switch over elseif stuff + few changes
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@ -176,7 +176,7 @@ class PlayState extends MusicBeatState
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private var triggeredAlready:Bool = false;
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// Will decide if she's even allowed to headbang at all depending on the song
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private var allowToHeadbang:Bool = false;
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private var allowedToHeadbang:Bool = false;
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override public function create()
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{
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@ -1187,12 +1187,11 @@ class PlayState extends MusicBeatState
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}
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// Song check real quick
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if(curSong == 'Bopeebo' ||
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curSong == 'Philly' ||
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curSong == 'Blammed' ||
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curSong == 'Cocoa' ||
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curSong == 'Eggnog') allowToHeadbang = true;
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else allowToHeadbang = false;
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switch(curSong)
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{
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case 'Bopeebo' | 'Philly' | 'Blammed' | 'Cocoa' | 'Eggnog': allowedToHeadbang = true;
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default: allowedToHeadbang = false;
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}
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#if desktop
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// Updating Discord Rich Presence (with Time Left)
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@ -1736,98 +1735,101 @@ class PlayState extends MusicBeatState
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if (generatedMusic && PlayState.SONG.notes[Std.int(curStep / 16)] != null)
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{
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// Make sure Girlfriend cheers only for certain songs
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if(allowToHeadbang)
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if(allowedToHeadbang)
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{
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// Don't animate GF if something else is already animating her (eg. train passing)
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if(gf.animation.curAnim.name == 'danceLeft' || gf.animation.curAnim.name == 'danceRight' || gf.animation.curAnim.name == 'idle')
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{
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// Per song treatment since some songs will only have the 'Hey' at certain times
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if(curSong == 'Philly')
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switch(curSong)
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{
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// Prevent GF from starting too early or doing this endlessly
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if(curBeat < 250)
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case 'Philly':
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{
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// Stoppage times
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if(curBeat != 184 && curBeat != 216)
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// General duration of the song
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if(curBeat < 250)
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{
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if (curBeat % 16 == 8)
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// Beats to skip or to stop GF from cheering
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if(curBeat != 184 && curBeat != 216)
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{
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// Just a garantee that it'll trigger just once
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if(!triggeredAlready)
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if(curBeat % 16 == 8)
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{
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gf.playAnim('cheer');
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trace('Eyy ' + curBeat);
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triggeredAlready = true;
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}
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}else triggeredAlready = false;
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}
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}
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}else if(curSong == 'Bopeebo')
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{
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if(curBeat > 5 && curBeat < 130)
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{
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if (curBeat % 8 == 7)
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{
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if(!triggeredAlready)
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{
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gf.playAnim('cheer');
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trace('Eyy ' + curBeat);
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triggeredAlready = true;
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// Just a garantee that it'll trigger just once
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if(!triggeredAlready)
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{
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gf.playAnim('cheer');
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triggeredAlready = true;
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}
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}else triggeredAlready = false;
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}
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}else triggeredAlready = false;
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}
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}
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}else if(curSong == 'Blammed')
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{
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if(curBeat > 30 && curBeat < 190)
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case 'Bopeebo':
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{
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if(curBeat < 90 || curBeat > 128)
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// Where it starts || where it ends
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if(curBeat > 5 && curBeat < 130)
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{
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if (curBeat % 4 == 2)
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if(curBeat % 8 == 7)
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{
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if(!triggeredAlready)
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{
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gf.playAnim('cheer');
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trace('Eyy ' + curBeat);
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triggeredAlready = true;
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}
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}else triggeredAlready = false;
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}
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}
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}else if(curSong == 'Cocoa')
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{
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if(curBeat < 170)
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case 'Blammed':
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{
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if(curBeat < 65 || curBeat > 130 && curBeat < 145)
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if(curBeat > 30 && curBeat < 190)
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{
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if (curBeat % 16 == 15)
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if(curBeat < 90 || curBeat > 128)
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{
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if(!triggeredAlready)
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if(curBeat % 4 == 2)
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{
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gf.playAnim('cheer');
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trace('Eyy ' + curBeat);
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triggeredAlready = true;
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}
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}else triggeredAlready = false;
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}
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}
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}else if(curSong == 'Eggnog')
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{
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if(curBeat > 10 && curBeat != 111 && curBeat < 220)
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{
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if (curBeat % 8 == 7)
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{
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if(!triggeredAlready)
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{
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gf.playAnim('cheer');
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trace('Eyy ' + curBeat);
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triggeredAlready = true;
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if(!triggeredAlready)
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{
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gf.playAnim('cheer');
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triggeredAlready = true;
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}
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}else triggeredAlready = false;
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}
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}else triggeredAlready = false;
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}
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}
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case 'Cocoa':
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{
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if(curBeat < 170)
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{
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if(curBeat < 65 || curBeat > 130 && curBeat < 145)
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{
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if(curBeat % 16 == 15)
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{
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if(!triggeredAlready)
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{
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gf.playAnim('cheer');
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triggeredAlready = true;
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}
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}else triggeredAlready = false;
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}
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}
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}
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case 'Eggnog':
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{
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if(curBeat > 10 && curBeat != 111 && curBeat < 220)
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{
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if(curBeat % 8 == 7)
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{
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if(!triggeredAlready)
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{
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gf.playAnim('cheer');
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triggeredAlready = true;
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}
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}else triggeredAlready = false;
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}
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}
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}
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}
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}
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if (camFollow.x != dad.getMidpoint().x + 150 && !PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection)
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{
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camFollow.setPosition(dad.getMidpoint().x + 150, dad.getMidpoint().y - 100);
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