cuck
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@ -23,6 +23,8 @@ class Main extends Sprite
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var skipSplash:Bool = true; // Whether to skip the flixel splash screen that appears in release mode.
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var startFullscreen:Bool = false; // Whether to start the game in fullscreen on desktop targets
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public static var watermarks = true; // Whether to put Kade Engine liteartly anywhere
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// You can pretty much ignore everything from here on - your code should go in your states.
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public static function main():Void
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@ -438,6 +438,27 @@ class CustomizeGameplay extends Option
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}
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}
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class WatermarkOption extends Option
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{
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public function new(desc:String)
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{
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super();
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description = desc;
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}
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public override function press():Bool
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{
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Main.watermarks = !Main.watermarks;
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display = updateDisplay();
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return false;
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}
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private override function updateDisplay():String
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{
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return "Watermarks " + (Main.watermarks ? "on" : "off");
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}
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}
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class OffsetMenu extends Option
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{
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public function new(desc:String)
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@ -820,7 +820,7 @@ class PlayState extends MusicBeatState
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add(healthBar);
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// Add Kade Engine watermark
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var kadeEngineWatermark = new FlxText(4,healthBarBG.y + 50,0,SONG.song + " " + (storyDifficulty == 2 ? "Hard" : storyDifficulty == 1 ? "Normal" : "Easy") + " - KE " + MainMenuState.kadeEngineVer + " - " + (FlxG.save.data.etternaMode ? "E.Mode" : "FNF"), 16);
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var kadeEngineWatermark = new FlxText(4,healthBarBG.y + 50,0,SONG.song + " " + (storyDifficulty == 2 ? "Hard" : storyDifficulty == 1 ? "Normal" : "Easy") + (Main.watermarks ? " - KE " + MainMenuState.kadeEngineVer : ""), 16);
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kadeEngineWatermark.setFormat(Paths.font("vcr.ttf"), 16, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE,FlxColor.BLACK);
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kadeEngineWatermark.scrollFactor.set();
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add(kadeEngineWatermark);
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@ -398,9 +398,18 @@ class TitleState extends MusicBeatState
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// credTextShit.text = 'In association \nwith';
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// credTextShit.screenCenter();
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case 5:
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createCoolText(['Kade Engine', 'by']);
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if (Main.watermarks)
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createCoolText(['Kade Engine', 'by']);
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else
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createCoolText(['In Partnership', 'with']);
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case 7:
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addMoreText('KadeDeveloper');
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if (Main.watermarks)
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addMoreText('KadeDeveloper');
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else
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{
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addMoreText('Newgrounds');
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ngSpr.visible = true;
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}
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// credTextShit.text += '\nNewgrounds';
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case 8:
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deleteCoolText();
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