window movement

This commit is contained in:
Kade M 2021-05-16 14:06:32 -07:00
parent eb214924dc
commit 65adb4294f
2 changed files with 22 additions and 2 deletions

View File

@ -543,6 +543,26 @@ class ModchartState
Application.current.window.y = y;
});
Lua_helper.add_callback(lua,"getWindowX",function() {
return Application.current.window.x;
});
Lua_helper.add_callback(lua,"getWindowY",function() {
return Application.current.window.y;
});
Lua_helper.add_callback(lua,"resizeWindow",function(Width:Int,Height:Int) {
Application.current.window.resize(Width,Height);
});
Lua_helper.add_callback(lua,"getScreenWidth",function() {
return Application.current.window.displayMode.width;
});
Lua_helper.add_callback(lua,"getScreenHeight",function() {
return Application.current.window.displayMode.height;
});
// tweens

View File

@ -330,14 +330,14 @@ class FPSCapOption extends Option
override function right():Bool {
if (FlxG.save.data.fpsCap >= 290)
{
FlxG.save.data.fpsCap = 800; // set it really high lol, I mean. if you hit that cap, it really doesn't do much lol.
FlxG.save.data.fpsCap = 290;
(cast (Lib.current.getChildAt(0), Main)).setFPSCap(290);
}
else
FlxG.save.data.fpsCap = FlxG.save.data.fpsCap + 10;
(cast (Lib.current.getChildAt(0), Main)).setFPSCap(FlxG.save.data.fpsCap);
OptionsMenu.versionShit.text = "Current FPS Cap: " + (FlxG.save.data.fpsCap > 290 ? "Unlimited (In Gameplay)" : FlxG.save.data.fpsCap) + " - Description - " + description;
OptionsMenu.versionShit.text = "Current FPS Cap: " + FlxG.save.data.fpsCap + " - Description - " + description;
return true;
}