Cleaned up direction animation code in:
Playstate.hx (player 1 & 2) Note.hx (gfx load code & playAnim's)
This commit is contained in:
@ -38,6 +38,8 @@ class Note extends FlxSprite
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public var rating:String = "shit";
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public var dataColor:Array<String> = ['purple', 'blue', 'green', 'red'];
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public function new(strumTime:Float, noteData:Int, ?prevNote:Note, ?sustainNote:Bool = false, ?inCharter:Bool = false)
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{
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super();
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@ -73,26 +75,15 @@ class Note extends FlxSprite
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switch (noteTypeCheck)
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{
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case 'pixel':
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loadGraphic(Paths.image('weeb/pixelUI/arrows-pixels','week6'), true, 17, 17);
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animation.add('greenScroll', [6]);
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animation.add('redScroll', [7]);
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animation.add('blueScroll', [5]);
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animation.add('purpleScroll', [4]);
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loadGraphic(Paths.image('weeb/pixelUI/arrows-pixels', 'week6'), true, 17, 17);
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if (isSustainNote)
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loadGraphic(Paths.image('weeb/pixelUI/arrowEnds', 'week6'), true, 7, 6);
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for (i in 0...4)
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{
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loadGraphic(Paths.image('weeb/pixelUI/arrowEnds','week6'), true, 7, 6);
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animation.add('purpleholdend', [4]);
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animation.add('greenholdend', [6]);
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animation.add('redholdend', [7]);
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animation.add('blueholdend', [5]);
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animation.add('purplehold', [0]);
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animation.add('greenhold', [2]);
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animation.add('redhold', [3]);
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animation.add('bluehold', [1]);
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animation.add(dataColor[i] + 'Scroll', [i + 4]); // Normal notes
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animation.add(dataColor[i] + 'hold', [i]); // Holds
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animation.add(dataColor[i] + 'holdend', [i + 4]); // Tails
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}
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setGraphicSize(Std.int(width * PlayState.daPixelZoom));
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@ -100,47 +91,27 @@ class Note extends FlxSprite
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default:
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frames = Paths.getSparrowAtlas('NOTE_assets');
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animation.addByPrefix('greenScroll', 'green0');
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animation.addByPrefix('redScroll', 'red0');
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animation.addByPrefix('blueScroll', 'blue0');
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animation.addByPrefix('purpleScroll', 'purple0');
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animation.addByPrefix('purpleholdend', 'pruple end hold');
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animation.addByPrefix('greenholdend', 'green hold end');
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animation.addByPrefix('redholdend', 'red hold end');
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animation.addByPrefix('blueholdend', 'blue hold end');
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animation.addByPrefix('purplehold', 'purple hold piece');
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animation.addByPrefix('greenhold', 'green hold piece');
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animation.addByPrefix('redhold', 'red hold piece');
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animation.addByPrefix('bluehold', 'blue hold piece');
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for (i in 0...4)
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{
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animation.addByPrefix(dataColor[i] + 'Scroll', dataColor[i] + ' alone'); // Normal notes
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animation.addByPrefix(dataColor[i] + 'hold', dataColor[i] + ' hold'); // Hold
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animation.addByPrefix(dataColor[i] + 'holdend', dataColor[i] + ' tail'); // Tails
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}
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setGraphicSize(Std.int(width * 0.7));
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updateHitbox();
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antialiasing = true;
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}
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switch (noteData)
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{
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case 0:
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x += swagWidth * 0;
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animation.play('purpleScroll');
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case 1:
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x += swagWidth * 1;
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animation.play('blueScroll');
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case 2:
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x += swagWidth * 2;
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animation.play('greenScroll');
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case 3:
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x += swagWidth * 3;
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animation.play('redScroll');
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}
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x += swagWidth * noteData;
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animation.play(dataColor[noteData] + 'Scroll');
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// trace(prevNote);
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// we make sure its downscroll and its a SUSTAIN NOTE (aka a trail, not a note)
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// and flip it so it doesn't look weird.
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// THIS DOESN'T FUCKING FLIP THE NOTE, CONTRIBUTERS DON'T JUST COMMENT THIS OUT JESUS
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// then what is this lol
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if (FlxG.save.data.downscroll && sustainNote)
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flipY = true;
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@ -151,17 +122,7 @@ class Note extends FlxSprite
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x += width / 2;
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switch (noteData)
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{
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case 2:
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animation.play('greenholdend');
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case 3:
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animation.play('redholdend');
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case 1:
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animation.play('blueholdend');
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case 0:
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animation.play('purpleholdend');
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}
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animation.play(dataColor[noteData] + 'holdend');
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updateHitbox();
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@ -172,18 +133,7 @@ class Note extends FlxSprite
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if (prevNote.isSustainNote)
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{
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switch (prevNote.noteData)
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{
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case 0:
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prevNote.animation.play('purplehold');
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case 1:
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prevNote.animation.play('bluehold');
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case 2:
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prevNote.animation.play('greenhold');
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case 3:
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prevNote.animation.play('redhold');
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}
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prevNote.animation.play(dataColor[prevNote.noteData] + 'hold');
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if(FlxG.save.data.scrollSpeed != 1)
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prevNote.scale.y *= Conductor.stepCrochet / 100 * 1.5 * FlxG.save.data.scrollSpeed;
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@ -228,6 +228,9 @@ class PlayState extends MusicBeatState
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private var executeModchart = false;
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// Animation common suffixes
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private var dataSuffix:Array<String> = ['LEFT', 'DOWN', 'UP', 'RIGHT'];
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// API stuff
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public function addObject(object:FlxBasic) { add(object); }
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@ -2582,18 +2585,10 @@ class PlayState extends MusicBeatState
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if (SONG.notes[Math.floor(curStep / 16)].altAnim)
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altAnim = '-alt';
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}
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switch (Math.abs(daNote.noteData))
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{
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case 2:
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dad.playAnim('singUP' + altAnim, true);
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case 3:
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dad.playAnim('singRIGHT' + altAnim, true);
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case 1:
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dad.playAnim('singDOWN' + altAnim, true);
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case 0:
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dad.playAnim('singLEFT' + altAnim, true);
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}
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// Accessing the animation name directly to play it
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var singData:Int = Std.int(Math.abs(daNote.noteData));
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dad.playAnim('sing' + dataSuffix[singData] + altAnim, true);
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if (FlxG.save.data.cpuStrums)
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{
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@ -3530,17 +3525,8 @@ class PlayState extends MusicBeatState
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// FlxG.sound.play(Paths.sound('missnote1'), 1, false);
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// FlxG.log.add('played imss note');
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switch (direction)
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{
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case 0:
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boyfriend.playAnim('singLEFTmiss', true);
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case 1:
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boyfriend.playAnim('singDOWNmiss', true);
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case 2:
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boyfriend.playAnim('singUPmiss', true);
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case 3:
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boyfriend.playAnim('singRIGHTmiss', true);
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}
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// Hole switch statement replaced with a single line :)
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boyfriend.playAnim('sing' + dataSuffix[direction] + 'miss', true);
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#if windows
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if (luaModchart != null)
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@ -3688,19 +3674,9 @@ class PlayState extends MusicBeatState
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}
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else
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totalNotesHit += 1;
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switch (note.noteData)
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{
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case 2:
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boyfriend.playAnim('singUP', true);
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case 3:
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boyfriend.playAnim('singRIGHT', true);
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case 1:
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boyfriend.playAnim('singDOWN', true);
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case 0:
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boyfriend.playAnim('singLEFT', true);
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}
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var singData:Int = Std.int(note.noteData);
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boyfriend.playAnim('sing' + dataSuffix[singData], true);
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#if windows
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if (luaModchart != null)
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