Merge pull request #1013 from KadeDev/master

WHO THE FUCK DIDN'T FIX THEIR MERGE CONFLICTS BEFORE PUSHING
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Kade M 2021-06-24 20:01:13 -07:00 committed by GitHub
commit a4b4aeeaf1
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14 changed files with 399 additions and 184 deletions

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@ -1,5 +1,6 @@
package;
import flixel.input.gamepad.FlxGamepad;
import flixel.FlxG;
import flixel.input.FlxInput;
import flixel.input.actions.FlxAction;
@ -571,8 +572,22 @@ class Controls extends FlxActionSet
//trace(FlxKey.fromString(FlxG.save.data.upBind));
removeKeyboard();
if (gamepadsAdded.length != 0)
removeGamepad();
KeyBinds.keyCheck();
var buttons = new Map<Control,Array<FlxGamepadInputID>>();
buttons.set(Control.UP,[FlxGamepadInputID.fromString(FlxG.save.data.gpupBind)]);
buttons.set(Control.LEFT,[FlxGamepadInputID.fromString(FlxG.save.data.gpleftBind)]);
buttons.set(Control.DOWN,[FlxGamepadInputID.fromString(FlxG.save.data.gpdownBind)]);
buttons.set(Control.RIGHT,[FlxGamepadInputID.fromString(FlxG.save.data.gprightBind)]);
buttons.set(Control.ACCEPT,[FlxGamepadInputID.A]);
buttons.set(Control.BACK,[FlxGamepadInputID.B]);
buttons.set(Control.PAUSE,[FlxGamepadInputID.START]);
addGamepad(0,buttons);
inline bindKeys(Control.UP, [FlxKey.fromString(FlxG.save.data.upBind), FlxKey.UP]);
inline bindKeys(Control.DOWN, [FlxKey.fromString(FlxG.save.data.downBind), FlxKey.DOWN]);
inline bindKeys(Control.LEFT, [FlxKey.fromString(FlxG.save.data.leftBind), FlxKey.LEFT]);
@ -599,6 +614,9 @@ class Controls extends FlxActionSet
public function addGamepad(id:Int, ?buttonMap:Map<Control, Array<FlxGamepadInputID>>):Void
{
if (gamepadsAdded.contains(id))
gamepadsAdded.remove(id);
gamepadsAdded.push(id);
#if (haxe >= "4.0.0")

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@ -177,7 +177,7 @@ class DialogueBox extends FlxSpriteGroup
dialogueStarted = true;
}
if (FlxG.keys.justPressed.ANY && dialogueStarted == true)
if (PlayerSettings.player1.controls.ACCEPT && dialogueStarted == true)
{
remove(dialogue);

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@ -1,5 +1,6 @@
package;
import flixel.input.gamepad.FlxGamepad;
import flash.text.TextField;
import flixel.FlxG;
import flixel.FlxSprite;
@ -184,10 +185,32 @@ class FreeplayState extends MusicBeatState
scoreText.text = "PERSONAL BEST:" + lerpScore;
comboText.text = combo + '\n';
var upP = controls.UP_P;
var downP = controls.DOWN_P;
var upP = FlxG.keys.justPressed.UP;
var downP = FlxG.keys.justPressed.DOWN;
var accepted = controls.ACCEPT;
var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
if (gamepad != null)
{
if (gamepad.justPressed.DPAD_UP)
{
changeSelection(-1);
}
if (gamepad.justPressed.DPAD_DOWN)
{
changeSelection(1);
}
if (gamepad.justPressed.DPAD_LEFT)
{
changeDiff(-1);
}
if (gamepad.justPressed.DPAD_RIGHT)
{
changeDiff(1);
}
}
if (upP)
{
changeSelection(-1);
@ -197,9 +220,9 @@ class FreeplayState extends MusicBeatState
changeSelection(1);
}
if (controls.LEFT_P)
if (FlxG.keys.justPressed.LEFT)
changeDiff(-1);
if (controls.RIGHT_P)
if (FlxG.keys.justPressed.RIGHT)
changeDiff(1);
if (controls.BACK)

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@ -1,3 +1,4 @@
import flixel.input.gamepad.FlxGamepad;
import openfl.Lib;
import flixel.FlxG;
@ -92,6 +93,10 @@ class KadeEngineData
if (FlxG.save.data.optimize == null)
FlxG.save.data.optimize = false;
var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
KeyBinds.gamepad = gamepad != null;
Conductor.recalculateTimings();
PlayerSettings.player1.controls.loadKeyBinds();

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@ -3,6 +3,7 @@ package;
/// Code created by Rozebud for FPS Plus (thanks rozebud)
// modified by KadeDev for use in Kade Engine/Tricky
import flixel.input.gamepad.FlxGamepad;
import flixel.util.FlxAxes;
import flixel.FlxSubState;
import Options.Option;
@ -36,15 +37,19 @@ class KeyBindMenu extends FlxSubState
var warningTween:FlxTween;
var keyText:Array<String> = ["LEFT", "DOWN", "UP", "RIGHT"];
var defaultKeys:Array<String> = ["A", "S", "W", "D", "R"];
var defaultGpKeys:Array<String> = ["DPAD_LEFT", "DPAD_DOWN", "DPAD_UP", "DPAD_RIGHT"];
var curSelected:Int = 0;
var keys:Array<String> = [FlxG.save.data.leftBind,
FlxG.save.data.downBind,
FlxG.save.data.upBind,
FlxG.save.data.rightBind];
var gpKeys:Array<String> = [FlxG.save.data.gpleftBind,
FlxG.save.data.gpdownBind,
FlxG.save.data.gpupBind,
FlxG.save.data.gprightBind];
var tempKey:String = "";
var blacklist:Array<String> = ["ESCAPE", "ENTER", "BACKSPACE", "SPACE"];
var blacklist:Array<String> = ["ESCAPE", "ENTER", "BACKSPACE", "SPACE", "TAB"];
var blackBox:FlxSprite;
var infoText:FlxText;
@ -60,10 +65,17 @@ class KeyBindMenu extends FlxSubState
if (k == null)
keys[i] = defaultKeys[i];
}
for (i in 0...gpKeys.length)
{
var k = gpKeys[i];
if (k == null)
gpKeys[i] = defaultGpKeys[i];
}
//FlxG.sound.playMusic('assets/music/configurator' + TitleState.soundExt);
persistentUpdate = persistentDraw = true;
persistentUpdate = true;
keyTextDisplay = new FlxText(-10, 0, 1280, "", 72);
keyTextDisplay.scrollFactor.set(0, 0);
@ -74,7 +86,7 @@ class KeyBindMenu extends FlxSubState
blackBox = new FlxSprite(0,0).makeGraphic(FlxG.width,FlxG.height,FlxColor.BLACK);
add(blackBox);
infoText = new FlxText(-10, 580, 1280, "(Escape to save, backspace to leave without saving)", 72);
infoText = new FlxText(-10, 580, 1280, 'Current Mode: ${KeyBinds.gamepad ? 'GAMEPAD' : 'KEYBOARD'}. Press TAB to switch\n(${KeyBinds.gamepad ? 'RIGHT Trigger' : 'Escape'} to save, ${KeyBinds.gamepad ? 'LEFT Trigger' : 'Backspace'} to leave without saving. ${KeyBinds.gamepad ? 'START To change a keybind' : ''})', 72);
infoText.scrollFactor.set(0, 0);
infoText.setFormat("VCR OSD Mono", 24, FlxColor.WHITE, FlxTextAlign.CENTER, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
infoText.borderSize = 2;
@ -98,23 +110,36 @@ class KeyBindMenu extends FlxSubState
super.create();
}
var frames = 0;
override function update(elapsed:Float)
{
var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
if (frames <= 10)
frames++;
switch(state){
case "select":
if (FlxG.keys.justPressed.UP)
{
FlxG.sound.play(Paths.sound('scrollMenu'));
changeItem(-1);
}
{
FlxG.sound.play(Paths.sound('scrollMenu'));
changeItem(-1);
}
if (FlxG.keys.justPressed.DOWN)
{
FlxG.sound.play(Paths.sound('scrollMenu'));
changeItem(1);
}
if (FlxG.keys.justPressed.DOWN)
{
FlxG.sound.play(Paths.sound('scrollMenu'));
changeItem(1);
}
if (FlxG.keys.justPressed.TAB)
{
KeyBinds.gamepad = !KeyBinds.gamepad;
infoText.text = 'Current Mode: ${KeyBinds.gamepad ? 'GAMEPAD' : 'KEYBOARD'}. Press TAB to switch\n(${KeyBinds.gamepad ? 'RIGHT Trigger' : 'Escape'} to save, ${KeyBinds.gamepad ? 'LEFT Trigger' : 'Backspace'} to leave without saving. ${KeyBinds.gamepad ? 'START To change a keybind' : ''})';
textUpdate();
}
if (FlxG.keys.justPressed.ENTER){
FlxG.sound.play(Paths.sound('scrollMenu'));
@ -123,31 +148,87 @@ class KeyBindMenu extends FlxSubState
else if(FlxG.keys.justPressed.ESCAPE){
quit();
}
else if (FlxG.keys.justPressed.BACKSPACE){
else if (FlxG.keys.justPressed.BACKSPACE){
reset();
}
if (gamepad != null) // GP Logic
{
if (gamepad.justPressed.DPAD_UP)
{
FlxG.sound.play(Paths.sound('scrollMenu'));
changeItem(-1);
textUpdate();
}
if (gamepad.justPressed.DPAD_DOWN)
{
FlxG.sound.play(Paths.sound('scrollMenu'));
changeItem(1);
textUpdate();
}
if (gamepad.justPressed.START && frames > 10){
FlxG.sound.play(Paths.sound('scrollMenu'));
state = "input";
}
else if(gamepad.justPressed.LEFT_TRIGGER){
quit();
}
else if (gamepad.justPressed.RIGHT_TRIGGER){
reset();
}
}
case "input":
tempKey = keys[curSelected];
keys[curSelected] = "?";
if (KeyBinds.gamepad)
gpKeys[curSelected] = "?";
textUpdate();
state = "waiting";
case "waiting":
if(FlxG.keys.justPressed.ESCAPE){
keys[curSelected] = tempKey;
state = "select";
FlxG.sound.play(Paths.sound('confirmMenu'));
if (gamepad != null && KeyBinds.gamepad) // GP Logic
{
if(FlxG.keys.justPressed.ESCAPE){ // just in case you get stuck
gpKeys[curSelected] = tempKey;
state = "select";
FlxG.sound.play(Paths.sound('confirmMenu'));
}
if (gamepad.justPressed.START)
{
addKeyGamepad(defaultKeys[curSelected]);
save();
state = "select";
}
if (gamepad.justPressed.ANY)
{
trace(gamepad.firstJustPressedID());
addKeyGamepad(gamepad.firstJustPressedID());
save();
state = "select";
textUpdate();
}
}
else if(FlxG.keys.justPressed.ENTER){
addKey(defaultKeys[curSelected]);
save();
state = "select";
}
else if(FlxG.keys.justPressed.ANY){
addKey(FlxG.keys.getIsDown()[0].ID.toString());
save();
state = "select";
else
{
if(FlxG.keys.justPressed.ESCAPE){
keys[curSelected] = tempKey;
state = "select";
FlxG.sound.play(Paths.sound('confirmMenu'));
}
else if(FlxG.keys.justPressed.ENTER){
addKey(defaultKeys[curSelected]);
save();
state = "select";
}
else if(FlxG.keys.justPressed.ANY){
addKey(FlxG.keys.getIsDown()[0].ID.toString());
save();
state = "select";
}
}
@ -170,11 +251,24 @@ class KeyBindMenu extends FlxSubState
keyTextDisplay.text = "\n\n";
for(i in 0...4){
if (KeyBinds.gamepad)
{
for(i in 0...4){
var textStart = (i == curSelected) ? "> " : " ";
keyTextDisplay.text += textStart + keyText[i] + ": " + ((keys[i] != keyText[i]) ? (keys[i] + " / ") : "" ) + keyText[i] + " ARROW\n";
var textStart = (i == curSelected) ? "> " : " ";
trace(gpKeys[i]);
keyTextDisplay.text += textStart + keyText[i] + ": " + gpKeys[i] + "\n";
}
}
else
{
for(i in 0...4){
var textStart = (i == curSelected) ? "> " : " ";
keyTextDisplay.text += textStart + keyText[i] + ": " + ((keys[i] != keyText[i]) ? (keys[i] + " / ") : "" ) + keyText[i] + " ARROW\n";
}
}
keyTextDisplay.screenCenter();
@ -187,6 +281,11 @@ class KeyBindMenu extends FlxSubState
FlxG.save.data.downBind = keys[1];
FlxG.save.data.leftBind = keys[0];
FlxG.save.data.rightBind = keys[3];
FlxG.save.data.gpupBind = gpKeys[2];
FlxG.save.data.gpdownBind = gpKeys[1];
FlxG.save.data.gpleftBind = gpKeys[0];
FlxG.save.data.gprightBind = gpKeys[3];
FlxG.save.flush();
@ -217,6 +316,38 @@ class KeyBindMenu extends FlxSubState
}
function addKeyGamepad(r:String){
var shouldReturn:Bool = true;
var notAllowed:Array<String> = ["START", "RIGHT_TRIGGER", "LEFT_TRIGGER"];
for(x in 0...gpKeys.length)
{
var oK = gpKeys[x];
if(oK == r)
gpKeys[x] = null;
if (notAllowed.contains(oK))
{
gpKeys[x] = null;
return;
}
}
if(shouldReturn){
gpKeys[curSelected] = r;
FlxG.sound.play(Paths.sound('scrollMenu'));
}
else{
gpKeys[curSelected] = tempKey;
FlxG.sound.play(Paths.sound('scrollMenu'));
keyWarning.alpha = 1;
warningTween.cancel();
warningTween = FlxTween.tween(keyWarning, {alpha: 0}, 0.5, {ease: FlxEase.circOut, startDelay: 2});
}
}
function addKey(r:String){
var shouldReturn:Bool = true;
@ -233,7 +364,10 @@ class KeyBindMenu extends FlxSubState
if(oK == r)
keys[x] = null;
if (notAllowed.contains(oK))
{
keys[x] = null;
return;
}
}
if (r.contains("NUMPAD"))

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@ -12,6 +12,8 @@ import flixel.input.keyboard.FlxKey;
class KeyBinds
{
public static var gamepad:Bool = false;
public static function resetBinds():Void{
FlxG.save.data.upBind = "W";
@ -19,6 +21,10 @@ class KeyBinds
FlxG.save.data.leftBind = "A";
FlxG.save.data.rightBind = "D";
FlxG.save.data.killBind = "R";
FlxG.save.data.gpupBind = "DPAD_UP";
FlxG.save.data.gpdownBind = "DPAD_DOWN";
FlxG.save.data.gpleftBind = "DPAD_LEFT";
FlxG.save.data.gprightBind = "DPAD_RIGHT";
PlayerSettings.player1.controls.loadKeyBinds();
}
@ -49,9 +55,22 @@ class KeyBinds
}
if (StringTools.contains(FlxG.save.data.rightBind,"NUMPAD"))
FlxG.save.data.rightBind = "D";
if(FlxG.save.data.killBind == null){
FlxG.save.data.killBind = "R";
trace("No KILL");
if(FlxG.save.data.gpupBind == null){
FlxG.save.data.gpupBind = "DPAD_UP";
trace("No GUP");
}
if(FlxG.save.data.gpdownBind == null){
FlxG.save.data.gpdownBind = "DPAD_DOWN";
trace("No GDOWN");
}
if(FlxG.save.data.gpleftBind == null){
FlxG.save.data.gpleftBind = "DPAD_LEFT";
trace("No GLEFT");
}
if(FlxG.save.data.gprightBind == null){
FlxG.save.data.gprightBind = "DPAD_RIGHT";
trace("No GRIGHT");
}
trace('${FlxG.save.data.leftBind}-${FlxG.save.data.downBind}-${FlxG.save.data.upBind}-${FlxG.save.data.rightBind}');

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@ -1,5 +1,6 @@
package;
import flixel.input.gamepad.FlxGamepad;
import Controls.KeyboardScheme;
import flixel.FlxG;
import flixel.FlxObject;
@ -144,13 +145,29 @@ class MainMenuState extends MusicBeatState
if (!selectedSomethin)
{
if (controls.UP_P)
var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
if (gamepad != null)
{
if (gamepad.justPressed.DPAD_UP)
{
FlxG.sound.play(Paths.sound('scrollMenu'));
changeItem(-1);
}
if (gamepad.justPressed.DPAD_DOWN)
{
FlxG.sound.play(Paths.sound('scrollMenu'));
changeItem(1);
}
}
if (FlxG.keys.justPressed.UP)
{
FlxG.sound.play(Paths.sound('scrollMenu'));
changeItem(-1);
}
if (controls.DOWN_P)
if (FlxG.keys.justPressed.DOWN)
{
FlxG.sound.play(Paths.sound('scrollMenu'));
changeItem(1);

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@ -317,10 +317,10 @@ class Judgement extends Option
override function getValue():String {
return "Safe Frames: " + Conductor.safeFrames +
" - SIK: " + HelperFunctions.truncateFloat(22 * Conductor.timeScale, 0) +
"ms GD: " + HelperFunctions.truncateFloat(45 * Conductor.timeScale, 0) +
" - SIK: " + HelperFunctions.truncateFloat(45 * Conductor.timeScale, 0) +
"ms GD: " + HelperFunctions.truncateFloat(90 * Conductor.timeScale, 0) +
"ms BD: " + HelperFunctions.truncateFloat(135 * Conductor.timeScale, 0) +
"ms SHT: " + HelperFunctions.truncateFloat(155 * Conductor.timeScale, 0) +
"ms SHT: " + HelperFunctions.truncateFloat(166 * Conductor.timeScale, 0) +
"ms TOTAL: " + HelperFunctions.truncateFloat(Conductor.safeZoneOffset,0) + "ms";
}

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@ -1,5 +1,6 @@
package;
import flixel.input.gamepad.FlxGamepad;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import openfl.Lib;
@ -144,9 +145,26 @@ class OptionsMenu extends MusicBeatState
changeSelection(curSelected);
}
if (controls.UP_P)
var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
if (gamepad != null)
{
if (gamepad.justPressed.DPAD_UP)
{
FlxG.sound.play(Paths.sound('scrollMenu'));
changeSelection(-1);
}
if (gamepad.justPressed.DPAD_DOWN)
{
FlxG.sound.play(Paths.sound('scrollMenu'));
changeSelection(1);
}
}
if (FlxG.keys.justPressed.UP)
changeSelection(-1);
if (controls.DOWN_P)
if (FlxG.keys.justPressed.DOWN)
changeSelection(1);
if (isCat)

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@ -1,5 +1,6 @@
package;
import flixel.input.gamepad.FlxGamepad;
import openfl.Lib;
#if windows
import llua.Lua;
@ -108,6 +109,8 @@ class PauseSubState extends MusicBeatSubstate
if (PlayState.instance.useVideo)
menuItems.remove('Resume');
var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
var upP = controls.UP_P;
var downP = controls.DOWN_P;
var leftP = controls.LEFT_P;
@ -115,6 +118,14 @@ class PauseSubState extends MusicBeatSubstate
var accepted = controls.ACCEPT;
var oldOffset:Float = 0;
if (gamepad != null && KeyBinds.gamepad)
{
upP = gamepad.justPressed.DPAD_UP;
downP = gamepad.justPressed.DPAD_DOWN;
leftP = gamepad.justPressed.DPAD_LEFT;
rightP = gamepad.justPressed.DPAD_RIGHT;
}
// pre lowercasing the song name (update)
var songLowercase = StringTools.replace(PlayState.SONG.song, " ", "-").toLowerCase();
switch (songLowercase) {

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@ -1,5 +1,6 @@
package;
import openfl.ui.KeyLocation;
import openfl.events.Event;
import haxe.EnumTools;
import openfl.ui.Keyboard;
@ -998,11 +999,7 @@ class PlayState extends MusicBeatState
add(healthBar);
// Add Kade Engine watermark
<<<<<<< HEAD
kadeEngineWatermark = new FlxText(4,healthBarBG.y + 50,0,SONG.song + " " + CoolUtil.difficultyFromInt(storyDifficulty) + (Main.watermarks ? " - KE " + MainMenuState.kadeEngineVer : ""), 16);
=======
kadeEngineWatermark = new FlxText(4,healthBarBG.y + 50,0,SONG.song + " - " + CoolUtil.difficultyFromInt(storyDifficulty) + (Main.watermarks ? " | KE " + MainMenuState.kadeEngineVer : ""), 16);
>>>>>>> origin/master
kadeEngineWatermark.setFormat(Paths.font("vcr.ttf"), 16, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE,FlxColor.BLACK);
kadeEngineWatermark.scrollFactor.set();
add(kadeEngineWatermark);
@ -1403,6 +1400,10 @@ class PlayState extends MusicBeatState
data = i;
}
if (evt.keyLocation == KeyLocation.NUM_PAD)
{
trace(String.fromCharCode(evt.charCode) + " " + key);
}
if (data == -1)
return;
@ -3118,7 +3119,7 @@ class PlayState extends MusicBeatState
var rightHold:Bool = false;
var leftHold:Bool = false;
// THIS FUNCTION JUST FUCKS WIT HELD NOTES AND BOTPLAY/REPLAY
// THIS FUNCTION JUST FUCKS WIT HELD NOTES AND BOTPLAY/REPLAY (also gamepad shit)
private function keyShit():Void // I've invested in emma stocks
{
@ -3144,10 +3145,7 @@ class PlayState extends MusicBeatState
if (controls.RIGHT_P){luaModchart.executeState('keyPressed',["right"]);};
};
#end
<<<<<<< HEAD
=======
>>>>>>> origin/master
// Prevent player input if botplay is on
if(PlayStateChangeables.botPlay)
@ -3159,15 +3157,9 @@ class PlayState extends MusicBeatState
var anas:Array<Ana> = [null,null,null,null];
<<<<<<< HEAD
for (i in 0...pressArray.length)
if (pressArray[i])
anas[i] = new Ana(Conductor.songPosition, null, false, "miss", i);
=======
/*for (i in 0...pressArray.length)
if (pressArray[i])
anas[i] = new Ana(Conductor.songPosition, null, false, "miss", i);*/
>>>>>>> origin/master
// HOLDS, check for sustain notes
if (holdArray.contains(true) && /*!boyfriend.stunned && */ generatedMusic)
@ -3179,118 +3171,80 @@ class PlayState extends MusicBeatState
});
}
// PRESSES, check for note hits
/*if (pressArray.contains(true) && generatedMusic)
if (KeyBinds.gamepad && !FlxG.keys.justPressed.ANY)
{
boyfriend.holdTimer = 0;
var possibleNotes:Array<Note> = []; // notes that can be hit
var directionList:Array<Int> = []; // directions that can be hit
var dumbNotes:Array<Note> = []; // notes to kill later
var directionsAccounted:Array<Bool> = [false,false,false,false]; // we don't want to do judgments for more than one presses
notes.forEachAlive(function(daNote:Note)
// PRESSES, check for note hits
if (pressArray.contains(true) && generatedMusic)
{
if (daNote.canBeHit && daNote.mustPress && !daNote.tooLate && !daNote.wasGoodHit)
boyfriend.holdTimer = 0;
var possibleNotes:Array<Note> = []; // notes that can be hit
var directionList:Array<Int> = []; // directions that can be hit
var dumbNotes:Array<Note> = []; // notes to kill later
var directionsAccounted:Array<Bool> = [false,false,false,false]; // we don't want to do judgments for more than one presses
notes.forEachAlive(function(daNote:Note)
{
if (!directionsAccounted[daNote.noteData])
if (daNote.canBeHit && daNote.mustPress && !daNote.tooLate && !daNote.wasGoodHit)
{
<<<<<<< HEAD
directionsAccounted[daNote.noteData] = true;
possibleNotes.push(daNote);
directionList.push(daNote.noteData);
=======
if (directionList.contains(daNote.noteData))
{
directionsAccounted[daNote.noteData] = true;
for (coolNote in possibleNotes)
{
if (coolNote.noteData == daNote.noteData && Math.abs(daNote.strumTime - coolNote.strumTime) < 10)
{ // if it's the same note twice at < 10ms distance, just delete it
// EXCEPT u cant delete it in this loop cuz it fucks with the collection lol
dumbNotes.push(daNote);
break;
}
else if (coolNote.noteData == daNote.noteData && daNote.strumTime < coolNote.strumTime)
{ // if daNote is earlier than existing note (coolNote), replace
possibleNotes.remove(coolNote);
possibleNotes.push(daNote);
break;
}
}
}
else
{
possibleNotes.push(daNote);
directionList.push(daNote.noteData);
}
>>>>>>> origin/master
}
}
});
trace('notes that can be hit: ' + possibleNotes.length);
for (note in dumbNotes)
{
FlxG.log.add("killing dumb ass note at " + note.strumTime);
note.kill();
notes.remove(note, true);
note.destroy();
}
possibleNotes.sort((a, b) -> Std.int(a.strumTime - b.strumTime));
if (perfectMode)
goodNoteHit(possibleNotes[0]);
else if (possibleNotes.length > 0)
{
if (!FlxG.save.data.ghost)
{
for (shit in 0...pressArray.length)
{ // if a direction is hit that shouldn't be
if (pressArray[shit] && !directionList.contains(shit))
noteMiss(shit, null);
if (!directionsAccounted[daNote.noteData])
{
directionsAccounted[daNote.noteData] = true;
possibleNotes.push(daNote);
directionList.push(daNote.noteData);
}
}
for (coolNote in possibleNotes)
}
});
trace('notes that can be hit: ' + possibleNotes.length);
for (note in dumbNotes)
{
if (pressArray[coolNote.noteData])
FlxG.log.add("killing dumb ass note at " + note.strumTime);
note.kill();
notes.remove(note, true);
note.destroy();
}
possibleNotes.sort((a, b) -> Std.int(a.strumTime - b.strumTime));
if (perfectMode)
goodNoteHit(possibleNotes[0]);
else if (possibleNotes.length > 0)
{
if (!FlxG.save.data.ghost)
{
if (mashViolations != 0)
mashViolations--;
scoreTxt.color = FlxColor.WHITE;
var noteDiff:Float = -(coolNote.strumTime - Conductor.songPosition);
anas[coolNote.noteData].hit = true;
anas[coolNote.noteData].hitJudge = Ratings.CalculateRating(noteDiff, Math.floor((PlayStateChangeables.safeFrames / 60) * 1000));
anas[coolNote.noteData].nearestNote = [coolNote.strumTime,coolNote.noteData,coolNote.sustainLength];
goodNoteHit(coolNote);
for (shit in 0...pressArray.length)
{ // if a direction is hit that shouldn't be
if (pressArray[shit] && !directionList.contains(shit))
noteMiss(shit, null);
}
}
for (coolNote in possibleNotes)
{
if (pressArray[coolNote.noteData])
{
if (mashViolations != 0)
mashViolations--;
scoreTxt.color = FlxColor.WHITE;
var noteDiff:Float = -(coolNote.strumTime - Conductor.songPosition);
anas[coolNote.noteData].hit = true;
anas[coolNote.noteData].hitJudge = Ratings.CalculateRating(noteDiff, Math.floor((PlayStateChangeables.safeFrames / 60) * 1000));
anas[coolNote.noteData].nearestNote = [coolNote.strumTime,coolNote.noteData,coolNote.sustainLength];
goodNoteHit(coolNote);
}
}
}
else if (!FlxG.save.data.ghost)
{
for (shit in 0...pressArray.length)
if (pressArray[shit])
noteMiss(shit, null);
}
}
else if (!FlxG.save.data.ghost)
{
for (shit in 0...pressArray.length)
if (pressArray[shit])
noteMiss(shit, null);
}
<<<<<<< HEAD
if (!loadRep)
for (i in anas)
if (i != null)
replayAna.anaArray.push(i); // put em all there
}
if (!loadRep)
for (i in anas)
if (i != null)
replayAna.anaArray.push(i); // put em all there
=======
}*/
/*if (!loadRep)
for (i in anas)
if (i != null)
replayAna.anaArray.push(i); // put em all there*/
>>>>>>> origin/master
notes.forEachAlive(function(daNote:Note)
{
if(PlayStateChangeables.useDownscroll && daNote.y > strumLine.y ||

View File

@ -82,7 +82,7 @@ class ResultsScreen extends FlxSubState
comboText.scrollFactor.set();
add(comboText);
contText = new FlxText(FlxG.width - 475,FlxG.height + 50,0,'Press ENTER to continue.');
contText = new FlxText(FlxG.width - 475,FlxG.height + 50,0,'Press ${KeyBinds.gamepad ? 'A' : 'ENTER'} to continue.');
contText.size = 28;
contText.setBorderStyle(FlxTextBorderStyle.OUTLINE,FlxColor.BLACK,4,1);
contText.color = FlxColor.WHITE;
@ -172,7 +172,7 @@ class ResultsScreen extends FlxSubState
// keybinds
if (FlxG.keys.justPressed.ENTER)
if (PlayerSettings.player1.controls.ACCEPT)
{
music.fadeOut(0.3);
@ -199,12 +199,6 @@ class ResultsScreen extends FlxSubState
FlxG.switchState(new FreeplayState());
}
if (FlxG.keys.justPressed.EIGHT)
{
graph.showInput = !graph.showInput;
graph.update();
}
if (FlxG.keys.justPressed.F1)
{
trace(PlayState.rep.path);

View File

@ -1,5 +1,6 @@
package;
import flixel.input.gamepad.FlxGamepad;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.addons.transition.FlxTransitionableState;
@ -222,12 +223,44 @@ class StoryMenuState extends MusicBeatState
{
if (!selectedWeek)
{
if (controls.UP_P)
var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
if (gamepad != null)
{
if (gamepad.justPressed.DPAD_UP)
{
changeWeek(-1);
}
if (gamepad.justPressed.DPAD_DOWN)
{
changeWeek(1);
}
if (gamepad.pressed.DPAD_RIGHT)
rightArrow.animation.play('press')
else
rightArrow.animation.play('idle');
if (gamepad.pressed.DPAD_LEFT)
leftArrow.animation.play('press');
else
leftArrow.animation.play('idle');
if (gamepad.justPressed.DPAD_RIGHT)
{
changeDifficulty(1);
}
if (gamepad.justPressed.DPAD_LEFT)
{
changeDifficulty(-1);
}
}
if (FlxG.keys.justPressed.UP)
{
changeWeek(-1);
}
if (controls.DOWN_P)
if (FlxG.keys.justPressed.DOWN)
{
changeWeek(1);
}

View File

@ -80,6 +80,8 @@ class TitleState extends MusicBeatState
curWacky = FlxG.random.getObject(getIntroTextShit());
trace('hello');
// DEBUG BULLSHIT
super.create();
@ -277,7 +279,7 @@ class TitleState extends MusicBeatState
FlxG.fullscreen = !FlxG.fullscreen;
}
var pressedEnter:Bool = FlxG.keys.justPressed.ENTER;
var pressedEnter:Bool = controls.ACCEPT;
#if mobile
for (touch in FlxG.touches.list)
@ -289,19 +291,6 @@ class TitleState extends MusicBeatState
}
#end
var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
if (gamepad != null)
{
if (gamepad.justPressed.START)
pressedEnter = true;
#if switch
if (gamepad.justPressed.B)
pressedEnter = true;
#end
}
if (pressedEnter && !transitioning && skippedIntro)
{
#if !switch