Merge branch 'master' of https://github.com/KadeDev/Kade-Engine
Before Width: | Height: | Size: 560 KiB After Width: | Height: | Size: 443 KiB |
25
README.md
@ -24,17 +24,23 @@ If you're looking for documentation, changelogs, or guides, you can find those o
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|
||||
# Previews ([skip](#features))
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|
||||
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||||
# Features
|
||||
|
||||
@ -43,12 +49,15 @@ If you're looking for documentation, changelogs, or guides, you can find those o
|
||||
- **More information during gameplay**
|
||||
- While you're playing, we show you information about how you're doing, such as your accuracy, combo break count, notes per second, and your grade/rating.
|
||||
- **Customizable keybinds**
|
||||
- Instead of being forced to use WASD and the arrow keys, you can customize the keybinds to any keys you want!
|
||||
- Instead of being forced to use WASD and the arrow keys, you can set any keybinds you want!
|
||||
- **Replays** (in beta)
|
||||
- Have you ever gotten a crazy score but didn't record? The replay system solves that: it automatically saves a "replay" of your gameplay every time you complete a song, which you can play back inside of the game.
|
||||
- Replays just store information about what you're doing, they don't actually record the screen -- so they take up way less space on your disk than videos.
|
||||
- **Audio offset**
|
||||
- If your headphones are delayed, you can set an offset in the options menu to line the game up with the delay and play with synced audio like intended.
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||||
- If your speakers or headphones are delayed, you can set an offset in the options menu to line the game up with the delay and play with synced audio like intended!
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||||
- **And much, much more!**
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||||
- There's so much more in store than just what's listed here! If you can imagine a quality of life feature, it's probably
|
||||
either already included in Kade Engine or is being worked on!
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||||
|
||||
# Credits
|
||||
### Friday Night Funkin'
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||||
|
BIN
art/readme/KadeEngineDialogue.png
Normal file
After Width: | Height: | Size: 243 KiB |
BIN
art/readme/KadeEngineFreeplay.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
art/readme/KadeEngineOptions.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
art/readme/KadeEnginePauseScreen.png
Normal file
After Width: | Height: | Size: 348 KiB |
BIN
art/readme/KadeEnginePixelGameplay.png
Normal file
After Width: | Height: | Size: 271 KiB |
BIN
art/readme/KadeEngineReplayLoader.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
art/readme/KadeEngineResultsScreen.png
Normal file
After Width: | Height: | Size: 753 KiB |
BIN
art/readme/KadeEngineTitleScreen.png
Normal file
After Width: | Height: | Size: 942 KiB |
BIN
art/readme/KadeEngineWeekSelect.png
Normal file
After Width: | Height: | Size: 458 KiB |
@ -66,6 +66,9 @@ class KadeEngineData
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||||
if (FlxG.save.data.distractions == null)
|
||||
FlxG.save.data.distractions = true;
|
||||
|
||||
if (FlxG.save.data.stepMania == null)
|
||||
FlxG.save.data.stepMania = false;
|
||||
|
||||
if (FlxG.save.data.flashing == null)
|
||||
FlxG.save.data.flashing = true;
|
||||
|
@ -1,6 +1,7 @@
|
||||
package;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.FlxG;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
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||||
|
||||
class CharacterSetting
|
||||
@ -33,6 +34,10 @@ class MenuCharacter extends FlxSprite
|
||||
];
|
||||
|
||||
private var flipped:Bool = false;
|
||||
//questionable variable name lmfao
|
||||
private var goesLeftNRight:Bool = false;
|
||||
private var danceLeft:Bool = false;
|
||||
private var character:String = '';
|
||||
|
||||
public function new(x:Int, y:Int, scale:Float, flipped:Bool)
|
||||
{
|
||||
@ -43,15 +48,17 @@ class MenuCharacter extends FlxSprite
|
||||
|
||||
frames = Paths.getSparrowAtlas('campaign_menu_UI_characters');
|
||||
|
||||
animation.addByPrefix('bf', "BF idle dance white", 24);
|
||||
animation.addByPrefix('bf', "BF idle dance white", 24, false);
|
||||
animation.addByPrefix('bfConfirm', 'BF HEY!!', 24, false);
|
||||
animation.addByPrefix('gf', "GF Dancing Beat WHITE", 24);
|
||||
animation.addByPrefix('dad', "Dad idle dance BLACK LINE", 24);
|
||||
animation.addByPrefix('spooky', "spooky dance idle BLACK LINES", 24);
|
||||
animation.addByPrefix('pico', "Pico Idle Dance", 24);
|
||||
animation.addByPrefix('mom', "Mom Idle BLACK LINES", 24);
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||||
animation.addByPrefix('parents-christmas', "Parent Christmas Idle", 24);
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||||
animation.addByPrefix('senpai', "SENPAI idle Black Lines", 24);
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||||
animation.addByIndices('gf-left', 'GF Dancing Beat WHITE', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
|
||||
animation.addByIndices('gf-right', 'GF Dancing Beat WHITE', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
|
||||
animation.addByPrefix('dad', "Dad idle dance BLACK LINE", 24, false);
|
||||
animation.addByIndices('spooky-left', 'spooky dance idle BLACK LINES', [0, 2, 6], "", 12, false);
|
||||
animation.addByIndices('spooky-right', 'spooky dance idle BLACK LINES', [8, 10, 12, 14], "", 12, false);
|
||||
animation.addByPrefix('pico', "Pico Idle Dance", 24, false);
|
||||
animation.addByPrefix('mom', "Mom Idle BLACK LINES", 24, false);
|
||||
animation.addByPrefix('parents-christmas', "Parent Christmas Idle", 24, false);
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||||
animation.addByPrefix('senpai', "SENPAI idle Black Lines", 24, false);
|
||||
|
||||
setGraphicSize(Std.int(width * scale));
|
||||
updateHitbox();
|
||||
@ -59,6 +66,8 @@ class MenuCharacter extends FlxSprite
|
||||
|
||||
public function setCharacter(character:String):Void
|
||||
{
|
||||
var sameCharacter:Bool = character == this.character;
|
||||
this.character = character;
|
||||
if (character == '')
|
||||
{
|
||||
visible = false;
|
||||
@ -69,11 +78,33 @@ class MenuCharacter extends FlxSprite
|
||||
visible = true;
|
||||
}
|
||||
|
||||
animation.play(character);
|
||||
if (!sameCharacter) {
|
||||
bopHead(true);
|
||||
}
|
||||
|
||||
var setting:CharacterSetting = settings[character];
|
||||
offset.set(setting.x, setting.y);
|
||||
setGraphicSize(Std.int(width * setting.scale));
|
||||
flipX = setting.flipped != flipped;
|
||||
}
|
||||
|
||||
public function bopHead(LastFrame:Bool = false):Void
|
||||
{
|
||||
if (character == 'gf' || character == 'spooky') {
|
||||
danceLeft = !danceLeft;
|
||||
|
||||
if (danceLeft)
|
||||
animation.play(character + "-left", true);
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||||
else
|
||||
animation.play(character + "-right", true);
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||||
} else {
|
||||
//no spooky nor girlfriend so we do da normal animation
|
||||
if (animation.name == "bfConfirm")
|
||||
return;
|
||||
animation.play(character, true);
|
||||
}
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||||
if (LastFrame) {
|
||||
animation.finish();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,6 +17,9 @@ class Note extends FlxSprite
|
||||
{
|
||||
public var strumTime:Float = 0;
|
||||
public var baseStrum:Float = 0;
|
||||
|
||||
public var rStrumTime:Float = 0;
|
||||
|
||||
public var mustPress:Bool = false;
|
||||
public var noteData:Int = 0;
|
||||
public var rawNoteData:Int = 0;
|
||||
@ -27,6 +30,8 @@ class Note extends FlxSprite
|
||||
public var modifiedByLua:Bool = false;
|
||||
public var sustainLength:Float = 0;
|
||||
public var isSustainNote:Bool = false;
|
||||
public var originColor:Int = 0; // The sustain note's original note's color
|
||||
public var noteSection:Int = 0;
|
||||
|
||||
public var noteScore:Float = 1;
|
||||
|
||||
@ -38,7 +43,12 @@ class Note extends FlxSprite
|
||||
|
||||
public var rating:String = "shit";
|
||||
|
||||
public var modAngle:Float = 0; // The angle set by modcharts
|
||||
public var localAngle:Float = 0; // The angle to be edited inside Note.hx
|
||||
|
||||
public var dataColor:Array<String> = ['purple', 'blue', 'green', 'red'];
|
||||
public var quantityColor:Array<Int> = [RED_NOTE, 2, BLUE_NOTE, 2, PURP_NOTE, 2, BLUE_NOTE, 2];
|
||||
public var arrowAngles:Array<Int> = [180, 90, 270, 0];
|
||||
|
||||
public var isParent:Bool = false;
|
||||
public var parent:Note = null;
|
||||
@ -60,10 +70,17 @@ class Note extends FlxSprite
|
||||
x += 50;
|
||||
// MAKE SURE ITS DEFINITELY OFF SCREEN?
|
||||
y -= 2000;
|
||||
|
||||
if (inCharter)
|
||||
{
|
||||
this.strumTime = strumTime;
|
||||
else
|
||||
rStrumTime = strumTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.strumTime = Math.round(strumTime);
|
||||
rStrumTime = strumTime - (FlxG.save.data.offset + PlayState.songOffset);
|
||||
}
|
||||
|
||||
|
||||
if (this.strumTime < 0 )
|
||||
@ -127,9 +144,27 @@ class Note extends FlxSprite
|
||||
|
||||
x += swagWidth * noteData;
|
||||
animation.play(dataColor[noteData] + 'Scroll');
|
||||
originColor = noteData; // The note's origin color will be checked by its sustain notes
|
||||
|
||||
// trace(prevNote);
|
||||
if (FlxG.save.data.stepMania && !isSustainNote)
|
||||
{
|
||||
var strumCheck:Float = rStrumTime;
|
||||
|
||||
// I give up on fluctuating bpms. something has to be subtracted from strumCheck to make them look right but idk what.
|
||||
// I'd use the note's section's start time but neither the note's section nor its start time are accessible by themselves
|
||||
//strumCheck -= ???
|
||||
|
||||
var ind:Int = Std.int(Math.round(strumCheck / (Conductor.stepCrochet / 2)));
|
||||
|
||||
var col:Int = 0;
|
||||
col = quantityColor[ind % 8]; // Set the color depending on the beats
|
||||
|
||||
animation.play(dataColor[col] + 'Scroll');
|
||||
localAngle -= arrowAngles[col];
|
||||
localAngle += arrowAngles[noteData];
|
||||
originColor = col;
|
||||
}
|
||||
|
||||
// we make sure its downscroll and its a SUSTAIN NOTE (aka a trail, not a note)
|
||||
// and flip it so it doesn't look weird.
|
||||
// THIS DOESN'T FUCKING FLIP THE NOTE, CONTRIBUTERS DON'T JUST COMMENT THIS OUT JESUS
|
||||
@ -144,8 +179,9 @@ class Note extends FlxSprite
|
||||
|
||||
x += width / 2;
|
||||
|
||||
animation.play(dataColor[noteData] + 'holdend');
|
||||
originColor = prevNote.originColor;
|
||||
|
||||
animation.play(dataColor[originColor] + 'holdend'); // This works both for normal colors and quantization colors
|
||||
updateHitbox();
|
||||
|
||||
x -= width / 2;
|
||||
@ -158,7 +194,7 @@ class Note extends FlxSprite
|
||||
|
||||
if (prevNote.isSustainNote)
|
||||
{
|
||||
prevNote.animation.play(dataColor[prevNote.noteData] + 'hold');
|
||||
prevNote.animation.play(dataColor[prevNote.originColor] + 'hold');
|
||||
|
||||
if(FlxG.save.data.scrollSpeed != 1)
|
||||
prevNote.scale.y *= Conductor.stepCrochet / 100 * 1.5 * FlxG.save.data.scrollSpeed;
|
||||
@ -173,6 +209,7 @@ class Note extends FlxSprite
|
||||
override function update(elapsed:Float)
|
||||
{
|
||||
super.update(elapsed);
|
||||
angle = modAngle + localAngle;
|
||||
|
||||
if (!modifiedByLua)
|
||||
if (!sustainActive)
|
||||
|
@ -244,6 +244,26 @@ class DistractionsAndEffectsOption extends Option
|
||||
}
|
||||
}
|
||||
|
||||
class StepManiaOption extends Option
|
||||
{
|
||||
public function new(desc:String)
|
||||
{
|
||||
super();
|
||||
description = desc;
|
||||
}
|
||||
public override function press():Bool
|
||||
{
|
||||
FlxG.save.data.stepMania = !FlxG.save.data.stepMania;
|
||||
display = updateDisplay();
|
||||
return true;
|
||||
}
|
||||
|
||||
private override function updateDisplay():String
|
||||
{
|
||||
return "Colors by quantization " + (!FlxG.save.data.stepMania ? "off" : "on");
|
||||
}
|
||||
}
|
||||
|
||||
class ResetButtonOption extends Option
|
||||
{
|
||||
public function new(desc:String)
|
||||
@ -833,6 +853,7 @@ class ResetSettings extends Option
|
||||
FlxG.save.data.strumline = null;
|
||||
FlxG.save.data.customStrumLine = null;
|
||||
FlxG.save.data.camzoom = null;
|
||||
FlxG.save.data.stepMania = null;
|
||||
KadeEngineData.initSave();
|
||||
confirm = false;
|
||||
trace('All settings have been reset');
|
||||
|
@ -42,10 +42,11 @@ class OptionsMenu extends MusicBeatState
|
||||
new OptionCategory("Appearance", [
|
||||
new DistractionsAndEffectsOption("Toggle stage distractions that can hinder your gameplay."),
|
||||
new CamZoomOption("Toggle the camera zoom in-game."),
|
||||
new RainbowFPSOption("Make the FPS Counter Rainbow"),
|
||||
new StepManiaOption("Sets the colors of the arrows depending on quantization instead of direction."),
|
||||
new AccuracyOption("Display accuracy information."),
|
||||
new NPSDisplayOption("Shows your current Notes Per Second."),
|
||||
new SongPositionOption("Show the songs current position (as a bar)"),
|
||||
new NPSDisplayOption("Shows your current Notes Per Second."),
|
||||
new RainbowFPSOption("Make the FPS Counter Rainbow"),
|
||||
new CpuStrums("CPU's strumline lights up when a note hits it."),
|
||||
]),
|
||||
|
||||
|
@ -241,6 +241,7 @@ class PlayState extends MusicBeatState
|
||||
|
||||
// Animation common suffixes
|
||||
private var dataSuffix:Array<String> = ['LEFT', 'DOWN', 'UP', 'RIGHT'];
|
||||
private var dataColor:Array<String> = ['purple', 'blue', 'green', 'red'];
|
||||
|
||||
// API stuff
|
||||
|
||||
@ -1878,73 +1879,23 @@ class PlayState extends MusicBeatState
|
||||
babyArrow.animation.add('confirm', [12, 16], 24, false);
|
||||
}
|
||||
|
||||
case 'normal':
|
||||
babyArrow.frames = Paths.getSparrowAtlas('NOTE_assets');
|
||||
babyArrow.animation.addByPrefix('green', 'arrowUP');
|
||||
babyArrow.animation.addByPrefix('blue', 'arrowDOWN');
|
||||
babyArrow.animation.addByPrefix('purple', 'arrowLEFT');
|
||||
babyArrow.animation.addByPrefix('red', 'arrowRIGHT');
|
||||
|
||||
babyArrow.antialiasing = true;
|
||||
babyArrow.setGraphicSize(Std.int(babyArrow.width * 0.7));
|
||||
|
||||
switch (Math.abs(i))
|
||||
{
|
||||
case 2:
|
||||
babyArrow.x += Note.swagWidth * 2;
|
||||
babyArrow.animation.addByPrefix('static', 'arrowUP');
|
||||
babyArrow.animation.addByPrefix('pressed', 'up press', 24, false);
|
||||
babyArrow.animation.addByPrefix('confirm', 'up confirm', 24, false);
|
||||
case 3:
|
||||
babyArrow.x += Note.swagWidth * 3;
|
||||
babyArrow.animation.addByPrefix('static', 'arrowRIGHT');
|
||||
babyArrow.animation.addByPrefix('pressed', 'right press', 24, false);
|
||||
babyArrow.animation.addByPrefix('confirm', 'right confirm', 24, false);
|
||||
case 1:
|
||||
babyArrow.x += Note.swagWidth * 1;
|
||||
babyArrow.animation.addByPrefix('static', 'arrowDOWN');
|
||||
babyArrow.animation.addByPrefix('pressed', 'down press', 24, false);
|
||||
babyArrow.animation.addByPrefix('confirm', 'down confirm', 24, false);
|
||||
case 0:
|
||||
babyArrow.x += Note.swagWidth * 0;
|
||||
babyArrow.animation.addByPrefix('static', 'arrowLEFT');
|
||||
babyArrow.animation.addByPrefix('pressed', 'left press', 24, false);
|
||||
babyArrow.animation.addByPrefix('confirm', 'left confirm', 24, false);
|
||||
}
|
||||
|
||||
default:
|
||||
babyArrow.frames = Paths.getSparrowAtlas('NOTE_assets');
|
||||
babyArrow.animation.addByPrefix('green', 'arrowUP');
|
||||
babyArrow.animation.addByPrefix('blue', 'arrowDOWN');
|
||||
babyArrow.animation.addByPrefix('purple', 'arrowLEFT');
|
||||
babyArrow.animation.addByPrefix('red', 'arrowRIGHT');
|
||||
for (j in 0...4)
|
||||
{
|
||||
babyArrow.animation.addByPrefix(dataColor[j], 'arrow' + dataSuffix[j]);
|
||||
}
|
||||
|
||||
var lowerDir:String = dataSuffix[i].toLowerCase();
|
||||
|
||||
babyArrow.animation.addByPrefix('static', 'arrow' + dataSuffix[i]);
|
||||
babyArrow.animation.addByPrefix('pressed', lowerDir + ' press', 24, false);
|
||||
babyArrow.animation.addByPrefix('confirm', lowerDir + ' confirm', 24, false);
|
||||
|
||||
babyArrow.x += Note.swagWidth * i;
|
||||
|
||||
babyArrow.antialiasing = true;
|
||||
babyArrow.setGraphicSize(Std.int(babyArrow.width * 0.7));
|
||||
|
||||
switch (Math.abs(i))
|
||||
{
|
||||
case 2:
|
||||
babyArrow.x += Note.swagWidth * 2;
|
||||
babyArrow.animation.addByPrefix('static', 'arrowUP');
|
||||
babyArrow.animation.addByPrefix('pressed', 'up press', 24, false);
|
||||
babyArrow.animation.addByPrefix('confirm', 'up confirm', 24, false);
|
||||
case 3:
|
||||
babyArrow.x += Note.swagWidth * 3;
|
||||
babyArrow.animation.addByPrefix('static', 'arrowRIGHT');
|
||||
babyArrow.animation.addByPrefix('pressed', 'right press', 24, false);
|
||||
babyArrow.animation.addByPrefix('confirm', 'right confirm', 24, false);
|
||||
case 1:
|
||||
babyArrow.x += Note.swagWidth * 1;
|
||||
babyArrow.animation.addByPrefix('static', 'arrowDOWN');
|
||||
babyArrow.animation.addByPrefix('pressed', 'down press', 24, false);
|
||||
babyArrow.animation.addByPrefix('confirm', 'down confirm', 24, false);
|
||||
case 0:
|
||||
babyArrow.x += Note.swagWidth * 0;
|
||||
babyArrow.animation.addByPrefix('static', 'arrowLEFT');
|
||||
babyArrow.animation.addByPrefix('pressed', 'left press', 24, false);
|
||||
babyArrow.animation.addByPrefix('confirm', 'left confirm', 24, false);
|
||||
}
|
||||
}
|
||||
|
||||
babyArrow.updateHitbox();
|
||||
@ -2790,18 +2741,6 @@ class PlayState extends MusicBeatState
|
||||
// Accessing the animation name directly to play it
|
||||
var singData:Int = Std.int(Math.abs(daNote.noteData));
|
||||
dad.playAnim('sing' + dataSuffix[singData] + altAnim, true);
|
||||
|
||||
switch (Math.abs(daNote.noteData))
|
||||
{
|
||||
case 2:
|
||||
dad.playAnim('singUP' + altAnim, true);
|
||||
case 3:
|
||||
dad.playAnim('singRIGHT' + altAnim, true);
|
||||
case 1:
|
||||
dad.playAnim('singDOWN' + altAnim, true);
|
||||
case 0:
|
||||
dad.playAnim('singLEFT' + altAnim, true);
|
||||
}
|
||||
|
||||
if (FlxG.save.data.cpuStrums)
|
||||
{
|
||||
@ -2847,6 +2786,8 @@ class PlayState extends MusicBeatState
|
||||
daNote.angle = playerStrums.members[Math.floor(Math.abs(daNote.noteData))].angle;
|
||||
if (daNote.sustainActive)
|
||||
daNote.alpha = playerStrums.members[Math.floor(Math.abs(daNote.noteData))].alpha;
|
||||
daNote.modAngle = playerStrums.members[Math.floor(Math.abs(daNote.noteData))].angle;
|
||||
daNote.alpha = playerStrums.members[Math.floor(Math.abs(daNote.noteData))].alpha;
|
||||
}
|
||||
else if (!daNote.wasGoodHit && !daNote.modifiedByLua)
|
||||
{
|
||||
@ -2856,6 +2797,8 @@ class PlayState extends MusicBeatState
|
||||
daNote.angle = strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].angle;
|
||||
if (daNote.sustainActive)
|
||||
daNote.alpha = strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].alpha;
|
||||
daNote.modAngle = strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].angle;
|
||||
daNote.alpha = strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].alpha;
|
||||
}
|
||||
|
||||
if (daNote.isSustainNote)
|
||||
|
@ -323,6 +323,9 @@ class StoryMenuState extends MusicBeatState
|
||||
FlxG.switchState(new MainMenuState());
|
||||
}
|
||||
|
||||
if (FlxG.sound.music != null)
|
||||
Conductor.songPosition = FlxG.sound.music.time;
|
||||
|
||||
super.update(elapsed);
|
||||
}
|
||||
|
||||
@ -474,4 +477,13 @@ class StoryMenuState extends MusicBeatState
|
||||
FlxG.save.data.weekUnlocked = weekUnlocked.length - 1;
|
||||
FlxG.save.flush();
|
||||
}
|
||||
|
||||
override function beatHit()
|
||||
{
|
||||
super.beatHit();
|
||||
|
||||
grpWeekCharacters.members[0].bopHead();
|
||||
grpWeekCharacters.members[1].bopHead();
|
||||
grpWeekCharacters.members[2].bopHead();
|
||||
}
|
||||
}
|
||||
|