Discord Rich Presence

This commit is contained in:
KadeDev 2021-03-21 19:05:45 -07:00
parent b215f5bf2a
commit 64a72cbe13
7 changed files with 225 additions and 0 deletions

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@ -116,6 +116,7 @@
<haxelib name="newgrounds"/>
<haxelib name="faxe" if='switch'/>
<haxelib name="polymod"/>
<haxelib name="discord_rpc" if="desktop"/>
<!-- <haxelib name="hxcpp-debug-server" if="desktop"/> -->
<!-- <haxelib name="markdown" /> -->

82
source/Discord.hx Normal file
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@ -0,0 +1,82 @@
package;
import Sys.sleep;
import discord_rpc.DiscordRpc;
using StringTools;
class DiscordClient
{
public function new()
{
trace("Discord Client starting...");
DiscordRpc.start({
clientID: "557069829501091850", // change this to what ever the fuck you want lol
onReady: onReady,
onError: onError,
onDisconnected: onDisconnected
});
trace("Discord Client started.");
while (true)
{
DiscordRpc.process();
sleep(2);
//trace("Discord Client Update");
}
DiscordRpc.shutdown();
}
static function onReady()
{
DiscordRpc.presence({
details: "In the Menus",
state: null,
largeImageKey: 'icon',
largeImageText: "fridaynightfunkin"
});
}
static function onError(_code:Int, _message:String)
{
trace('Error! $_code : $_message');
}
static function onDisconnected(_code:Int, _message:String)
{
trace('Disconnected! $_code : $_message');
}
public static function initialize()
{
var DiscordDaemon = sys.thread.Thread.create(() ->
{
new DiscordClient();
});
trace("Discord Client initialized");
}
public static function changePresence(details:String, state:Null<String>, ?smallImageKey : String, ?hasStartTimestamp : Bool, ?endTimestamp: Float)
{
var startTimestamp:Float = if(hasStartTimestamp) Date.now().getTime() else 0;
if (endTimestamp > 0)
{
endTimestamp = startTimestamp + endTimestamp;
}
DiscordRpc.presence({
details: details,
state: state,
largeImageKey: 'icon',
largeImageText: "fridaynightfunkin",
smallImageKey : smallImageKey,
// Obtained times are in milliseconds so they are divided so Discord can use it
startTimestamp : Std.int(startTimestamp / 1000),
endTimestamp : Std.int(endTimestamp / 1000)
});
//trace('Discord RPC Updated. Arguments: $details, $state, $smallImageKey, $hasStartTimestamp, $endTimestamp');
}
}

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@ -10,6 +10,11 @@ import flixel.text.FlxText;
import flixel.util.FlxColor;
import lime.utils.Assets;
#if desktop
import Discord.DiscordClient;
#end
using StringTools;
class FreeplayState extends MusicBeatState
@ -47,6 +52,11 @@ class FreeplayState extends MusicBeatState
}
*/
#if desktop
// Updating Discord Rich Presence
DiscordClient.changePresence("In the Menus", null);
#end
var isDebug:Bool = false;
#if debug

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@ -14,6 +14,10 @@ import flixel.util.FlxColor;
import io.newgrounds.NG;
import lime.app.Application;
#if desktop
import Discord.DiscordClient;
#end
using StringTools;
class MainMenuState extends MusicBeatState
@ -40,6 +44,11 @@ class MainMenuState extends MusicBeatState
override function create()
{
#if desktop
// Updating Discord Rich Presence
DiscordClient.changePresence("In the Menus", null);
#end
if (!FlxG.sound.music.playing)
{
FlxG.sound.playMusic(Paths.music('freakyMenu'));

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@ -39,6 +39,10 @@ import openfl.display.BlendMode;
import openfl.display.StageQuality;
import openfl.filters.ShaderFilter;
#if desktop
import Discord.DiscordClient;
#end
using StringTools;
class PlayState extends MusicBeatState
@ -60,6 +64,15 @@ class PlayState extends MusicBeatState
var halloweenLevel:Bool = false;
#if desktop
// Discord RPC variables
var storyDifficultyText:String = "";
var iconRPC:String = "";
var songLength:Float = 0;
var detailsText:String = "";
var detailsPausedText:String = "";
#end
private var vocals:FlxSound;
private var dad:Character;
@ -163,6 +176,49 @@ class PlayState extends MusicBeatState
repPresses = 0;
repReleases = 0;
#if desktop
// Making difficulty text for Discord Rich Presence.
switch (storyDifficulty)
{
case 0:
storyDifficultyText = "Easy";
case 1:
storyDifficultyText = "Normal";
case 2:
storyDifficultyText = "Hard";
}
iconRPC = SONG.player2;
// To avoid having duplicate images in Discord assets
switch (iconRPC)
{
case 'senpai-angry':
iconRPC = 'senpai';
case 'monster-christmas':
iconRPC = 'monster';
case 'mom-car':
iconRPC = 'mom';
}
// String that contains the mode defined here so it isn't necessary to call changePresence for each mode
if (isStoryMode)
{
detailsText = "Story Mode: Week " + storyWeek;
}
else
{
detailsText = "Freeplay";
}
// String for when the game is paused
detailsPausedText = "Paused - " + detailsText;
// Updating Discord Rich Presence.
DiscordClient.changePresence(detailsText + " " + SONG.song + " (" + storyDifficultyText + ")", "\nAcc: " + truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC);
#end
// var gameCam:FlxCamera = FlxG.camera;
camGame = new FlxCamera();
camHUD = new FlxCamera();
@ -1038,6 +1094,14 @@ class PlayState extends MusicBeatState
FlxG.sound.playMusic(Paths.inst(PlayState.SONG.song), 1, false);
FlxG.sound.music.onComplete = endSong;
vocals.play();
#if desktop
// Song duration in a float, useful for the time left feature
songLength = FlxG.sound.music.length;
// Updating Discord Rich Presence (with Time Left)
DiscordClient.changePresence(detailsText + " " + SONG.song + " (" + storyDifficultyText + ")", "\nAcc: " + truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC);
#end
}
var debugNum:Int = 0;
@ -1261,6 +1325,9 @@ class PlayState extends MusicBeatState
vocals.pause();
}
#if desktop
DiscordClient.changePresence("PAUSED on " + SONG.song + " (" + storyDifficultyText + ")", "Acc: " + truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC);
#end
if (!startTimer.finished)
startTimer.active = false;
}
@ -1280,10 +1347,22 @@ class PlayState extends MusicBeatState
if (!startTimer.finished)
startTimer.active = true;
paused = false;
#if desktop
if (startTimer.finished)
{
DiscordClient.changePresence(detailsText + " " + SONG.song + " (" + storyDifficultyText + ")", "\nAcc: " + truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses, iconRPC, true, songLength - Conductor.songPosition);
}
else
{
DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
}
#end
}
super.closeSubState();
}
function resyncVocals():Void
{
@ -1293,6 +1372,10 @@ class PlayState extends MusicBeatState
Conductor.songPosition = FlxG.sound.music.time;
vocals.time = Conductor.songPosition;
vocals.play();
#if desktop
DiscordClient.changePresence(detailsText + " " + SONG.song + " (" + storyDifficultyText + ")", "\nAcc: " + truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC);
#end
}
private var paused:Bool = false;
@ -1364,6 +1447,9 @@ class PlayState extends MusicBeatState
if (FlxG.keys.justPressed.SEVEN)
{
#if desktop
DiscordClient.changePresence("Chart Editor", null, null, true);
#end
FlxG.switchState(new ChartingState());
}
@ -1550,6 +1636,11 @@ class PlayState extends MusicBeatState
openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
#if desktop
// Game Over doesn't get his own variable because it's only used here
DiscordClient.changePresence(detailsText, "GAME OVER -- " + SONG.song + " (" + storyDifficultyText + ")\nAcc: " + truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC);
#end
// FlxG.switchState(new GameOverState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
}
@ -2570,6 +2661,19 @@ class PlayState extends MusicBeatState
{
// dad.dance();
}
// yes this updates every step.
// yes this is bad
// but i'm doing it to update misses and accuracy
#if desktop
// Song duration in a float, useful for the time left feature
songLength = FlxG.sound.music.length;
// Updating Discord Rich Presence (with Time Left)
DiscordClient.changePresence(detailsText + " " + SONG.song + " (" + storyDifficultyText + ")", "Acc: " + truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC,true, songLength - Conductor.songPosition);
#end
}
var lightningStrikeBeat:Int = 0;

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@ -13,6 +13,10 @@ import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import lime.net.curl.CURLCode;
#if desktop
import Discord.DiscordClient;
#end
using StringTools;
class StoryMenuState extends MusicBeatState
@ -70,6 +74,11 @@ class StoryMenuState extends MusicBeatState
override function create()
{
#if desktop
// Updating Discord Rich Presence
DiscordClient.changePresence("In the Menus", null);
#end
transIn = FlxTransitionableState.defaultTransIn;
transOut = FlxTransitionableState.defaultTransOut;

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@ -24,6 +24,11 @@ import io.newgrounds.NG;
import lime.app.Application;
import openfl.Assets;
#if desktop
import Discord.DiscordClient;
import sys.thread.Thread;
#end
using StringTools;
class TitleState extends MusicBeatState
@ -51,8 +56,13 @@ class TitleState extends MusicBeatState
sys.FileSystem.createDirectory(Sys.getCwd() + "\\assets\\replays");
#end
PlayerSettings.init();
#if desktop
DiscordClient.initialize();
#end
curWacky = FlxG.random.getObject(getIntroTextShit());
// DEBUG BULLSHIT