fix some stuff and version bump
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docs/changelogs/changelog-1.6.1.md
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docs/changelogs/changelog-1.6.1.md
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# Latest (master) changelog/Changelog for 1.0.0
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Changes marked with 💖 will be listed in the short version of the changelog in `version.downloadMe`.
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### Additions
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- The ability to hide the grid in the editor (for faster load times)
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- 💖 Wiggle Shader for Lua Modcharts
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### Changes
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- Sort replays by the newest one
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- Cleaned up code
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- SM Files can now have modcharts
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- 💖 Optimized the editor
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- 💖 Fixed HTML5 Delta Timings
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### Bugfixes
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- 💖 Steps actually exist now
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- Fixed Decimal BPM Changes
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- Fixes some hard locks
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- It's a lot harder to crash in freeplay now
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@ -1,6 +1,9 @@
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# Changelogs
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# Changelogs
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- [Latest](latest) (Contains changes that are not in a release yet)
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- [Latest](latest) (Contains changes that are not in a release yet)
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- [1.6.1](changelog-1.6.1)
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- [1.6](changelog-1.6)
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- [1.5.4](changelog-1.5.4)
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- [1.5.3](changelog-1.5.3)
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- [1.5.3](changelog-1.5.3)
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- [1.5.2](changelog-1.5.2)
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- [1.5.2](changelog-1.5.2)
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- [1.5.1](changelog-1.5.1)
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- [1.5.1](changelog-1.5.1)
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@ -645,7 +645,7 @@ class ChartingState extends MusicBeatState
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var eventPos = new FlxUIInputText(150,100,80,"");
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var eventPos = new FlxUIInputText(150,100,80,"");
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var eventAdd = new FlxButton(95,155,"Add Event", function() {
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var eventAdd = new FlxButton(95,155,"Add Event", function() {
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var pog:Song.Event = new Song.Event("New Event " + HelperFunctions.truncateFloat(curDecimalBeat, 3),HelperFunctions.truncateFloat(curDecimalBeat, 3),_song.bpm + "","BPM Change");
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var pog:Song.Event = new Song.Event("New Event " + HelperFunctions.truncateFloat(curDecimalBeat, 3),HelperFunctions.truncateFloat(curDecimalBeat, 3),_song.bpm,"BPM Change");
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trace("adding " + pog.name);
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trace("adding " + pog.name);
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@ -660,13 +660,13 @@ class ChartingState extends MusicBeatState
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eventName.text = pog.name;
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eventName.text = pog.name;
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eventType.selectedLabel = pog.type;
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eventType.selectedLabel = pog.type;
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eventValue.text = pog.value;
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eventValue.text = pog.value + "";
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eventPos.text = pog.position + "";
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eventPos.text = pog.position + "";
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currentSelectedEventName = pog.name;
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currentSelectedEventName = pog.name;
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currentEventPosition = pog.position;
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currentEventPosition = pog.position;
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savedType = pog.type;
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savedType = pog.type;
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savedValue = pog.value;
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savedValue = pog.value + "";
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var listofnames = [];
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var listofnames = [];
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@ -746,13 +746,13 @@ class ChartingState extends MusicBeatState
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eventName.text = firstEvent.name;
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eventName.text = firstEvent.name;
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eventType.selectedLabel = firstEvent.type;
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eventType.selectedLabel = firstEvent.type;
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eventValue.text = firstEvent.value;
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eventValue.text = firstEvent.value + "";
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eventPos.text = firstEvent.position + "";
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eventPos.text = firstEvent.position + "";
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currentSelectedEventName = firstEvent.name;
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currentSelectedEventName = firstEvent.name;
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currentEventPosition = firstEvent.position;
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currentEventPosition = firstEvent.position;
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savedType = firstEvent.type;
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savedType = firstEvent.type;
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savedValue = firstEvent.value;
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savedValue = firstEvent.value + '';
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var listofnames = [];
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var listofnames = [];
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@ -849,7 +849,7 @@ class ChartingState extends MusicBeatState
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trace("bruh");
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trace("bruh");
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eventType.selectedLabel = firstEventObject.type;
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eventType.selectedLabel = firstEventObject.type;
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trace("bruh");
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trace("bruh");
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eventValue.text = firstEventObject.value;
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eventValue.text = firstEventObject.value + "";
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trace("bruh");
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trace("bruh");
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currentSelectedEventName = firstEventObject.name;
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currentSelectedEventName = firstEventObject.name;
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trace("bruh");
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trace("bruh");
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@ -869,7 +869,7 @@ class ChartingState extends MusicBeatState
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trace('selecting ' + name + ' found: ' + event);
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trace('selecting ' + name + ' found: ' + event);
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eventName.text = event.name;
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eventName.text = event.name;
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eventValue.text = event.value;
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eventValue.text = event.value + "";
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eventPos.text = event.position + "";
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eventPos.text = event.position + "";
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eventType.selectedLabel = event.type;
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eventType.selectedLabel = event.type;
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currentSelectedEventName = event.name;
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currentSelectedEventName = event.name;
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@ -24,7 +24,7 @@ class TimingStruct
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AllTimings.push(pog);
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AllTimings.push(pog);
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}
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}
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public function new(startBeat,bpm,endBeat:Float, offset:Float)
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public function new(startBeat:Float,bpm:Float,endBeat:Float, offset:Float)
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{
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{
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this.bpm = bpm;
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this.bpm = bpm;
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this.startBeat = startBeat;
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this.startBeat = startBeat;
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@ -1,8 +1,5 @@
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1.6;
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1.6.1;
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- Full reworked charter
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- Wiggle Shader for Lua Modcharts
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- BPM Changes & Scroll Speed Change Support
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- Optimized the editor
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- StepMania File Format support
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- Fixed HTML5 Delta Timings
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- Pre-loading for characters option
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- Steps actually exist now
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- New Main Menu Remix
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- Difficulty Calculator
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- Held note rework
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