commit
4154de886d
@ -6,7 +6,7 @@ Spookeez:spooky:2
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South:spooky:2
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South:spooky:2
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Monster:monster:2
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Monster:monster:2
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Pico:pico:3
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Pico:pico:3
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Philly Nice:pico:3
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Philly:pico:3
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Blammed:pico:3
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Blammed:pico:3
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Satin Panties:mom:4
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Satin Panties:mom:4
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High:mom:4
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High:mom:4
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
BIN
assets/week3/sounds/train_passes.ogg
Normal file
BIN
assets/week3/sounds/train_passes.ogg
Normal file
Binary file not shown.
@ -20,7 +20,6 @@ Changes marked with 💖 will be listed in the short version of the changelog in
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- [PR #431](https://github.com/KadeDev/Kade-Engine/pull/431): Add Max NPS counter
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- [PR #431](https://github.com/KadeDev/Kade-Engine/pull/431): Add Max NPS counter
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- [PR #447](https://github.com/KadeDev/Kade-Engine/pull/447): New outdated version screen with small patch notes
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- [PR #447](https://github.com/KadeDev/Kade-Engine/pull/447): New outdated version screen with small patch notes
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- (maybe 💖) [PR #490](https://github.com/KadeDev/Kade-Engine/pull/490): Bring back `R` to reset, but now you can toggle it in the options
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- (maybe 💖) [PR #490](https://github.com/KadeDev/Kade-Engine/pull/490): Bring back `R` to reset, but now you can toggle it in the options
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- [PR #513](https://github.com/KadeDev/Kade-Engine/pull/513): Alt animations can now have idles
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- [PR #551](https://github.com/KadeDev/Kade-Engine/pull/551): Add setActorScaleXY, setActorFlipX, setActorFlipY, setStrumlineY to lua modcharts
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- [PR #551](https://github.com/KadeDev/Kade-Engine/pull/551): Add setActorScaleXY, setActorFlipX, setActorFlipY, setStrumlineY to lua modcharts
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- [PR #582](https://github.com/KadeDev/Kade-Engine/pull/582): Add changeDadCharacter, changeBoyfriendCharacter, keyPressed to lua modcharts
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- [PR #582](https://github.com/KadeDev/Kade-Engine/pull/582): Add changeDadCharacter, changeBoyfriendCharacter, keyPressed to lua modcharts
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- [PR #603](https://github.com/KadeDev/Kade-Engine/pull/603) and [PR #604](https://github.com/KadeDev/Kade-Engine/pull/604): Add note shifting to the chart editor
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- [PR #603](https://github.com/KadeDev/Kade-Engine/pull/603) and [PR #604](https://github.com/KadeDev/Kade-Engine/pull/604): Add note shifting to the chart editor
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14
docs/changelogs/changelog-1.5.1.md
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14
docs/changelogs/changelog-1.5.1.md
Normal file
@ -0,0 +1,14 @@
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# Latest changelog
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Changes marked with 💖 will be listed in the short version of the changelog in `version.downloadMe`.
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### Changes
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- Changed package from `com.ninjamuffin99.funkin` to `com.kadedev.kadeengine`
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### Bugfixes
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- You can no longer bind keys like enter or escape (fixes crash that happened when you did)
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- Fixed score display
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- Fixed bug with spooky kids' dance
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- Fixed week 4 and 6 sprite issues
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- Made web builds work again
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- Game Play Customiziation works now.
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@ -1,3 +1 @@
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# Latest changelog
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# Latest changelog
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Changes marked with 💖 will be listed in the short version of the changelog in `version.downloadMe`.
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@ -571,6 +571,7 @@ class Controls extends FlxActionSet
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//trace(FlxKey.fromString(FlxG.save.data.upBind));
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//trace(FlxKey.fromString(FlxG.save.data.upBind));
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removeKeyboard();
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removeKeyboard();
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KeyBinds.keyCheck();
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inline bindKeys(Control.UP, [FlxKey.fromString(FlxG.save.data.upBind), FlxKey.UP]);
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inline bindKeys(Control.UP, [FlxKey.fromString(FlxG.save.data.upBind), FlxKey.UP]);
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inline bindKeys(Control.DOWN, [FlxKey.fromString(FlxG.save.data.downBind), FlxKey.DOWN]);
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inline bindKeys(Control.DOWN, [FlxKey.fromString(FlxG.save.data.downBind), FlxKey.DOWN]);
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@ -202,6 +202,8 @@ class FreeplayState extends MusicBeatState
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if (accepted)
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if (accepted)
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{
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{
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trace(StringTools.replace(songs[curSelected].songName," ", "-").toLowerCase());
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var poop:String = Highscore.formatSong(StringTools.replace(songs[curSelected].songName," ", "-").toLowerCase(), curDifficulty);
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var poop:String = Highscore.formatSong(StringTools.replace(songs[curSelected].songName," ", "-").toLowerCase(), curDifficulty);
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trace(poop);
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trace(poop);
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@ -37,9 +37,9 @@ class MainMenuState extends MusicBeatState
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var newGaming2:FlxText;
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var newGaming2:FlxText;
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public static var firstStart:Bool = true;
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public static var firstStart:Bool = true;
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public static var nightly:String = "-nightly-development";
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public static var nightly:String = "";
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public static var kadeEngineVer:String = "1.5" + nightly;
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public static var kadeEngineVer:String = "1.5.1" + nightly;
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public static var gameVer:String = "0.2.7.1";
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public static var gameVer:String = "0.2.7.1";
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var magenta:FlxSprite;
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var magenta:FlxSprite;
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@ -859,8 +859,15 @@ class PlayState extends MusicBeatState
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// startCountdown();
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// startCountdown();
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if (SONG.song == null)
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trace('song is null???');
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else
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trace('song looks gucci');
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generateSong(SONG.song);
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generateSong(SONG.song);
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trace('generated');
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// add(strumLine);
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// add(strumLine);
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camFollow = new FlxObject(0, 0, 1, 1);
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camFollow = new FlxObject(0, 0, 1, 1);
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@ -987,6 +994,8 @@ class PlayState extends MusicBeatState
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// cameras = [FlxG.cameras.list[1]];
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// cameras = [FlxG.cameras.list[1]];
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startingSong = true;
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startingSong = true;
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trace('starting');
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if (isStoryMode)
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if (isStoryMode)
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{
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{
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switch (curSong.toLowerCase())
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switch (curSong.toLowerCase())
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@ -1345,6 +1354,8 @@ class PlayState extends MusicBeatState
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else
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else
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vocals = new FlxSound();
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vocals = new FlxSound();
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trace('loaded vocals');
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FlxG.sound.list.add(vocals);
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FlxG.sound.list.add(vocals);
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notes = new FlxTypedGroup<Note>();
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notes = new FlxTypedGroup<Note>();
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@ -1359,7 +1370,7 @@ class PlayState extends MusicBeatState
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// Per song offset check
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// Per song offset check
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#if windows
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#if windows
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var songPath = 'assets/data/' + PlayState.SONG.song.toLowerCase() + '/';
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var songPath = 'assets/data/' + StringTools.replace(PlayState.SONG.song," ", "-").toLowerCase() + '/';
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for(file in sys.FileSystem.readDirectory(songPath))
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for(file in sys.FileSystem.readDirectory(songPath))
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{
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{
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var path = haxe.io.Path.join([songPath, file]);
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var path = haxe.io.Path.join([songPath, file]);
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@ -46,6 +46,8 @@ class Song
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public static function loadFromJson(jsonInput:String, ?folder:String):SwagSong
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public static function loadFromJson(jsonInput:String, ?folder:String):SwagSong
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{
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{
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trace('loading ' + folder.toLowerCase() + '/' + jsonInput.toLowerCase());
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var rawJson = Assets.getText(Paths.json(folder.toLowerCase() + '/' + jsonInput.toLowerCase())).trim();
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var rawJson = Assets.getText(Paths.json(folder.toLowerCase() + '/' + jsonInput.toLowerCase())).trim();
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while (!rawJson.endsWith("}"))
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while (!rawJson.endsWith("}"))
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Loading…
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Reference in New Issue
Block a user