fixed changes wit things
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@ -215,7 +215,7 @@ class Character extends FlxSprite
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trace(tex.frames.length);
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animation.addByPrefix('idle', 'BF idle dance', 24, false);
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animation.addByPrefix('idle', 'BF idle dance', 16, false);
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animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
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animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false);
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animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false);
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@ -2176,7 +2176,7 @@ class ChartingState extends MusicBeatState
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if (daSus > 0)
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{
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var sustainVis:FlxSprite = new FlxSprite(note.x + (GRID_SIZE / 2),
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note.y + GRID_SIZE).makeGraphic(8, Math.floor((getYfromStrum(daStrumTime + daSus) - note.y) * zoomFactor));
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note.y + GRID_SIZE).makeGraphic(8, Math.floor((getYfromStrum(note.strumTime + note.sustainLength) * zoomFactor) - note.y));
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note.noteCharterObject = sustainVis;
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