commit
d667e2ef52
123
README.md
123
README.md
@ -1,61 +1,62 @@
|
|||||||

|
|
||||||
|

|
||||||
[](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/branch/master/artifacts) [](https://ci.appveyor.com/project/KadeDev/kade-engine-macos/branch/master/artifacts) [](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/branch/master/artifacts) [](https://ci.appveyor.com/project/daniel11420/KadeEngineWeb) [](https://discord.gg/MG6GQFh52U) [](https://github.com/KadeDev/Kade-Engine/issues) [](https://github.com/KadeDev/Kade-Engine/pulls) []() []()
|
|
||||||
|
[](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/branch/master/artifacts) [](https://ci.appveyor.com/project/KadeDev/kade-engine-macos/branch/master/artifacts) [](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/branch/master/artifacts) [](https://ci.appveyor.com/project/daniel11420/KadeEngineWeb) [](https://discord.gg/MG6GQFh52U) [](https://github.com/KadeDev/Kade-Engine/issues) [](https://github.com/KadeDev/Kade-Engine/pulls) []() []()
|
||||||
      
|
|
||||||
|
      
|
||||||
# Friday Night Funkin': Kade Engine
|
|
||||||
## Friday Night Funkin'
|
# Friday Night Funkin': Kade Engine
|
||||||
**Friday Night Funkin'** is a rhythm game originally made for Ludum Dare 47 "Stuck In a Loop".
|
## Friday Night Funkin'
|
||||||
|
**Friday Night Funkin'** is a rhythm game originally made for Ludum Dare 47 "Stuck In a Loop".
|
||||||
Links: **[itch.io page](https://ninja-muffin24.itch.io/funkin) ⋅ [Newgrounds](https://www.newgrounds.com/portal/view/770371) ⋅ [source code on GitHub](https://github.com/ninjamuffin99/Funkin)**
|
|
||||||
> Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He's an ex-rockstar, the only way to get to his heart? The power of music...
|
Links: **[itch.io page](https://ninja-muffin24.itch.io/funkin) ⋅ [Newgrounds](https://www.newgrounds.com/portal/view/770371) ⋅ [source code on GitHub](https://github.com/ninjamuffin99/Funkin)**
|
||||||
|
> Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He's an ex-rockstar, the only way to get to his heart? The power of music...
|
||||||
## Kade Engine
|
|
||||||
**Kade Engine** is a mod for Friday Night Funkin', including a full engine rework, replays, and more.
|
## Kade Engine
|
||||||
|
**Kade Engine** is a mod for Friday Night Funkin', including a full engine rework, replays, and more.
|
||||||
Links: **[GameBanana mod page](https://gamebanana.com/gamefiles/16761) ⋅ [play in browser](https://funkin.puyo.xyz) ⋅ [latest stable release](https://github.com/KadeDev/Kade-Engine/releases/latest) ⋅ [latest development build (windows)](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/branch/master/artifacts) ⋅ [latest development build (macOS)](https://ci.appveyor.com/project/KadeDev/kade-engine-macos/branch/master/artifacts) ⋅ [latest development build (linux)](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/branch/master/artifacts)**
|
|
||||||
|
Links: **[GameBanana mod page](https://gamebanana.com/gamefiles/16761) ⋅ [play in browser](https://funkin.puyo.xyz) ⋅ [latest stable release](https://github.com/KadeDev/Kade-Engine/releases/latest) ⋅ [latest development build (windows)](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/branch/master/artifacts) ⋅ [latest development build (macOS)](https://ci.appveyor.com/project/KadeDev/kade-engine-macos/branch/master/artifacts) ⋅ [latest development build (linux)](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/branch/master/artifacts)**
|
||||||
**REMEMBER**: This is a **mod**. This is not the vanilla game and should be treated as a **modification**. This is not and probably will never be official, so don't get confused.
|
|
||||||
|
**REMEMBER**: This is a **mod**. This is not the vanilla game and should be treated as a **modification**. This is not and probably will never be official, so don't get confused.
|
||||||
## Website ([KadeDev.github.io/kade-engine/](https://KadeDev.github.io/Kade-Engine/))
|
|
||||||
If you're looking for documentation, changelogs, or guides, you can find those on the Kade Engine website.
|
## Website ([KadeDev.github.io/kade-engine/](https://KadeDev.github.io/Kade-Engine/))
|
||||||
|
If you're looking for documentation, changelogs, or guides, you can find those on the Kade Engine website.
|
||||||
# Previews ([skip](#features))
|
|
||||||
|
# Previews ([skip](#features))
|
||||||
 
|
|
||||||
|
 
|
||||||

|
|
||||||
|

|
||||||

|
|
||||||
|

|
||||||

|
|
||||||
|

|
||||||

|
|
||||||
|

|
||||||

|
|
||||||
|

|
||||||
# Features
|
|
||||||
|
# Features
|
||||||
- **New Input System**
|
|
||||||
- An improved input system, similar to Quaver or Etterna, with less delays, less dropped inputs and other improvements.
|
- **New Input System**
|
||||||
- **More information during gameplay**
|
- An improved input system, similar to Quaver or Etterna, with less delays, less dropped inputs and other improvements.
|
||||||
- While you're playing, we show you information about how you're doing, such as your accuracy, combo break count, notes per second, and your grade/rating.
|
- **More information during gameplay**
|
||||||
- **Customizable keybinds**
|
- While you're playing, we show you information about how you're doing, such as your accuracy, combo break count, notes per second, and your grade/rating.
|
||||||
- Instead of being forced to use WASD and the arrow keys, you can customize the keybinds to any keys you want!
|
- **Customizable keybinds**
|
||||||
- **Replays** (in beta)
|
- Instead of being forced to use WASD and the arrow keys, you can customize the keybinds to any keys you want!
|
||||||
- Have you ever gotten a crazy score but didn't record? The replay system solves that: it automatically saves a "replay" of your gameplay every time you complete a song, which you can play back inside of the game.
|
- **Replays** (in beta)
|
||||||
- Replays just store information about what you're doing, they don't actually record the screen -- so they take up way less space on your disk than videos.
|
- Have you ever gotten a crazy score but didn't record? The replay system solves that: it automatically saves a "replay" of your gameplay every time you complete a song, which you can play back inside of the game.
|
||||||
- **Audio offset**
|
- Replays just store information about what you're doing, they don't actually record the screen -- so they take up way less space on your disk than videos.
|
||||||
- If your headphones are delayed, you can set an offset in the options menu to line the game up with the delay and play with synced audio like intended.
|
- **Audio offset**
|
||||||
|
- If your headphones are delayed, you can set an offset in the options menu to line the game up with the delay and play with synced audio like intended.
|
||||||
# Credits
|
|
||||||
### Friday Night Funkin'
|
# Credits
|
||||||
- [ninjamuffin99](https://twitter.com/ninja_muffin99) - Programming
|
### Friday Night Funkin'
|
||||||
- [PhantomArcade3K](https://twitter.com/phantomarcade3k) and [Evilsk8r](https://twitter.com/evilsk8r) - Art
|
- [ninjamuffin99](https://twitter.com/ninja_muffin99) - Programming
|
||||||
- [Kawai Sprite](https://twitter.com/kawaisprite) - Music
|
- [PhantomArcade3K](https://twitter.com/phantomarcade3k) and [Evilsk8r](https://twitter.com/evilsk8r) - Art
|
||||||
|
- [Kawai Sprite](https://twitter.com/kawaisprite) - Music
|
||||||
This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.
|
|
||||||
### Kade Engine
|
This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.
|
||||||
- [KadeDeveloper](https://twitter.com/KadeDeveloper) - Maintainer and lead programmer
|
### Kade Engine
|
||||||
- [The contributors](https://github.com/KadeDev/Kade-Engine/graphs/contributors)
|
- [KadeDeveloper](https://twitter.com/KadeDeveloper) - Maintainer and lead programmer
|
||||||
|
- [The contributors](https://github.com/KadeDev/Kade-Engine/graphs/contributors)
|
||||||
|
Binary file not shown.
Before Width: | Height: | Size: 102 KiB After Width: | Height: | Size: 254 KiB |
BIN
assets/preload/images/KadeEngineLogoBumpin.png
Normal file
BIN
assets/preload/images/KadeEngineLogoBumpin.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 MiB |
20
assets/preload/images/KadeEngineLogoBumpin.xml
Normal file
20
assets/preload/images/KadeEngineLogoBumpin.xml
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<TextureAtlas imagePath="KadeEngineLogoBumpin.png">
|
||||||
|
<!-- Created with Adobe Animate version 20.0.0.17400 -->
|
||||||
|
<!-- http://www.adobe.com/products/animate.html -->
|
||||||
|
<SubTexture name="logo bumpin0000" x="0" y="0" width="894" height="670" frameX="-22" frameY="-16" frameWidth="939" frameHeight="703"/>
|
||||||
|
<SubTexture name="logo bumpin0001" x="904" y="0" width="939" height="703"/>
|
||||||
|
<SubTexture name="logo bumpin0002" x="904" y="0" width="939" height="703"/>
|
||||||
|
<SubTexture name="logo bumpin0003" x="0" y="713" width="911" height="683" frameX="-14" frameY="-10" frameWidth="939" frameHeight="703"/>
|
||||||
|
<SubTexture name="logo bumpin0004" x="0" y="713" width="911" height="683" frameX="-14" frameY="-10" frameWidth="939" frameHeight="703"/>
|
||||||
|
<SubTexture name="logo bumpin0005" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
|
||||||
|
<SubTexture name="logo bumpin0006" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
|
||||||
|
<SubTexture name="logo bumpin0007" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
|
||||||
|
<SubTexture name="logo bumpin0008" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
|
||||||
|
<SubTexture name="logo bumpin0009" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
|
||||||
|
<SubTexture name="logo bumpin0010" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
|
||||||
|
<SubTexture name="logo bumpin0011" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
|
||||||
|
<SubTexture name="logo bumpin0012" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
|
||||||
|
<SubTexture name="logo bumpin0013" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
|
||||||
|
<SubTexture name="logo bumpin0014" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
|
||||||
|
</TextureAtlas>
|
BIN
assets/preload/images/KadeEngineLogoOld.png
Normal file
BIN
assets/preload/images/KadeEngineLogoOld.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 115 KiB |
@ -163,14 +163,25 @@ class TitleState extends MusicBeatState
|
|||||||
// bg.updateHitbox();
|
// bg.updateHitbox();
|
||||||
add(bg);
|
add(bg);
|
||||||
|
|
||||||
logoBl = new FlxSprite(-150, -100);
|
if(Main.watermarks) {
|
||||||
logoBl.frames = Paths.getSparrowAtlas('logoBumpin');
|
logoBl = new FlxSprite(-150, -100);
|
||||||
logoBl.antialiasing = true;
|
logoBl.frames = Paths.getSparrowAtlas('KadeEngineLogoBumpin');
|
||||||
logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
|
logoBl.antialiasing = true;
|
||||||
logoBl.animation.play('bump');
|
logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
|
||||||
logoBl.updateHitbox();
|
logoBl.animation.play('bump');
|
||||||
// logoBl.screenCenter();
|
logoBl.updateHitbox();
|
||||||
// logoBl.color = FlxColor.BLACK;
|
// logoBl.screenCenter();
|
||||||
|
// logoBl.color = FlxColor.BLACK;
|
||||||
|
} else {
|
||||||
|
logoBl = new FlxSprite(-150, -100);
|
||||||
|
logoBl.frames = Paths.getSparrowAtlas('logoBumpin');
|
||||||
|
logoBl.antialiasing = true;
|
||||||
|
logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
|
||||||
|
logoBl.animation.play('bump');
|
||||||
|
logoBl.updateHitbox();
|
||||||
|
// logoBl.screenCenter();
|
||||||
|
// logoBl.color = FlxColor.BLACK;
|
||||||
|
}
|
||||||
|
|
||||||
gfDance = new FlxSprite(FlxG.width * 0.4, FlxG.height * 0.07);
|
gfDance = new FlxSprite(FlxG.width * 0.4, FlxG.height * 0.07);
|
||||||
gfDance.frames = Paths.getSparrowAtlas('gfDanceTitle');
|
gfDance.frames = Paths.getSparrowAtlas('gfDanceTitle');
|
||||||
|
Loading…
x
Reference in New Issue
Block a user