version update and fixes

This commit is contained in:
KadeDev 2021-04-02 17:21:19 -07:00
parent 8a95be0b5f
commit 5928783520
7 changed files with 19 additions and 10 deletions

View File

@ -42,7 +42,7 @@ class FreeplayState extends MusicBeatState
for (i in 0...initSonglist.length)
{
var data:Array<String> = initSonglist[i].split(':');
songs.push(new SongMetadata(data[0], data[2], data[1]));
songs.push(new SongMetadata(data[0], Std.parseInt(data[2]), data[1]));
}
/*

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@ -36,9 +36,9 @@ class MainMenuState extends MusicBeatState
var newGaming2:FlxText;
var newInput:Bool = true;
public static var nightly:String = "-Nightly.3";
public static var nightly:String = "";
public static var kadeEngineVer:String = "1.3.1" + nightly;
public static var kadeEngineVer:String = "1.4" + nightly;
public static var gameVer:String = "0.2.7.1";
var magenta:FlxSprite;

View File

@ -335,6 +335,7 @@ class OffsetMenu extends Option
PlayState.isStoryMode = false;
PlayState.storyDifficulty = 0;
PlayState.storyWeek = 0;
PlayState.offsetTesting = true;
trace('CUR WEEK' + PlayState.storyWeek);
LoadingState.loadAndSwitchState(new PlayState());
return false;

View File

@ -140,20 +140,21 @@ class OptionsMenu extends MusicBeatState
case 'Scroll Speed':
if (FlxG.keys.justPressed.RIGHT)
FlxG.save.data.scrollSpeed+=0.1;
FlxG.save.data.scrollSpeed += 0.1;
if (FlxG.keys.justPressed.LEFT)
FlxG.save.data.scrollSpeed-=0.1;
FlxG.save.data.scrollSpeed -= 0.1;
// caps
if (FlxG.save.data.scrollSpeed < 0)
FlxG.save.data.scrollSpeed = 0.1;
if (FlxG.save.data.scrollSpeed < 1)
FlxG.save.data.scrollSpeed = 1;
if (FlxG.save.data.scrollSpeed > 10)
FlxG.save.data.scrollSpeed = 10;
versionShit.text = "Current Scroll Speed: " + FlxG.save.data.scrollSpeed + " - Description - " + currentDescription;
versionShit.text = "Current Scroll Speed: " + truncateFloat(FlxG.save.data.scrollSpeed,1) + " - Description - " + currentDescription;
default:
if (FlxG.keys.pressed.RIGHT)
FlxG.save.data.offset += 0.01;

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@ -109,7 +109,13 @@ class PauseSubState extends MusicBeatSubstate
FlxG.resetState();
case "Exit to menu":
PlayState.loadRep = false;
FlxG.switchState(new MainMenuState());
if (PlayState.offsetTesting)
{
PlayState.offsetTesting = false;
FlxG.switchState(new OptionsMenu());
}
else
FlxG.switchState(new MainMenuState());
}
}

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@ -1972,6 +1972,7 @@ class PlayState extends MusicBeatState
if (offsetTesting)
{
FlxG.sound.playMusic(Paths.music('freakyMenu'));
offsetTesting = false;
LoadingState.loadAndSwitchState(new OptionsMenu());
FlxG.save.data.offset = offsetTest;
}

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@ -1 +1 @@
1.3.1
1.4