Ability for BF to have idle and notes alt anims + failsafe
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c2db786457
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@ -483,6 +483,15 @@ class Character extends FlxSprite
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public function playAnim(AnimName:String, Force:Bool = false, Reversed:Bool = false, Frame:Int = 0):Void
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{
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if (AnimName.endsWith('alt') && animation.getByName(AnimName) == null)
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{
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#if debug
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FlxG.log.warn(['Such alt animation doesnt exist: ' + AnimName]);
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#end
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AnimName = AnimName.split('-')[0];
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}
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animation.play(AnimName, Force, Reversed, Frame);
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var daOffset = animOffsets.get(AnimName);
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@ -3027,7 +3027,7 @@ class ChartingState extends MusicBeatState
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}
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else
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{
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var note:Note = new Note(n.strumTime, n.noteData % 4,null,false,true);
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var note:Note = new Note(n.strumTime, n.noteData % 4,null,false,true, n.isAlt);
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note.rawNoteData = n.noteData;
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note.sustainLength = noteSus;
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note.setGraphicSize(Math.floor(GRID_SIZE), Math.floor(GRID_SIZE));
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@ -4358,17 +4358,14 @@ class PlayState extends MusicBeatState
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else
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totalNotesHit += 1;
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switch (note.noteData)
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{
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case 2:
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boyfriend.playAnim('singUP', true);
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case 3:
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boyfriend.playAnim('singRIGHT', true);
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case 1:
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boyfriend.playAnim('singDOWN', true);
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case 0:
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boyfriend.playAnim('singLEFT', true);
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}
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var altAnim:String = "";
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if (note.isAlt)
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{
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altAnim = '-alt';
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trace("Alt note on BF");
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}
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boyfriend.playAnim('sing' + dataSuffix[note.noteData] + altAnim, true);
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#if windows
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if (luaModchart != null)
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@ -4631,7 +4628,7 @@ class PlayState extends MusicBeatState
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if (!boyfriend.animation.curAnim.name.startsWith("sing") && (curBeat % idleBeat == 0 || !idleToBeat))
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{
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boyfriend.playAnim('idle', idleToBeat);
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boyfriend.playAnim('idle' + ((SONG.notes[Math.floor(curStep / 16)].altAnim && boyfriend.animation.getByName('idle-alt') != null) ? '-alt' : ''), idleToBeat);
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}
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/*if (!dad.animation.curAnim.name.startsWith("sing"))
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