fixed camera fast (its no longer fast)
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@ -668,7 +668,7 @@ class PlayState extends MusicBeatState
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if (FlxG.save.data.downscroll)
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strumLine.y = FlxG.height - 165;
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strumLineNotes = new FlxTypedGroup<FlxSprite>();
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add(strumLineNotes);
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@ -692,7 +692,7 @@ class PlayState extends MusicBeatState
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add(camFollow);
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FlxG.camera.follow(camFollow, LOCKON, 0.04);
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FlxG.camera.follow(camFollow, LOCKON, 0.004);
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// FlxG.camera.setScrollBounds(0, FlxG.width, 0, FlxG.height);
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FlxG.camera.zoom = defaultCamZoom;
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FlxG.camera.focusOn(camFollow.getPosition());
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