accuracy is now 100% based (get it???????)
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@ -36,7 +36,7 @@ class MainMenuState extends MusicBeatState
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var newGaming2:FlxText;
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var newGaming2:FlxText;
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var newInput:Bool = true;
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var newInput:Bool = true;
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public static var kadeEngineVer:String = "1.2.2";
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public static var kadeEngineVer:String = "1.3";
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public static var gameVer:String = "0.2.7.1";
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public static var gameVer:String = "0.2.7.1";
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var magenta:FlxSprite;
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var magenta:FlxSprite;
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@ -2107,7 +2107,7 @@ class PlayState extends MusicBeatState
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sicks++;
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sicks++;
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}
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}
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trace('Wife accuracy loss: ' + wife + ' | Rating: ' + daRating + ' | Score: ' + score + ' | Weight: ' + (1 - wife));
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// trace('Wife accuracy loss: ' + wife + ' | Rating: ' + daRating + ' | Score: ' + score + ' | Weight: ' + (1 - wife));
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if (daRating != 'shit' || daRating != 'bad')
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if (daRating != 'shit' || daRating != 'bad')
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{
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{
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