Added resizing existing text
Added a function called resizeText, which can be used on already existing text to make it bigger or smaller, and even has a boolean incase you want the text to keep its midpoint or not.
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@ -81,7 +81,7 @@ class Alphabet extends FlxSpriteGroup
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}
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}
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public function reType(text)
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public function reType(text, xScale:Float = 1, yScale:Float = 1)
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{
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for (i in listOAlphabets)
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remove(i);
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@ -95,6 +95,9 @@ class Alphabet extends FlxSpriteGroup
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listOAlphabets.clear();
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x = pastX;
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y = pastY;
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this.xScale = xScale;
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this.yScale = yScale;
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addText();
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}
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@ -278,6 +281,37 @@ class Alphabet extends FlxSpriteGroup
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super.update(elapsed);
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}
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// ThatGuy: Ooga booga function for resizing text, with the option of wanting it to have the same midPoint
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// Side note: Do not, EVER, do updateHitbox() unless you are retyping the whole thing. Don't know why, but the position gets retarded if you do that
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public function resizeText(xScale:Float, yScale:Float, xStaysCentered:Bool = true, yStaysCentered:Bool = false):Void {
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var oldWidth:Float = this.width;
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var oldHeight:Float = this.height;
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//trace('old x before scaling: ' + this.x);
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//trace('old midpoint before scaling: ' + this.getMidpoint().x);
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reType(text, xScale, yScale);
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//trace('old x after scaling: ' + this.x);
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//trace('old midpoint after scaling: ' + this.getMidpoint().x);
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//This works, commenting out all the tracing
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if(xStaysCentered) {
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/*
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If oldX is the old position, that is the same for both sizes of text, e.g. oldX = 50
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And oldWidth is the old width of the text, e.g. oldWidth = 100
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And newWidth is the current width of the text, e.g. newWidth= 150
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And the midpoint, is always the same, e.g. midpoint = oldX + oldWidth/2 = 50 + 100/2 = 100
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and the newMidpoint, which is equal to midpoint, is newX + newWidth/2, then
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newX = midpoint - newWidth/2 <=> newX = oldX + oldWidth/2 - newWidth/2, e.g., <=> newX = 50 + 100/2 - 150/2 <=> newX = 25
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*/
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//Since this.x doesnt change with text scaling, in this equation, this.x can be used as both the old and the new x
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this.x = this.x + oldWidth/2 - this.width/2;
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//trace('new x after scaling: ' + this.x);
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//trace('new midpoint after scaling: ' + this.getMidpoint().x);
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}
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if(yStaysCentered) {
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// Same logic applies here
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this.y = this.y + oldHeight/2 - this.height/2;
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}
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}
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}
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class AlphaCharacter extends FlxSprite
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