Merge branch 'master' of https://github.com/KadeDev/Kade-Engine
This commit is contained in:
@ -100,6 +100,7 @@ class PlayState extends MusicBeatState
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public static var rep:Replay;
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public static var loadRep:Bool = false;
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public static var inResults:Bool = false;
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public static var noteBools:Array<Bool> = [false, false, false, false];
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@ -185,6 +186,8 @@ class PlayState extends MusicBeatState
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var notesHitArray:Array<Date> = [];
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var currentFrames:Int = 0;
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var idleToBeat:Bool = true; // change if bf and dad would idle to the beat of the song
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var idleBeat:Int = 1; // how frequently bf and dad would play their idle animation(1 - every beat, 2 - every 2 beats and so on)
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public var dialogue:Array<String> = ['dad:blah blah blah', 'bf:coolswag'];
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@ -226,6 +229,7 @@ class PlayState extends MusicBeatState
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var funneEffect:FlxSprite;
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var inCutscene:Bool = false;
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var usedTimeTravel:Bool = false;
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public static var repPresses:Int = 0;
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public static var repReleases:Int = 0;
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@ -293,6 +297,7 @@ class PlayState extends MusicBeatState
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highestCombo = 0;
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repPresses = 0;
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repReleases = 0;
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inResults = false;
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PlayStateChangeables.useDownscroll = FlxG.save.data.downscroll;
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PlayStateChangeables.safeFrames = FlxG.save.data.frames;
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@ -2453,6 +2458,45 @@ class PlayState extends MusicBeatState
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}
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#end
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}
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if(FlxG.keys.justPressed.TWO) { //Go 10 seconds into the future, credit: Shadow Mario#9396
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if (!usedTimeTravel && Conductor.songPosition + 10000 < FlxG.sound.music.length)
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{
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usedTimeTravel = true;
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FlxG.sound.music.pause();
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vocals.pause();
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Conductor.songPosition += 10000;
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notes.forEachAlive(function(daNote:Note)
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{
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if(daNote.strumTime - 500 < Conductor.songPosition) {
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daNote.active = false;
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daNote.visible = false;
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daNote.kill();
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notes.remove(daNote, true);
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daNote.destroy();
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}
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});
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for (i in 0...unspawnNotes.length) {
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var daNote:Note = unspawnNotes[0];
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if(daNote.strumTime - 500 >= Conductor.songPosition) {
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break;
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}
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unspawnNotes.splice(unspawnNotes.indexOf(daNote), 1);
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}
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FlxG.sound.music.time = Conductor.songPosition;
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FlxG.sound.music.play();
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vocals.time = Conductor.songPosition;
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vocals.play();
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new FlxTimer().start(0.5, function(tmr:FlxTimer)
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{
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usedTimeTravel = false;
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});
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}
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}
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#end
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if (startingSong)
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@ -2713,34 +2757,39 @@ class PlayState extends MusicBeatState
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if (health <= 0)
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{
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boyfriend.stunned = true;
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if (!usedTimeTravel)
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{
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boyfriend.stunned = true;
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persistentUpdate = false;
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persistentDraw = false;
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paused = true;
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persistentUpdate = false;
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persistentDraw = false;
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paused = true;
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vocals.stop();
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FlxG.sound.music.stop();
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vocals.stop();
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FlxG.sound.music.stop();
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openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
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openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
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#if windows
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// Game Over doesn't get his own variable because it's only used here
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DiscordClient.changePresence("GAME OVER -- "
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+ SONG.song
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+ " ("
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+ storyDifficultyText
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+ ") "
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+ Ratings.GenerateLetterRank(accuracy),
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"\nAcc: "
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+ HelperFunctions.truncateFloat(accuracy, 2)
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+ "% | Score: "
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+ songScore
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+ " | Misses: "
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+ misses, iconRPC);
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#end
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#if windows
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// Game Over doesn't get his own variable because it's only used here
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DiscordClient.changePresence("GAME OVER -- "
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+ SONG.song
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+ " ("
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+ storyDifficultyText
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+ ") "
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+ Ratings.GenerateLetterRank(accuracy),
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"\nAcc: "
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+ HelperFunctions.truncateFloat(accuracy, 2)
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+ "% | Score: "
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+ songScore
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+ " | Misses: "
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+ misses, iconRPC);
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#end
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// FlxG.switchState(new GameOverState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
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// FlxG.switchState(new GameOverState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
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}
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else
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health = 1;
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}
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if (FlxG.save.data.resetButton)
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{
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@ -3192,10 +3241,17 @@ class PlayState extends MusicBeatState
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FlxG.sound.music.stop();
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vocals.stop();
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if (FlxG.save.data.scoreScreen)
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{
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openSubState(new ResultsScreen());
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new FlxTimer().start(1, function(tmr:FlxTimer)
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{
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inResults = true;
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});
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}
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else
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{
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FlxG.sound.playMusic(Paths.music('freakyMenu'));
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Conductor.changeBPM(102);
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FlxG.switchState(new StoryMenuState());
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}
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@ -3262,8 +3318,14 @@ class PlayState extends MusicBeatState
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FlxG.sound.music.stop();
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vocals.stop();
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if (FlxG.save.data.scoreScreen)
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if (FlxG.save.data.scoreScreen)
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{
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openSubState(new ResultsScreen());
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new FlxTimer().start(1, function(tmr:FlxTimer)
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{
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inResults = true;
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});
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}
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else
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FlxG.switchState(new FreeplayState());
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}
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@ -4318,8 +4380,9 @@ class PlayState extends MusicBeatState
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// Conductor.changeBPM(SONG.bpm);
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// Dad doesnt interupt his own notes
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if (SONG.notes[Math.floor(curStep / 16)].mustHitSection && dad.curCharacter != 'gf')
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dad.dance();
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if ((SONG.notes[Math.floor(curStep / 16)].mustHitSection || !dad.animation.curAnim.name.startsWith("sing")) && dad.curCharacter != 'gf')
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if (curBeat % idleBeat == 0)
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dad.dance(idleToBeat);
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}
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// FlxG.log.add('change bpm' + SONG.notes[Std.int(curStep / 16)].changeBPM);
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wiggleShit.update(Conductor.crochet);
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@ -4351,9 +4414,9 @@ class PlayState extends MusicBeatState
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gf.dance();
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}
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if (!boyfriend.animation.curAnim.name.startsWith("sing"))
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if (!boyfriend.animation.curAnim.name.startsWith("sing") && curBeat % idleBeat == 0)
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{
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boyfriend.playAnim('idle');
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boyfriend.playAnim('idle', idleToBeat);
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}
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/*if (!dad.animation.curAnim.name.startsWith("sing"))
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