Merge pull request #844 from Lucky-56/new-logo-time

New logo time
This commit is contained in:
Kade M 2021-06-12 12:41:40 -07:00 committed by GitHub
commit d667e2ef52
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 101 additions and 69 deletions

123
README.md
View File

@ -1,61 +1,62 @@
![Kade Engine logo](KadeEngineLogo.png)
[![AppVeyor](https://img.shields.io/appveyor/build/KadeDev/Kade-Engine-Windows?label=windows%20build)](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/branch/master/artifacts) [![AppVeyor](https://img.shields.io/appveyor/build/KadeDev/Kade-Engine-Macos?label=macOS%20build)](https://ci.appveyor.com/project/KadeDev/kade-engine-macos/branch/master/artifacts) [![AppVeyor](https://img.shields.io/appveyor/build/KadeDev/Kade-Engine-Linux?label=linux%20build)](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/branch/master/artifacts) [![AppVeyor](https://img.shields.io/appveyor/build/daniel11420/KadeEngineWeb?label=html5&20build)](https://ci.appveyor.com/project/daniel11420/KadeEngineWeb) [![Discord](https://img.shields.io/discord/808039740464300104?label=discord)](https://discord.gg/MG6GQFh52U) [![GitHub issues](https://img.shields.io/github/issues/KadeDev/Kade-Engine)](https://github.com/KadeDev/Kade-Engine/issues) [![GitHub pull requests](https://img.shields.io/github/issues-pr/KadeDev/Kade-Engine)](https://github.com/KadeDev/Kade-Engine/pulls) []() []()
![GitHub commits since latest release (by date)](https://img.shields.io/github/commits-since/KadeDev/Kade-Engine/latest) ![GitHub repo size](https://img.shields.io/github/repo-size/KadeDev/Kade-Engine) ![Lines of code](https://img.shields.io/tokei/lines/github/KadeDev/Kade-Engine) ![Supported platforms](https://img.shields.io/badge/supported%20platforms-windows%2C%20macOS%2C%20linux%2C%20html5-blue) ![GitHub all releases](https://img.shields.io/github/downloads/KadeDev/Kade-Engine/total) ![GitHub](https://img.shields.io/github/license/KadeDev/Kade-Engine) ![GitHub release (latest by date including pre-releases)](https://img.shields.io/github/v/release/KadeDev/Kade-Engine?include_prereleases&label=latest%20version)
# Friday Night Funkin': Kade Engine
## Friday Night Funkin'
**Friday Night Funkin'** is a rhythm game originally made for Ludum Dare 47 "Stuck In a Loop".
Links: **[itch.io page](https://ninja-muffin24.itch.io/funkin) ⋅ [Newgrounds](https://www.newgrounds.com/portal/view/770371) ⋅ [source code on GitHub](https://github.com/ninjamuffin99/Funkin)**
> Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He's an ex-rockstar, the only way to get to his heart? The power of music...
## Kade Engine
**Kade Engine** is a mod for Friday Night Funkin', including a full engine rework, replays, and more.
Links: **[GameBanana mod page](https://gamebanana.com/gamefiles/16761) ⋅ [play in browser](https://funkin.puyo.xyz) ⋅ [latest stable release](https://github.com/KadeDev/Kade-Engine/releases/latest) ⋅ [latest development build (windows)](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/branch/master/artifacts) ⋅ [latest development build (macOS)](https://ci.appveyor.com/project/KadeDev/kade-engine-macos/branch/master/artifacts) ⋅ [latest development build (linux)](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/branch/master/artifacts)**
**REMEMBER**: This is a **mod**. This is not the vanilla game and should be treated as a **modification**. This is not and probably will never be official, so don't get confused.
## Website ([KadeDev.github.io/kade-engine/](https://KadeDev.github.io/Kade-Engine/))
If you're looking for documentation, changelogs, or guides, you can find those on the Kade Engine website.
# Previews ([skip](#features))
![Tutorial (Hard) on Downscroll](https://user-images.githubusercontent.com/15311104/113989685-fa5aea80-9850-11eb-9180-f5819a774c79.gif) ![Milf (Hard) on Downscroll](https://user-images.githubusercontent.com/15311104/113990845-2c208100-9852-11eb-8e6d-f1c9e8439871.gif)
![Roses (Hard) on Upscroll](https://user-images.githubusercontent.com/15311104/113993573-e31dfc00-9854-11eb-82ae-1f29dc8a0b04.png)
![Milf (Hard) on Downscroll](https://user-images.githubusercontent.com/15311104/113991654-f4660900-9852-11eb-8c3d-f3927571f19b.png)
![He malding](https://user-images.githubusercontent.com/15311104/113993693-02b52480-9855-11eb-9975-eb8a7a1be8d1.png)
![Free Play selection screen](https://i.imgur.com/LR0eWIC.png)
![Options Menu](https://i.imgur.com/LBXW9C1.png)
# Features
- **New Input System**
- An improved input system, similar to Quaver or Etterna, with less delays, less dropped inputs and other improvements.
- **More information during gameplay**
- While you're playing, we show you information about how you're doing, such as your accuracy, combo break count, notes per second, and your grade/rating.
- **Customizable keybinds**
- Instead of being forced to use WASD and the arrow keys, you can customize the keybinds to any keys you want!
- **Replays** (in beta)
- Have you ever gotten a crazy score but didn't record? The replay system solves that: it automatically saves a "replay" of your gameplay every time you complete a song, which you can play back inside of the game.
- Replays just store information about what you're doing, they don't actually record the screen -- so they take up way less space on your disk than videos.
- **Audio offset**
- If your headphones are delayed, you can set an offset in the options menu to line the game up with the delay and play with synced audio like intended.
# Credits
### Friday Night Funkin'
- [ninjamuffin99](https://twitter.com/ninja_muffin99) - Programming
- [PhantomArcade3K](https://twitter.com/phantomarcade3k) and [Evilsk8r](https://twitter.com/evilsk8r) - Art
- [Kawai Sprite](https://twitter.com/kawaisprite) - Music
This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.
### Kade Engine
- [KadeDeveloper](https://twitter.com/KadeDeveloper) - Maintainer and lead programmer
- [The contributors](https://github.com/KadeDev/Kade-Engine/graphs/contributors)
![Kade Engine logo](assets/preload/images/KadeEngineLogo.png)
[![AppVeyor](https://img.shields.io/appveyor/build/KadeDev/Kade-Engine-Windows?label=windows%20build)](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/branch/master/artifacts) [![AppVeyor](https://img.shields.io/appveyor/build/KadeDev/Kade-Engine-Macos?label=macOS%20build)](https://ci.appveyor.com/project/KadeDev/kade-engine-macos/branch/master/artifacts) [![AppVeyor](https://img.shields.io/appveyor/build/KadeDev/Kade-Engine-Linux?label=linux%20build)](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/branch/master/artifacts) [![AppVeyor](https://img.shields.io/appveyor/build/daniel11420/KadeEngineWeb?label=html5&20build)](https://ci.appveyor.com/project/daniel11420/KadeEngineWeb) [![Discord](https://img.shields.io/discord/808039740464300104?label=discord)](https://discord.gg/MG6GQFh52U) [![GitHub issues](https://img.shields.io/github/issues/KadeDev/Kade-Engine)](https://github.com/KadeDev/Kade-Engine/issues) [![GitHub pull requests](https://img.shields.io/github/issues-pr/KadeDev/Kade-Engine)](https://github.com/KadeDev/Kade-Engine/pulls) []() []()
![GitHub commits since latest release (by date)](https://img.shields.io/github/commits-since/KadeDev/Kade-Engine/latest) ![GitHub repo size](https://img.shields.io/github/repo-size/KadeDev/Kade-Engine) ![Lines of code](https://img.shields.io/tokei/lines/github/KadeDev/Kade-Engine) ![Supported platforms](https://img.shields.io/badge/supported%20platforms-windows%2C%20macOS%2C%20linux%2C%20html5-blue) ![GitHub all releases](https://img.shields.io/github/downloads/KadeDev/Kade-Engine/total) ![GitHub](https://img.shields.io/github/license/KadeDev/Kade-Engine) ![GitHub release (latest by date including pre-releases)](https://img.shields.io/github/v/release/KadeDev/Kade-Engine?include_prereleases&label=latest%20version)
# Friday Night Funkin': Kade Engine
## Friday Night Funkin'
**Friday Night Funkin'** is a rhythm game originally made for Ludum Dare 47 "Stuck In a Loop".
Links: **[itch.io page](https://ninja-muffin24.itch.io/funkin) ⋅ [Newgrounds](https://www.newgrounds.com/portal/view/770371) ⋅ [source code on GitHub](https://github.com/ninjamuffin99/Funkin)**
> Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He's an ex-rockstar, the only way to get to his heart? The power of music...
## Kade Engine
**Kade Engine** is a mod for Friday Night Funkin', including a full engine rework, replays, and more.
Links: **[GameBanana mod page](https://gamebanana.com/gamefiles/16761) ⋅ [play in browser](https://funkin.puyo.xyz) ⋅ [latest stable release](https://github.com/KadeDev/Kade-Engine/releases/latest) ⋅ [latest development build (windows)](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/branch/master/artifacts) ⋅ [latest development build (macOS)](https://ci.appveyor.com/project/KadeDev/kade-engine-macos/branch/master/artifacts) ⋅ [latest development build (linux)](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/branch/master/artifacts)**
**REMEMBER**: This is a **mod**. This is not the vanilla game and should be treated as a **modification**. This is not and probably will never be official, so don't get confused.
## Website ([KadeDev.github.io/kade-engine/](https://KadeDev.github.io/Kade-Engine/))
If you're looking for documentation, changelogs, or guides, you can find those on the Kade Engine website.
# Previews ([skip](#features))
![Tutorial (Hard) on Downscroll](https://user-images.githubusercontent.com/15311104/113989685-fa5aea80-9850-11eb-9180-f5819a774c79.gif) ![Milf (Hard) on Downscroll](https://user-images.githubusercontent.com/15311104/113990845-2c208100-9852-11eb-8e6d-f1c9e8439871.gif)
![Roses (Hard) on Upscroll](https://user-images.githubusercontent.com/15311104/113993573-e31dfc00-9854-11eb-82ae-1f29dc8a0b04.png)
![Milf (Hard) on Downscroll](https://user-images.githubusercontent.com/15311104/113991654-f4660900-9852-11eb-8c3d-f3927571f19b.png)
![He malding](https://user-images.githubusercontent.com/15311104/113993693-02b52480-9855-11eb-9975-eb8a7a1be8d1.png)
![Free Play selection screen](https://i.imgur.com/LR0eWIC.png)
![Options Menu](https://i.imgur.com/LBXW9C1.png)
# Features
- **New Input System**
- An improved input system, similar to Quaver or Etterna, with less delays, less dropped inputs and other improvements.
- **More information during gameplay**
- While you're playing, we show you information about how you're doing, such as your accuracy, combo break count, notes per second, and your grade/rating.
- **Customizable keybinds**
- Instead of being forced to use WASD and the arrow keys, you can customize the keybinds to any keys you want!
- **Replays** (in beta)
- Have you ever gotten a crazy score but didn't record? The replay system solves that: it automatically saves a "replay" of your gameplay every time you complete a song, which you can play back inside of the game.
- Replays just store information about what you're doing, they don't actually record the screen -- so they take up way less space on your disk than videos.
- **Audio offset**
- If your headphones are delayed, you can set an offset in the options menu to line the game up with the delay and play with synced audio like intended.
# Credits
### Friday Night Funkin'
- [ninjamuffin99](https://twitter.com/ninja_muffin99) - Programming
- [PhantomArcade3K](https://twitter.com/phantomarcade3k) and [Evilsk8r](https://twitter.com/evilsk8r) - Art
- [Kawai Sprite](https://twitter.com/kawaisprite) - Music
This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.
### Kade Engine
- [KadeDeveloper](https://twitter.com/KadeDeveloper) - Maintainer and lead programmer
- [The contributors](https://github.com/KadeDev/Kade-Engine/graphs/contributors)

Binary file not shown.

Before

Width:  |  Height:  |  Size: 102 KiB

After

Width:  |  Height:  |  Size: 254 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 MiB

View File

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<TextureAtlas imagePath="KadeEngineLogoBumpin.png">
<!-- Created with Adobe Animate version 20.0.0.17400 -->
<!-- http://www.adobe.com/products/animate.html -->
<SubTexture name="logo bumpin0000" x="0" y="0" width="894" height="670" frameX="-22" frameY="-16" frameWidth="939" frameHeight="703"/>
<SubTexture name="logo bumpin0001" x="904" y="0" width="939" height="703"/>
<SubTexture name="logo bumpin0002" x="904" y="0" width="939" height="703"/>
<SubTexture name="logo bumpin0003" x="0" y="713" width="911" height="683" frameX="-14" frameY="-10" frameWidth="939" frameHeight="703"/>
<SubTexture name="logo bumpin0004" x="0" y="713" width="911" height="683" frameX="-14" frameY="-10" frameWidth="939" frameHeight="703"/>
<SubTexture name="logo bumpin0005" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
<SubTexture name="logo bumpin0006" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
<SubTexture name="logo bumpin0007" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
<SubTexture name="logo bumpin0008" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
<SubTexture name="logo bumpin0009" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
<SubTexture name="logo bumpin0010" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
<SubTexture name="logo bumpin0011" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
<SubTexture name="logo bumpin0012" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
<SubTexture name="logo bumpin0013" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
<SubTexture name="logo bumpin0014" x="921" y="713" width="905" height="679" frameX="-17" frameY="-12" frameWidth="939" frameHeight="703"/>
</TextureAtlas>

Binary file not shown.

After

Width:  |  Height:  |  Size: 115 KiB

View File

@ -163,14 +163,25 @@ class TitleState extends MusicBeatState
// bg.updateHitbox();
add(bg);
logoBl = new FlxSprite(-150, -100);
logoBl.frames = Paths.getSparrowAtlas('logoBumpin');
logoBl.antialiasing = true;
logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
logoBl.animation.play('bump');
logoBl.updateHitbox();
// logoBl.screenCenter();
// logoBl.color = FlxColor.BLACK;
if(Main.watermarks) {
logoBl = new FlxSprite(-150, -100);
logoBl.frames = Paths.getSparrowAtlas('KadeEngineLogoBumpin');
logoBl.antialiasing = true;
logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
logoBl.animation.play('bump');
logoBl.updateHitbox();
// logoBl.screenCenter();
// logoBl.color = FlxColor.BLACK;
} else {
logoBl = new FlxSprite(-150, -100);
logoBl.frames = Paths.getSparrowAtlas('logoBumpin');
logoBl.antialiasing = true;
logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
logoBl.animation.play('bump');
logoBl.updateHitbox();
// logoBl.screenCenter();
// logoBl.color = FlxColor.BLACK;
}
gfDance = new FlxSprite(FlxG.width * 0.4, FlxG.height * 0.07);
gfDance.frames = Paths.getSparrowAtlas('gfDanceTitle');