fixed up some jack things
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@ -2872,13 +2872,17 @@ class PlayState extends MusicBeatState
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var possibleNotes:Array<Note> = []; // notes that can be hit
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var directionList:Array<Int> = []; // directions that can be hit
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var dumbNotes:Array<Note> = []; // notes to kill later
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var directionsAccounted:Array<Bool> = [false,false,false,false]; // we don't want to do judgments for more than one presses
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notes.forEachAlive(function(daNote:Note)
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{
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if (daNote.canBeHit && daNote.mustPress && !daNote.tooLate && !daNote.wasGoodHit)
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{
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if (!directionsAccounted[daNote.noteData])
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{
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if (directionList.contains(daNote.noteData))
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{
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directionsAccounted[daNote.noteData] = true;
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for (coolNote in possibleNotes)
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{
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if (coolNote.noteData == daNote.noteData && Math.abs(daNote.strumTime - coolNote.strumTime) < 10)
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@ -2901,8 +2905,11 @@ class PlayState extends MusicBeatState
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directionList.push(daNote.noteData);
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}
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}
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}
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});
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trace('\nCURRENT LINE:\n' + directionsAccounted);
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for (note in dumbNotes)
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{
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FlxG.log.add("killing dumb ass note at " + note.strumTime);
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