free skill option
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@ -20,14 +20,16 @@ class Highscore
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NGio.postScore(score, song);
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#end
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if (songScores.exists(daSong))
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if(!FlxG.save.data.botplay)
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{
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if (songScores.get(daSong) < score)
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if (songScores.exists(daSong))
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{
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if (songScores.get(daSong) < score)
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setScore(daSong, score);
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}
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else
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setScore(daSong, score);
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}
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else
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setScore(daSong, score);
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}else trace('BotPlay detected. Score saving is disabled.');
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}
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public static function saveWeekScore(week:Int = 1, score:Int = 0, ?diff:Int = 0):Void
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@ -37,16 +39,18 @@ class Highscore
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NGio.postScore(score, "Week " + week);
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#end
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var daWeek:String = formatSong('week' + week, diff);
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if (songScores.exists(daWeek))
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if(!FlxG.save.data.botplay)
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{
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if (songScores.get(daWeek) < score)
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var daWeek:String = formatSong('week' + week, diff);
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if (songScores.exists(daWeek))
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{
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if (songScores.get(daWeek) < score)
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setScore(daWeek, score);
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}
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else
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setScore(daWeek, score);
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}
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else
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setScore(daWeek, score);
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}else trace('BotPlay detected. Score saving is disabled.');
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}
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/**
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@ -95,4 +99,4 @@ class Highscore
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songScores = FlxG.save.data.songScores;
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}
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}
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}
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}
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@ -1,75 +1,78 @@
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import openfl.Lib;
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import flixel.FlxG;
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class KadeEngineData
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{
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public static function initSave()
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{
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if (FlxG.save.data.newInput == null)
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FlxG.save.data.newInput = true;
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if (FlxG.save.data.downscroll == null)
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FlxG.save.data.downscroll = false;
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if (FlxG.save.data.dfjk == null)
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FlxG.save.data.dfjk = false;
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if (FlxG.save.data.accuracyDisplay == null)
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FlxG.save.data.accuracyDisplay = true;
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if (FlxG.save.data.offset == null)
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FlxG.save.data.offset = 0;
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if (FlxG.save.data.songPosition == null)
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FlxG.save.data.songPosition = false;
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if (FlxG.save.data.fps == null)
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FlxG.save.data.fps = false;
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if (FlxG.save.data.changedHit == null)
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{
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FlxG.save.data.changedHitX = -1;
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FlxG.save.data.changedHitY = -1;
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FlxG.save.data.changedHit = false;
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}
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if (FlxG.save.data.fpsRain == null)
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FlxG.save.data.fpsRain = false;
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if (FlxG.save.data.fpsCap == null)
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FlxG.save.data.fpsCap = 120;
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if (FlxG.save.data.fpsCap > 285 || FlxG.save.data.fpsCap < 60)
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FlxG.save.data.fpsCap = 120; // baby proof so you can't hard lock ur copy of kade engine
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if (FlxG.save.data.scrollSpeed == null)
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FlxG.save.data.scrollSpeed = 1;
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if (FlxG.save.data.npsDisplay == null)
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FlxG.save.data.npsDisplay = false;
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if (FlxG.save.data.frames == null)
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FlxG.save.data.frames = 10;
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if (FlxG.save.data.accuracyMod == null)
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FlxG.save.data.accuracyMod = 1;
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if (FlxG.save.data.watermark == null)
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FlxG.save.data.watermark = true;
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if (FlxG.save.data.ghost == null)
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FlxG.save.data.ghost = true;
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if (FlxG.save.data.distractions == null)
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FlxG.save.data.distractions = true;
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if (FlxG.save.data.flashing == null)
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FlxG.save.data.flashing = true;
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Conductor.recalculateTimings();
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Main.watermarks = FlxG.save.data.watermark;
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(cast (Lib.current.getChildAt(0), Main)).setFPSCap(FlxG.save.data.fpsCap);
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}
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}
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import openfl.Lib;
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import flixel.FlxG;
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class KadeEngineData
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{
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public static function initSave()
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{
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if (FlxG.save.data.newInput == null)
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FlxG.save.data.newInput = true;
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if (FlxG.save.data.downscroll == null)
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FlxG.save.data.downscroll = false;
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if (FlxG.save.data.dfjk == null)
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FlxG.save.data.dfjk = false;
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if (FlxG.save.data.accuracyDisplay == null)
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FlxG.save.data.accuracyDisplay = true;
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if (FlxG.save.data.offset == null)
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FlxG.save.data.offset = 0;
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if (FlxG.save.data.songPosition == null)
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FlxG.save.data.songPosition = false;
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if (FlxG.save.data.fps == null)
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FlxG.save.data.fps = false;
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if (FlxG.save.data.changedHit == null)
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{
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FlxG.save.data.changedHitX = -1;
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FlxG.save.data.changedHitY = -1;
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FlxG.save.data.changedHit = false;
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}
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if (FlxG.save.data.fpsRain == null)
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FlxG.save.data.fpsRain = false;
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if (FlxG.save.data.fpsCap == null)
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FlxG.save.data.fpsCap = 120;
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if (FlxG.save.data.fpsCap > 285 || FlxG.save.data.fpsCap < 60)
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FlxG.save.data.fpsCap = 120; // baby proof so you can't hard lock ur copy of kade engine
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if (FlxG.save.data.scrollSpeed == null)
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FlxG.save.data.scrollSpeed = 1;
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if (FlxG.save.data.npsDisplay == null)
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FlxG.save.data.npsDisplay = false;
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if (FlxG.save.data.frames == null)
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FlxG.save.data.frames = 10;
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if (FlxG.save.data.accuracyMod == null)
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FlxG.save.data.accuracyMod = 1;
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if (FlxG.save.data.watermark == null)
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FlxG.save.data.watermark = true;
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if (FlxG.save.data.ghost == null)
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FlxG.save.data.ghost = true;
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if (FlxG.save.data.distractions == null)
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FlxG.save.data.distractions = true;
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if (FlxG.save.data.flashing == null)
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FlxG.save.data.flashing = true;
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if (FlxG.save.data.botplay == null)
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FlxG.save.data.botplay = false;
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Conductor.recalculateTimings();
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Main.watermarks = FlxG.save.data.watermark;
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(cast (Lib.current.getChildAt(0), Main)).setFPSCap(FlxG.save.data.fpsCap);
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}
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}
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@ -553,6 +553,22 @@ class OffsetMenu extends Option
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return "Time your offset";
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}
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}
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class BotPlay extends Option
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{
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public function new(desc:String)
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{
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super();
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description = desc;
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}
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public override function press():Bool
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{
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FlxG.save.data.botplay = !FlxG.save.data.botplay;
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trace('BotPlay : ' + FlxG.save.data.botplay);
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display = updateDisplay();
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return true;
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}
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private override function updateDisplay():String
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return "BotPlay " + (FlxG.save.data.botplay ? "on" : "off");
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}
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@ -58,8 +58,8 @@ class OptionsMenu extends MusicBeatState
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new FPSOption("Toggle the FPS Counter"),
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new ReplayOption("View replays"),
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#end
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new WatermarkOption("Turn off all watermarks from the engine.")
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new WatermarkOption("Turn off all watermarks from the engine."),
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new BotPlay("Showcase your charts and mods with autoplay.")
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])
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];
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@ -239,7 +239,7 @@ class OptionsMenu extends MusicBeatState
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if (isCat)
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currentDescription = currentSelectedCat.getOptions()[curSelected].getDescription();
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else
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currentDescription = "Please select a catagory";
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currentDescription = "Please select a category";
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versionShit.text = "Offset (Left, Right, Shift for slow): " + HelperFunctions.truncateFloat(FlxG.save.data.offset,2) + " - Description - " + currentDescription;
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// selector.y = (70 * curSelected) + 30;
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@ -261,4 +261,4 @@ class OptionsMenu extends MusicBeatState
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}
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}
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}
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}
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}
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@ -201,6 +201,8 @@ class PlayState extends MusicBeatState
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private var allowedToHeadbang:Bool = false;
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// Per song additive offset
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public static var songOffset:Float = 0;
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// BotPlay text
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private var botPlayState:FlxText;
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private var executeModchart = false;
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@ -299,7 +301,7 @@ class PlayState extends MusicBeatState
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Conductor.mapBPMChanges(SONG);
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Conductor.changeBPM(SONG.bpm);
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trace('INFORMATION ABOUT WHAT U PLAYIN WIT:\nFRAMES: ' + Conductor.safeFrames + '\nZONE: ' + Conductor.safeZoneOffset + '\nTS: ' + Conductor.timeScale);
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trace('INFORMATION ABOUT WHAT U PLAYIN WIT:\nFRAMES: ' + Conductor.safeFrames + '\nZONE: ' + Conductor.safeZoneOffset + '\nTS: ' + Conductor.timeScale + '\nBotPlay : ' + FlxG.save.data.botplay);
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switch (SONG.song.toLowerCase())
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{
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@ -921,15 +923,22 @@ class PlayState extends MusicBeatState
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scoreTxt.scrollFactor.set();
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if (offsetTesting)
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scoreTxt.x += 300;
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if(FlxG.save.data.botplay) scoreTxt.x = FlxG.width / 2 - 20;
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add(scoreTxt);
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replayTxt = new FlxText(healthBarBG.x + healthBarBG.width / 2 - 75, healthBarBG.y + (FlxG.save.data.downscroll ? 100 : -100), 0, "REPLAY", 20);
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replayTxt.setFormat(Paths.font("vcr.ttf"), 42, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE,FlxColor.BLACK);
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replayTxt.scrollFactor.set();
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if (loadRep)
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{
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add(replayTxt);
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}
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{
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add(replayTxt);
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}
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// Literally copy-paste of the above, fu
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botPlayState = new FlxText(healthBarBG.x + healthBarBG.width / 2 - 75, healthBarBG.y + (FlxG.save.data.downscroll ? 100 : -100), 0, "BOTPLAY", 20);
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botPlayState.setFormat(Paths.font("vcr.ttf"), 42, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE,FlxColor.BLACK);
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botPlayState.scrollFactor.set();
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if(FlxG.save.data.botplay) add(botPlayState);
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iconP1 = new HealthIcon(SONG.player1, true);
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iconP1.y = healthBar.y - (iconP1.height / 2);
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@ -2141,9 +2150,19 @@ class PlayState extends MusicBeatState
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else
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daNote.y += daNote.height / 2;
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if((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit && !daNote.canBeHit) && daNote.y - daNote.offset.y * daNote.scale.y + daNote.height >= (strumLine.y + Note.swagWidth / 2))
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// If not in botplay, only clip sustain notes when properly hit, botplay gets to clip it everytime
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if(!FlxG.save.data.botplay)
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{
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// Clip to strumline
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if((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit && !daNote.canBeHit) && daNote.y - daNote.offset.y * daNote.scale.y + daNote.height >= (strumLine.y + Note.swagWidth / 2))
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{
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// Clip to strumline
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var swagRect = new FlxRect(0, 0, daNote.frameWidth * 2, daNote.frameHeight * 2);
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swagRect.height = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y + Note.swagWidth / 2 - daNote.y) / daNote.scale.y;
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swagRect.y = daNote.frameHeight - swagRect.height;
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daNote.clipRect = swagRect;
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}
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}else {
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var swagRect = new FlxRect(0, 0, daNote.frameWidth * 2, daNote.frameHeight * 2);
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swagRect.height = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y + Note.swagWidth / 2 - daNote.y) / daNote.scale.y;
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swagRect.y = daNote.frameHeight - swagRect.height;
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@ -2161,9 +2180,18 @@ class PlayState extends MusicBeatState
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{
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daNote.y -= daNote.height / 2;
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if((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit && !daNote.canBeHit) && daNote.y + daNote.offset.y * daNote.scale.y <= (strumLine.y + Note.swagWidth / 2))
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if(!FlxG.save.data.botplay)
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{
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// Clip to strumline
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if((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit && !daNote.canBeHit) && daNote.y + daNote.offset.y * daNote.scale.y <= (strumLine.y + Note.swagWidth / 2))
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{
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// Clip to strumline
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var swagRect = new FlxRect(0, 0, daNote.width / daNote.scale.x, daNote.height / daNote.scale.y);
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swagRect.y = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y + Note.swagWidth / 2 - daNote.y) / daNote.scale.y;
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swagRect.height -= swagRect.y;
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daNote.clipRect = swagRect;
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}
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}else {
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var swagRect = new FlxRect(0, 0, daNote.width / daNote.scale.x, daNote.height / daNote.scale.y);
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swagRect.y = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y + Note.swagWidth / 2 - daNote.y) / daNote.scale.y;
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swagRect.height -= swagRect.y;
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@ -2197,7 +2225,7 @@ class PlayState extends MusicBeatState
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dad.playAnim('singDOWN' + altAnim, true);
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case 0:
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dad.playAnim('singLEFT' + altAnim, true);
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}
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}
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#if windows
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if (luaModchart != null)
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@ -2497,9 +2525,9 @@ class PlayState extends MusicBeatState
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rating.acceleration.y = 550;
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rating.velocity.y -= FlxG.random.int(140, 175);
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rating.velocity.x -= FlxG.random.int(0, 10);
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var msTiming = HelperFunctions.truncateFloat(noteDiff, 3);
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if(FlxG.save.data.botplay) msTiming = 0;
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if (currentTimingShown != null)
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remove(currentTimingShown);
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@ -2545,10 +2573,8 @@ class PlayState extends MusicBeatState
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if (currentTimingShown.alpha != 1)
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currentTimingShown.alpha = 1;
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add(currentTimingShown);
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if(!FlxG.save.data.botplay) add(currentTimingShown);
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var comboSpr:FlxSprite = new FlxSprite().loadGraphic(Paths.image(pixelShitPart1 + 'combo' + pixelShitPart2));
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comboSpr.screenCenter();
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comboSpr.x = rating.x;
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@ -2564,7 +2590,7 @@ class PlayState extends MusicBeatState
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comboSpr.velocity.x += FlxG.random.int(1, 10);
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currentTimingShown.velocity.x += comboSpr.velocity.x;
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add(rating);
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if(!FlxG.save.data.botplay) add(rating);
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if (!curStage.startsWith('school'))
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{
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@ -2701,6 +2727,13 @@ class PlayState extends MusicBeatState
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controls.RIGHT_R
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];
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// Prevent player input if botplay is on
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if(FlxG.save.data.botplay)
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{
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holdArray = [false, false, false, false];
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pressArray = [false, false, false, false];
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releaseArray = [false, false, false, false];
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}
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// HOLDS, check for sustain notes
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if (holdArray.contains(true) && /*!boyfriend.stunned && */ generatedMusic)
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{
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@ -2798,7 +2831,7 @@ class PlayState extends MusicBeatState
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noteMiss(shit, null);
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}
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if (dontCheck && possibleNotes.length > 0 && FlxG.save.data.ghost)
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if(dontCheck && possibleNotes.length > 0 && FlxG.save.data.ghost && !FlxG.save.data.botplay)
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{
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if (mashViolations > 4)
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{
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@ -2811,13 +2844,25 @@ class PlayState extends MusicBeatState
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}
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}
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notes.forEachAlive(function(daNote:Note)
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{
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if(FlxG.save.data.downscroll && daNote.y > strumLine.y ||
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!FlxG.save.data.downscroll && daNote.y < strumLine.y)
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{
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// Force good note hit regardless if it's too late to hit it or not as a fail safe
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if(FlxG.save.data.botplay && daNote.canBeHit && daNote.mustPress ||
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FlxG.save.data.botplay && daNote.tooLate && daNote.mustPress)
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{
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goodNoteHit(daNote);
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boyfriend.holdTimer = daNote.sustainLength;
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}
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}
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});
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if (boyfriend.holdTimer > Conductor.stepCrochet * 4 * 0.001 && !holdArray.contains(true))
|
||||
{
|
||||
if (boyfriend.animation.curAnim.name.startsWith('sing') && !boyfriend.animation.curAnim.name.endsWith('miss'))
|
||||
{
|
||||
boyfriend.playAnim('idle');
|
||||
}
|
||||
}
|
||||
|
||||
playerStrums.forEach(function(spr:FlxSprite)
|
||||
@ -3333,4 +3378,4 @@ class PlayState extends MusicBeatState
|
||||
}
|
||||
|
||||
var curLight:Int = 0;
|
||||
}
|
||||
}
|
@ -5,6 +5,8 @@ class Ratings
|
||||
public static function GenerateLetterRank(accuracy:Float) // generate a letter ranking
|
||||
{
|
||||
var ranking:String = "N/A";
|
||||
if(FlxG.save.data.botplay)
|
||||
ranking = "BotPlay";
|
||||
|
||||
if (PlayState.misses == 0 && PlayState.bads == 0 && PlayState.shits == 0 && PlayState.goods == 0) // Marvelous (SICK) Full Combo
|
||||
ranking = "(MFC)";
|
||||
@ -84,6 +86,8 @@ class Ratings
|
||||
|
||||
if (accuracy == 0)
|
||||
ranking = "N/A";
|
||||
else if(FlxG.save.data.botplay)
|
||||
ranking = "BotPlay";
|
||||
|
||||
return ranking;
|
||||
}
|
||||
@ -119,16 +123,18 @@ class Ratings
|
||||
return "shit";
|
||||
else if (noteDiff < -166 * customTimeScale) // so god damn late its a miss
|
||||
return "miss";
|
||||
else if (FlxG.save.data.botplay)
|
||||
return "sick";
|
||||
return "sick";
|
||||
}
|
||||
|
||||
public static function CalculateRanking(score:Int,scoreDef:Int,nps:Int,accuracy:Float):String
|
||||
{
|
||||
return
|
||||
(FlxG.save.data.npsDisplay ? "NPS: " + nps + " | " : "") + // NPS Toggle
|
||||
"Score:" + (Conductor.safeFrames != 10 ? score + " (" + scoreDef + ")" : "" + score) + // Score
|
||||
" | Combo Breaks:" + PlayState.misses + // Misses/Combo Breaks
|
||||
" | Accuracy:" + HelperFunctions.truncateFloat(accuracy, 2) + // Accuracy
|
||||
"% | " + GenerateLetterRank(accuracy); // Letter Rank
|
||||
(FlxG.save.data.npsDisplay ? "NPS: " + nps + (!FlxG.save.data.botplay ? " | " : "") : "") + (!FlxG.save.data.botplay ? // NPS Toggle
|
||||
"Score:" + (Conductor.safeFrames != 10 ? score + " (" + scoreDef + ")" : "" + score) + // Score
|
||||
" | Combo Breaks:" + PlayState.misses + // Misses/Combo Breaks
|
||||
" | Accuracy:" + (FlxG.save.data.botplay ? "N/A" : HelperFunctions.truncateFloat(accuracy, 2) + " %") + // Accuracy
|
||||
" | " + GenerateLetterRank(accuracy) : ""); // Letter Rank
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user