PR #582](https://github.com/KadeDev/Kade-Engine/pull/582): Add changeDadCharacter, changeBoyfriendCharacter, keyPressed to lua modcharts
|
||||
- [PR #603](https://github.com/KadeDev/Kade-Engine/pull/603) and [PR #604](https://github.com/KadeDev/Kade-Engine/pull/604): Add note shifting to the chart editor
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
# Latest changelog
|
||||
|
||||
Changes marked with 💖 will be listed in the short version of the changelog in `version.downloadMe`.
|
||||
|
||||
### Changes
|
||||
- Changed package from `com.ninjamuffin99.funkin` to `com.kadedev.kadeengine`
|
||||
|
||||
### Bugfixes
|
||||
- You can no longer bind keys like enter or escape (fixes crash that happened when you did)
|
||||
- Fixed score display
|
||||
- Fixed bug with spooky kids' dance
|
||||
- Fixed week 4 and 6 sprite issues
|
||||
- Made web builds work again
|
||||
- Game Play Customiziation works now.
|
||||
@@ -1,3 +1 @@
|
||||
# Latest changelog
|
||||
|
||||
Changes marked with 💖 will be listed in the short version of the changelog in `version.downloadMe`.
|
||||
|
||||
@@ -571,6 +571,7 @@ class Controls extends FlxActionSet
|
||||
//trace(FlxKey.fromString(FlxG.save.data.upBind));
|
||||
|
||||
removeKeyboard();
|
||||
KeyBinds.keyCheck();
|
||||
|
||||
inline bindKeys(Control.UP, [FlxKey.fromString(FlxG.save.data.upBind), FlxKey.UP]);
|
||||
inline bindKeys(Control.DOWN, [FlxKey.fromString(FlxG.save.data.downBind), FlxKey.DOWN]);
|
||||
|
||||
@@ -202,6 +202,8 @@ class FreeplayState extends MusicBeatState
|
||||
|
||||
if (accepted)
|
||||
{
|
||||
trace(StringTools.replace(songs[curSelected].songName," ", "-").toLowerCase());
|
||||
|
||||
var poop:String = Highscore.formatSong(StringTools.replace(songs[curSelected].songName," ", "-").toLowerCase(), curDifficulty);
|
||||
|
||||
trace(poop);
|
||||
|
||||
@@ -37,9 +37,9 @@ class MainMenuState extends MusicBeatState
|
||||
var newGaming2:FlxText;
|
||||
public static var firstStart:Bool = true;
|
||||
|
||||
public static var nightly:String = "-nightly-development";
|
||||
public static var nightly:String = "";
|
||||
|
||||
public static var kadeEngineVer:String = "1.5" + nightly;
|
||||
public static var kadeEngineVer:String = "1.5.1" + nightly;
|
||||
public static var gameVer:String = "0.2.7.1";
|
||||
|
||||
var magenta:FlxSprite;
|
||||
|
||||
+12
-1
@@ -859,8 +859,15 @@ class PlayState extends MusicBeatState
|
||||
|
||||
// startCountdown();
|
||||
|
||||
if (SONG.song == null)
|
||||
trace('song is null???');
|
||||
else
|
||||
trace('song looks gucci');
|
||||
|
||||
generateSong(SONG.song);
|
||||
|
||||
trace('generated');
|
||||
|
||||
// add(strumLine);
|
||||
|
||||
camFollow = new FlxObject(0, 0, 1, 1);
|
||||
@@ -987,6 +994,8 @@ class PlayState extends MusicBeatState
|
||||
// cameras = [FlxG.cameras.list[1]];
|
||||
startingSong = true;
|
||||
|
||||
trace('starting');
|
||||
|
||||
if (isStoryMode)
|
||||
{
|
||||
switch (curSong.toLowerCase())
|
||||
@@ -1345,6 +1354,8 @@ class PlayState extends MusicBeatState
|
||||
else
|
||||
vocals = new FlxSound();
|
||||
|
||||
trace('loaded vocals');
|
||||
|
||||
FlxG.sound.list.add(vocals);
|
||||
|
||||
notes = new FlxTypedGroup<Note>();
|
||||
@@ -1359,7 +1370,7 @@ class PlayState extends MusicBeatState
|
||||
|
||||
// Per song offset check
|
||||
#if windows
|
||||
var songPath = 'assets/data/' + PlayState.SONG.song.toLowerCase() + '/';
|
||||
var songPath = 'assets/data/' + StringTools.replace(PlayState.SONG.song," ", "-").toLowerCase() + '/';
|
||||
for(file in sys.FileSystem.readDirectory(songPath))
|
||||
{
|
||||
var path = haxe.io.Path.join([songPath, file]);
|
||||
|
||||
@@ -46,6 +46,8 @@ class Song
|
||||
|
||||
public static function loadFromJson(jsonInput:String, ?folder:String):SwagSong
|
||||
{
|
||||
trace('loading ' + folder.toLowerCase() + '/' + jsonInput.toLowerCase());
|
||||
|
||||
var rawJson = Assets.getText(Paths.json(folder.toLowerCase() + '/' + jsonInput.toLowerCase())).trim();
|
||||
|
||||
while (!rawJson.endsWith("}"))
|
||||
|
||||
Reference in New Issue
Block a user