Change README for PR

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# daniel11420/Kade-Engine
The point of this fork of Kade-Engine is to build it with AppVeyor. Nothing else is changed.
Windows: [AppVeyor Project](https://ci.appveyor.com/project/daniel11420/kade-engine-windows) | [Artifacts (downloads)](https://ci.appveyor.com/project/daniel11420/kade-engine-windows/build/artifacts)
Linux: [AppVeyor Project](https://ci.appveyor.com/project/daniel11420/kade-engine-linux) | [Artifacts (downloads)](https://ci.appveyor.com/project/daniel11420/kade-engine-linux/build/artifacts)
![KadeEngineLogo](https://user-images.githubusercontent.com/26305836/110529589-4b4eb600-80ce-11eb-9c44-e899118b0bf0.png)
**Download the latest release [here](https://github.com/KadeDev/Kade-Engine/releases/latest)**
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This is the repository for Friday Night Funkin' Kade Engine, a game originally made for Ludum Dare 47 "Stuck In a Loop". And a completely reworked engine.
### Links to the original game
Play the Ludum Dare prototype here: https://ninja-muffin24.itch.io/friday-night-funkin
Play the Newgrounds one here: https://www.newgrounds.com/portal/view/770371
Support the project on the itch.io page: https://ninja-muffin24.itch.io/funkin
### Links to Kade Engine
Mod Page: https://gamebanana.com/gamefiles/16761
Latest GitHub release: https://github.com/KadeDev/Kade-Engine/releases/latest
AppVeyor CI (Automatic builds of the latest commit):
- Windows: [AppVeyor Project](https://ci.appveyor.com/project/daniel11420/kade-engine-windows) | [Artifacts (downloads)](https://ci.appveyor.com/project/daniel11420/kade-engine-windows/build/artifacts)
- Linux: [AppVeyor Project](https://ci.appveyor.com/project/daniel11420/kade-engine-linux) | [Artifacts (downloads)](https://ci.appveyor.com/project/daniel11420/kade-engine-linux/build/artifacts)
## What is Kade Engine?