A Damn Good 1000th Commit

I FINALLY fixed up Step 5 (I reverse engineered MenuItem.hx to figure it out lol), PR open for review.
This commit is contained in:
Prokube 2021-05-12 16:29:03 -07:00 committed by GitHub
parent 24c27ba423
commit 4ca3c389b7
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -103,6 +103,10 @@ var weekNames:Array<String> = [
Now, compile the game, and if all goes correctly, the Story Mode menu shouldn't crash your game. If you make your way to the bottom of the list, there's your custom week! Except... its displaying as a HaxeFlixel Logo? Now, compile the game, and if all goes correctly, the Story Mode menu shouldn't crash your game. If you make your way to the bottom of the list, there's your custom week! Except... its displaying as a HaxeFlixel Logo?
### Step 5. Graphics ### Step 5. Graphics
Being honest here, Prokube doesn't really know. More information will be added later, but for now I gotta go. Displaying a week icon for your custom week is as simple as dropping a .png into `assets/images/storymenu`. Rename the file to "week7.png", "week8.png", etc.
### Conclusion
If you have followed all the steps correctly, you have successfully created a new week in the Story Mode.