fix freeplay visual bug
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@ -476,6 +476,7 @@ class FreeplayState extends MusicBeatState
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#end
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diffCalcText.text = 'RATING: ${DiffCalc.CalculateDiff(songData.get(songs[curSelected].songName)[curDifficulty])}';
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diffText.text = CoolUtil.difficultyFromInt(curDifficulty).toUpperCase();
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#if PRELOAD_ALL
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if (songs[curSelected].songCharacter == "sm")
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