fixed pausing desync issue

This commit is contained in:
Cameron Taylor committed 2020-12-09 18:14:36 -05:00
1 parent 70ec82a022
commit 53553bc1ca
6 files changed
+3 -3

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+1 -1
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@@ -12,7 +12,7 @@ import lime.utils.Assets;
class FreeplayState extends MusicBeatState
{
var songs:Array<String> = ["Bopeebo", "Dadbattle", "Fresh", "Tutorial"];
var songs:Array<String> = ["Pico", "Bopeebo", "Dadbattle", "Fresh", "Tutorial"];
var selector:FlxText;
var curSelected:Int = 0;
+2 -2
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@@ -578,9 +578,9 @@ class PlayState extends MusicBeatState
{
if (FlxG.sound.music != null)
{
vocals.time = Conductor.songPosition;
FlxG.sound.music.play();
Conductor.songPosition = FlxG.sound.music.time;
vocals.time = Conductor.songPosition;
vocals.play();
}