modchart and version change

This commit is contained in:
KadeDev 2021-04-15 17:53:55 -07:00
parent f1197966ff
commit a0d8d26c4a
4 changed files with 15 additions and 3 deletions

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@ -4,6 +4,17 @@ All notable changes will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [1.4.2]
### Changed
- Trails on notes are more consistent
- Title now shows "Friday Night Funkin' Kade Engine"
- **THIS UPDATE WILL RESET YOUR SAVE FOR KADE ENGINE**, so you gotta redo all of ur settings.
### Added
- Lua Modchart support [(documentation located here)](https://github.com/KadeDev/Kade-Engine/blob/master/ModCharts.md)
- New option called watermarks which removes all watermarks from Kade Engine
- Chart spesfic offsets
## [1.4.1]
### Fixed
- Rating's and Accuracy calculation (they actually work now)

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@ -38,7 +38,7 @@ class MainMenuState extends MusicBeatState
public static var nightly:String = "";
public static var kadeEngineVer:String = "1.4.1" + nightly;
public static var kadeEngineVer:String = "1.4.2" + nightly;
public static var gameVer:String = "0.2.7.1";
var magenta:FlxSprite;

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@ -173,7 +173,8 @@ class Note extends FlxSprite
prevNote.animation.play('redhold');
}
prevNote.scale.y *= Conductor.stepCrochet / 100 * 1.5 * FlxG.save.data.scrollSpeed;
prevNote.scale.y *= Conductor.stepCrochet / 100 * 1.8 * FlxG.save.data.scrollSpeed;
prevNote.updateHitbox();
// prevNote.setGraphicSize();
}

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@ -1 +1 @@
1.4.1
1.4.2