offset fix (boutta killa a contributer)
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@ -48,7 +48,10 @@ class Note extends FlxSprite
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x += 50;
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x += 50;
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// MAKE SURE ITS DEFINITELY OFF SCREEN?
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// MAKE SURE ITS DEFINITELY OFF SCREEN?
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y -= 2000;
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y -= 2000;
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this.strumTime = strumTime;
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this.strumTime = strumTime + FlxG.save.data.offset;
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if (this.strumTime < 0 )
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this.strumTime = 0;
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this.noteData = noteData;
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this.noteData = noteData;
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