modchart and version change
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CHANGELOG.md
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CHANGELOG.md
@ -4,6 +4,17 @@ All notable changes will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [1.4.2]
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### Changed
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- Trails on notes are more consistent
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- Title now shows "Friday Night Funkin' Kade Engine"
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- **THIS UPDATE WILL RESET YOUR SAVE FOR KADE ENGINE**, so you gotta redo all of ur settings.
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### Added
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- Lua Modchart support [(documentation located here)](https://github.com/KadeDev/Kade-Engine/blob/master/ModCharts.md)
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- New option called watermarks which removes all watermarks from Kade Engine
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- Chart spesfic offsets
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## [1.4.1]
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## [1.4.1]
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### Fixed
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### Fixed
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- Rating's and Accuracy calculation (they actually work now)
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- Rating's and Accuracy calculation (they actually work now)
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@ -38,7 +38,7 @@ class MainMenuState extends MusicBeatState
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public static var nightly:String = "";
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public static var nightly:String = "";
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public static var kadeEngineVer:String = "1.4.1" + nightly;
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public static var kadeEngineVer:String = "1.4.2" + nightly;
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public static var gameVer:String = "0.2.7.1";
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public static var gameVer:String = "0.2.7.1";
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var magenta:FlxSprite;
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var magenta:FlxSprite;
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@ -173,7 +173,8 @@ class Note extends FlxSprite
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prevNote.animation.play('redhold');
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prevNote.animation.play('redhold');
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}
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}
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prevNote.scale.y *= Conductor.stepCrochet / 100 * 1.5 * FlxG.save.data.scrollSpeed;
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prevNote.scale.y *= Conductor.stepCrochet / 100 * 1.8 * FlxG.save.data.scrollSpeed;
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prevNote.updateHitbox();
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prevNote.updateHitbox();
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// prevNote.setGraphicSize();
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// prevNote.setGraphicSize();
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}
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}
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@ -1 +1 @@
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1.4.1
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1.4.2
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