Merge pull request #1550 from KadeDev/master

Master
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Kade M 2021-08-02 18:09:51 -07:00 committed by GitHub
commit e7e9f3647c
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44 changed files with 503 additions and 128 deletions

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@ -7,6 +7,8 @@
<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />
<haxedef name="LINC_LUA_RELATIVE_DYNAMIC_LIB"/>
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<!-- <app preloader="Preloader" resizable="true" /> -->

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@ -13,10 +13,10 @@
<SubTexture name="Week 4 press0001" x="365" y="275" width="355" height="89"/>
<SubTexture name="Week 60000" x="0" y="374" width="359" height="92"/>
<SubTexture name="Week 60001" x="369" y="374" width="359" height="92"/>
<SubTexture name="arrow left0000" x="738" y="374" width="48" height="85"/>
<SubTexture name="arrow push left0000" x="796" y="374" width="42" height="75"/>
<SubTexture name="arrow push right0000" x="848" y="374" width="41" height="74"/>
<SubTexture name="arrow right0000" x="899" y="374" width="47" height="85"/>
<SubTexture name="arrow push left0000" x="738" y="374" width="48" height="85"/>
<SubTexture name="arrow left0000" x="796" y="374" width="42" height="75"/>
<SubTexture name="arrow right0000" x="848" y="374" width="41" height="74"/>
<SubTexture name="arrow push right0000" x="899" y="374" width="47" height="85"/>
<SubTexture name="lock0000" x="956" y="374" width="67" height="93"/>
<SubTexture name="tutorial selected0000" x="0" y="477" width="443" height="82"/>
<SubTexture name="tutorial selected0001" x="453" y="477" width="443" height="82"/>

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@ -0,0 +1,20 @@
# Latest (master) changelog/Changelog for 1.0.0
Changes marked with 💖 will be listed in the short version of the changelog in `version.downloadMe`.
### Additions
- The ability to hide the grid in the editor (for faster load times)
- 💖 Wiggle Shader for Lua Modcharts
### Changes
- Sort replays by the newest one
- Cleaned up code
- SM Files can now have modcharts
- 💖 Optimized the editor
- 💖 Fixed HTML5 Delta Timings
### Bugfixes
- 💖 Steps actually exist now
- Fixed Decimal BPM Changes
- Fixes some hard locks
- It's a lot harder to crash in freeplay now

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@ -1,6 +1,9 @@
# Changelogs
- [Latest](latest) (Contains changes that are not in a release yet)
- [1.6.1](changelog-1.6.1)
- [1.6](changelog-1.6)
- [1.5.4](changelog-1.5.4)
- [1.5.3](changelog-1.5.3)
- [1.5.2](changelog-1.5.2)
- [1.5.1](changelog-1.5.1)

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@ -348,7 +348,7 @@ class Character extends FlxSprite
antialiasing = false;
case 'spirit':
frames = Paths.getPackerAtlas('spirit','shared',true);
frames = Paths.getPackerAtlas('spirit','shared',false);
animation.addByPrefix('idle', "idle spirit_", 24, false);
animation.addByPrefix('singUP', "up_", 24, false);
animation.addByPrefix('singRIGHT', "right_", 24, false);
@ -408,9 +408,9 @@ class Character extends FlxSprite
}
}
public function loadOffsetFile(character:String)
public function loadOffsetFile(character:String, library:String = 'shared')
{
var offset:Array<String> = CoolUtil.coolTextFile(Paths.txt('images/characters/' + character + "Offsets", 'shared'));
var offset:Array<String> = CoolUtil.coolTextFile(Paths.txt('images/characters/' + character + "Offsets", library));
for (i in 0...offset.length)
{

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@ -243,6 +243,8 @@ class ChartingState extends MusicBeatState
var data = TimingStruct.AllTimings[currentIndex - 1];
data.endBeat = beat;
data.length = (data.endBeat - data.startBeat) / (data.bpm / 60);
var step = ((60 / data.bpm) * 1000) / 4;
TimingStruct.AllTimings[currentIndex].startStep = Math.floor(((data.endBeat / (data.bpm / 60)) * 1000) / step);
TimingStruct.AllTimings[currentIndex].startTime = data.startTime + data.length;
}
@ -418,6 +420,8 @@ class ChartingState extends MusicBeatState
var data = TimingStruct.AllTimings[currentIndex - 1];
data.endBeat = beat;
data.length = (data.endBeat - data.startBeat) / (data.bpm / 60);
var step = ((60 / data.bpm) * 1000) / 4;
TimingStruct.AllTimings[currentIndex].startStep = Math.floor(((data.endBeat / (data.bpm / 60)) * 1000) / step);
TimingStruct.AllTimings[currentIndex].startTime = data.startTime + data.length;
}
@ -611,6 +615,8 @@ class ChartingState extends MusicBeatState
var data = TimingStruct.AllTimings[currentIndex - 1];
data.endBeat = beat;
data.length = (data.endBeat - data.startBeat) / (data.bpm / 60);
var step = ((60 / data.bpm) * 1000) / 4;
TimingStruct.AllTimings[currentIndex].startStep = Math.floor(((data.endBeat / (data.bpm / 60)) * 1000) / step);
TimingStruct.AllTimings[currentIndex].startTime = data.startTime + data.length;
}
@ -639,7 +645,7 @@ class ChartingState extends MusicBeatState
var eventPos = new FlxUIInputText(150,100,80,"");
var eventAdd = new FlxButton(95,155,"Add Event", function() {
var pog:Song.Event = new Song.Event("New Event " + HelperFunctions.truncateFloat(curDecimalBeat, 3),HelperFunctions.truncateFloat(curDecimalBeat, 3),_song.bpm + "","BPM Change");
var pog:Song.Event = new Song.Event("New Event " + HelperFunctions.truncateFloat(curDecimalBeat, 3),HelperFunctions.truncateFloat(curDecimalBeat, 3),_song.bpm,"BPM Change");
trace("adding " + pog.name);
@ -654,13 +660,13 @@ class ChartingState extends MusicBeatState
eventName.text = pog.name;
eventType.selectedLabel = pog.type;
eventValue.text = pog.value;
eventValue.text = pog.value + "";
eventPos.text = pog.position + "";
currentSelectedEventName = pog.name;
currentEventPosition = pog.position;
savedType = pog.type;
savedValue = pog.value;
savedValue = pog.value + "";
var listofnames = [];
@ -696,6 +702,8 @@ class ChartingState extends MusicBeatState
var data = TimingStruct.AllTimings[currentIndex - 1];
data.endBeat = beat;
data.length = (data.endBeat - data.startBeat) / (data.bpm / 60);
var step = ((60 / data.bpm) * 1000) / 4;
TimingStruct.AllTimings[currentIndex].startStep = Math.floor(((data.endBeat / (data.bpm / 60)) * 1000) / step);
TimingStruct.AllTimings[currentIndex].startTime = data.startTime + data.length;
}
@ -738,13 +746,13 @@ class ChartingState extends MusicBeatState
eventName.text = firstEvent.name;
eventType.selectedLabel = firstEvent.type;
eventValue.text = firstEvent.value;
eventValue.text = firstEvent.value + "";
eventPos.text = firstEvent.position + "";
currentSelectedEventName = firstEvent.name;
currentEventPosition = firstEvent.position;
savedType = firstEvent.type;
savedValue = firstEvent.value;
savedValue = firstEvent.value + '';
var listofnames = [];
@ -780,6 +788,8 @@ class ChartingState extends MusicBeatState
var data = TimingStruct.AllTimings[currentIndex - 1];
data.endBeat = beat;
data.length = (data.endBeat - data.startBeat) / (data.bpm / 60);
var step = ((60 / data.bpm) * 1000) / 4;
TimingStruct.AllTimings[currentIndex].startStep = Math.floor(((data.endBeat / (data.bpm / 60)) * 1000) / step);
TimingStruct.AllTimings[currentIndex].startTime = data.startTime + data.length;
}
@ -839,7 +849,7 @@ class ChartingState extends MusicBeatState
trace("bruh");
eventType.selectedLabel = firstEventObject.type;
trace("bruh");
eventValue.text = firstEventObject.value;
eventValue.text = firstEventObject.value + "";
trace("bruh");
currentSelectedEventName = firstEventObject.name;
trace("bruh");
@ -859,7 +869,7 @@ class ChartingState extends MusicBeatState
trace('selecting ' + name + ' found: ' + event);
eventName.text = event.name;
eventValue.text = event.value;
eventValue.text = event.value + "";
eventPos.text = event.position + "";
eventType.selectedLabel = event.type;
currentSelectedEventName = event.name;
@ -1162,14 +1172,6 @@ class ChartingState extends MusicBeatState
});
var clearSectionButton:FlxButton = new FlxButton(10, 150, "Clear Section", clearSection);
var startSection:FlxButton = new FlxButton(10, 85, "Play Here", function() {
PlayState.SONG = _song;
FlxG.sound.music.stop();
if (!PlayState.isSM)
vocals.stop();
PlayState.startTime = lastUpdatedSection.startTime;
LoadingState.loadAndSwitchState(new PlayState());
});
var swapSection:FlxButton = new FlxButton(10, 170, "Swap Section", function()
{
@ -1242,7 +1244,6 @@ class ChartingState extends MusicBeatState
tab_group_section.add(copyButton);
tab_group_section.add(clearSectionButton);
tab_group_section.add(swapSection);
tab_group_section.add(startSection);
UI_box.addGroup(tab_group_section);
}
@ -1491,6 +1492,36 @@ class ChartingState extends MusicBeatState
{
updateHeads();
for(i in sectionRenderes)
{
var diff = i.y - strumLine.y;
if (diff < 4000 && diff >= -4000)
{
i.active = true;
i.visible = true;
}
else
{
i.active = false;
i.visible = false;
}
}
for(i in curRenderedNotes)
{
var diff = i.y - strumLine.y;
if (diff < 4000 && diff >= -4000)
{
i.active = true;
i.visible = true;
}
else
{
i.active = false;
i.visible = false;
}
}
var doInput = true;
for (i in Typeables)
@ -1599,6 +1630,8 @@ class ChartingState extends MusicBeatState
var data = TimingStruct.AllTimings[currentIndex - 1];
data.endBeat = beat;
data.length = (data.endBeat - data.startBeat) / (data.bpm / 60);
var step = ((60 / data.bpm) * 1000) / 4;
TimingStruct.AllTimings[currentIndex].startStep = Math.floor(((data.endBeat / (data.bpm / 60)) * 1000) / step);
TimingStruct.AllTimings[currentIndex].startTime = data.startTime + data.length;
}
@ -1692,6 +1725,8 @@ class ChartingState extends MusicBeatState
+ currentBPM
+ "\nCurBeat: "
+ HelperFunctions.truncateFloat(curDecimalBeat,3)
+ "\nCurStep: "
+ curStep
+ "\nZoom: "
+ zoomFactor;

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@ -23,7 +23,6 @@ class DiffCalc
public static function CalculateDiff(song:SwagSong, ?accuracy:Float = .93)
{
trace('calcuilafjwaf');
// cleaned notes
var cleanedNotes:Array<SmallNote> = [];
@ -38,14 +37,16 @@ class DiffCalc
{
for (ii in i.sectionNotes) // notes
{
if (ii[1] > 3 && !i.mustHitSection)
var gottaHitNote:Bool = i.mustHitSection;
if (ii[1] >= 3 && gottaHitNote)
cleanedNotes.push(new SmallNote(ii[0],Math.floor(Math.abs(ii[1]))));
else if (ii[1] < 4 && i.mustHitSection)
if (ii[1] <= 4 && !gottaHitNote)
cleanedNotes.push(new SmallNote(ii[0],Math.floor(Math.abs(ii[1]))));
}
}
trace(cleanedNotes.length + " - playable notes");
trace('calcuilafjwaf ' + cleanedNotes.length);
var handOne:Array<SmallNote> = [];
var handTwo:Array<SmallNote> = [];
@ -369,4 +370,4 @@ class DiffCalc
diffVector[i] = (fuck + floatZero) / 2;
}
}
}
}

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@ -1,4 +1,5 @@
package;
import lime.app.Application;
import openfl.utils.Future;
import openfl.media.Sound;
import flixel.system.FlxSound;
@ -77,7 +78,6 @@ class FreeplayState extends MusicBeatState
{
var data:Array<String> = initSonglist[i].split(':');
var meta = new SongMetadata(data[0], Std.parseInt(data[2]), data[1]);
songs.push(meta);
var format = StringTools.replace(meta.songName, " ", "-");
switch (format) {
case 'Dad-Battle': format = 'Dadbattle';
@ -85,11 +85,40 @@ class FreeplayState extends MusicBeatState
}
var diffs = [];
FreeplayState.loadDiff(0,format,meta.songName,diffs);
FreeplayState.loadDiff(1,format,meta.songName,diffs);
FreeplayState.loadDiff(2,format,meta.songName,diffs);
var diffsThatExist = [];
#if sys
if (FileSystem.exists('assets/data/${format}/${format}-hard.json'))
diffsThatExist.push("Hard");
if (FileSystem.exists('assets/data/${format}/${format}-easy.json'))
diffsThatExist.push("Easy");
if (FileSystem.exists('assets/data/${format}/${format}.json'))
diffsThatExist.push("Normal");
if (diffsThatExist.length == 0)
{
Application.current.window.alert("No difficulties found for chart, skipping.",meta.songName + " Chart");
continue;
}
#else
diffsThatExist = ["Easy","Normal","Hard"];
#end
if (diffsThatExist.contains("Easy"))
FreeplayState.loadDiff(0,format,meta.songName,diffs);
if (diffsThatExist.contains("Normal"))
FreeplayState.loadDiff(1,format,meta.songName,diffs);
if (diffsThatExist.contains("Hard"))
FreeplayState.loadDiff(2,format,meta.songName,diffs);
meta.diffs = diffsThatExist;
if (diffsThatExist.length != 3)
trace("I ONLY FOUND " + diffsThatExist);
FreeplayState.songData.set(meta.songName,diffs);
trace('loaded diffs for ' + meta.songName);
songs.push(meta);
}
@ -376,6 +405,9 @@ class FreeplayState extends MusicBeatState
function changeDiff(change:Int = 0)
{
if (!songs[curSelected].diffs.contains(CoolUtil.difficultyFromInt(curDifficulty + change)))
return;
curDifficulty += change;
if (curDifficulty < 0)
@ -417,6 +449,19 @@ class FreeplayState extends MusicBeatState
if (curSelected >= songs.length)
curSelected = 0;
if (songs[curSelected].diffs.length != 3)
{
switch(songs[curSelected].diffs[0])
{
case "Easy":
curDifficulty = 0;
case "Normal":
curDifficulty = 1;
case "Hard":
curDifficulty = 2;
}
}
// selector.y = (70 * curSelected) + 30;
// adjusting the highscore song name to be compatible (changeSelection)
@ -501,6 +546,8 @@ class SongMetadata
#end
public var songCharacter:String = "";
public var diffs = [];
#if sys
public function new(song:String, week:Int, songCharacter:String, ?sm:SMFile = null, ?path:String = "")
{

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@ -3,59 +3,58 @@ package;
import flixel.FlxG;
import flixel.FlxSprite;
using StringTools;
class HealthIcon extends FlxSprite
{
public var char:String = 'bf';
public var isPlayer:Bool = false;
public var isOldIcon:Bool = false;
/**
* Used for FreeplayState! If you use it elsewhere, prob gonna annoying
*/
public var sprTracker:FlxSprite;
public function new(char:String = 'bf', isPlayer:Bool = false)
public function new(?char:String = "bf", ?isPlayer:Bool = false)
{
super();
if(FlxG.save.data.antialiasing)
this.char = char;
this.isPlayer = isPlayer;
isPlayer = isOldIcon = false;
if (FlxG.save.data.antialiasing)
{
switch(char)
{
antialiasing = true;
case 'bf-pixel' | 'senpai' | 'senpai-angry' | 'spirit' | 'gf-pixel':
antialiasing = false;
default:
antialiasing = true;
}
if (char == 'sm')
{
loadGraphic(Paths.image("stepmania-icon"));
return;
}
loadGraphic(Paths.image('iconGrid'), true, 150, 150);
animation.add('bf', [0, 1], 0, false, isPlayer);
animation.add('bf-car', [0, 1], 0, false, isPlayer);
animation.add('bf-christmas', [0, 1], 0, false, isPlayer);
animation.add('bf-pixel', [21, 21], 0, false, isPlayer);
animation.add('spooky', [2, 3], 0, false, isPlayer);
animation.add('pico', [4, 5], 0, false, isPlayer);
animation.add('mom', [6, 7], 0, false, isPlayer);
animation.add('mom-car', [6, 7], 0, false, isPlayer);
animation.add('tankman', [8, 9], 0, false, isPlayer);
animation.add('face', [10, 11], 0, false, isPlayer);
animation.add('dad', [12, 13], 0, false, isPlayer);
animation.add('senpai', [22, 22], 0, false, isPlayer);
animation.add('senpai-angry', [22, 22], 0, false, isPlayer);
animation.add('spirit', [23, 23], 0, false, isPlayer);
animation.add('bf-old', [14, 15], 0, false, isPlayer);
animation.add('gf', [16], 0, false, isPlayer);
animation.add('gf-christmas', [16], 0, false, isPlayer);
animation.add('gf-pixel', [16], 0, false, isPlayer);
animation.add('parents-christmas', [17, 18], 0, false, isPlayer);
animation.add('monster', [19, 20], 0, false, isPlayer);
animation.add('monster-christmas', [19, 20], 0, false, isPlayer);
animation.play(char);
switch(char)
{
case 'bf-pixel' | 'senpai' | 'senpai-angry' | 'spirit' | 'gf-pixel':
antialiasing = false;
}
changeIcon(char);
scrollFactor.set();
}
public function swapOldIcon()
{
(isOldIcon = !isOldIcon) ? changeIcon("bf-old") : changeIcon(char);
}
public function changeIcon(char:String)
{
if (char != 'bf-pixel' && char != 'bf-old')
char = char.split("-")[0];
loadGraphic(Paths.image('icons/icon-' + char), true, 150, 150);
animation.add(char, [0, 1], 0, false, isPlayer);
animation.play(char);
}
override function update(elapsed:Float)
{
super.update(elapsed);

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@ -109,6 +109,9 @@ class KadeEngineData
if (FlxG.save.data.cacheImages == null)
FlxG.save.data.cacheImages = false;
if (FlxG.save.data.editor == null)
FlxG.save.data.editor = true;
var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
KeyBinds.gamepad = gamepad != null;

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@ -44,7 +44,7 @@ class LoadReplayState extends MusicBeatState
#end
trace(controlsStrings);
controlsStrings.sort(Reflect.compare);
controlsStrings.sort(sortByDate);
addWeek(['Bopeebo', 'Fresh', 'Dadbattle'], 1, ['dad']);
addWeek(['Spookeez', 'South', 'Monster'], 2, ['spooky']);
@ -106,6 +106,13 @@ class LoadReplayState extends MusicBeatState
super.create();
}
function sortByDate(a:String, b:String) {
var aTime = Std.parseFloat(a.split("time")[1])/1000;
var bTime = Std.parseFloat(b.split("time")[1])/1000;
return Std.int(bTime - aTime); // Newest first
}
public function getWeekNumbFromSong(songName:String):Int
{
var week:Int = 0;

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@ -78,6 +78,10 @@ class Main extends Sprite
gameHeight = Math.ceil(stageHeight / zoom);
}
#if !cpp
framerate = 60;
#end
#if cpp
initialState = Caching;
game = new FlxGame(gameWidth, gameHeight, initialState, zoom, framerate, framerate, skipSplash, startFullscreen);

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@ -40,7 +40,7 @@ class MainMenuState extends MusicBeatState
public static var nightly:String = "";
public static var kadeEngineVer:String = "1.6" + nightly;
public static var kadeEngineVer:String = "1.6.1" + nightly;
public static var gameVer:String = "0.2.7.1";
var magenta:FlxSprite;

74
source/ModchartShader.hx Normal file
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@ -0,0 +1,74 @@
import flixel.system.FlxAssets.FlxShader;
class ModchartShader extends FlxShader
{
public var vertexHeader = "attribute float openfl_Alpha;
attribute vec4 openfl_ColorMultiplier;
attribute vec4 openfl_ColorOffset;
attribute vec4 openfl_Position;
attribute vec2 openfl_TextureCoord;
varying float openfl_Alphav;
varying vec4 openfl_ColorMultiplierv;
varying vec4 openfl_ColorOffsetv;
varying vec2 openfl_TextureCoordv;
uniform mat4 openfl_Matrix;
uniform bool openfl_HasColorTransform;
uniform vec2 openfl_TextureSize;";
public var vertexBody = "openfl_Alphav = openfl_Alpha;
openfl_TextureCoordv = openfl_TextureCoord;
if (openfl_HasColorTransform) {
openfl_ColorMultiplierv = openfl_ColorMultiplier;
openfl_ColorOffsetv = openfl_ColorOffset / 255.0;
}
gl_Position = openfl_Matrix * openfl_Position;";
public var vertexSource = "#pragma header
void main(void) {
#pragma body
}";
public var fragmentHeader = "varying float openfl_Alphav;
varying vec4 openfl_ColorMultiplierv;
varying vec4 openfl_ColorOffsetv;
varying vec2 openfl_TextureCoordv;
uniform bool openfl_HasColorTransform;
uniform sampler2D openfl_Texture;
uniform vec2 openfl_TextureSize;";
public var fragmentBody = "vec4 color = texture2D (openfl_Texture, openfl_TextureCoordv);
if (color.a == 0.0) {
gl_FragColor = vec4 (0.0, 0.0, 0.0, 0.0);
} else if (openfl_HasColorTransform) {
color = vec4 (color.rgb / color.a, color.a);
mat4 colorMultiplier = mat4 (0);
colorMultiplier[0][0] = openfl_ColorMultiplierv.x;
colorMultiplier[1][1] = openfl_ColorMultiplierv.y;
colorMultiplier[2][2] = openfl_ColorMultiplierv.z;
colorMultiplier[3][3] = 1.0; // openfl_ColorMultiplierv.w;
color = clamp (openfl_ColorOffsetv + (color * colorMultiplier), 0.0, 1.0);
if (color.a > 0.0) {
gl_FragColor = vec4 (color.rgb * color.a * openfl_Alphav, color.a * openfl_Alphav);
} else {
gl_FragColor = vec4 (0.0, 0.0, 0.0, 0.0);
}
} else {
gl_FragColor = color * openfl_Alphav;
}";
public function new(frag:String,?vert:String = "")
{
if (vert != "")
glVertexSource = vert;
glFragmentSource = frag;
if (glVertexSource != null)
{
glVertexSource = StringTools.replace(glVertexSource, "#pragma header", vertexHeader);
glVertexSource = StringTools.replace(glVertexSource, "#pragma body", vertexBody);
}
if (glVertexSource != null)
{
glFragmentSource = StringTools.replace(glFragmentSource, "#pragma header", fragmentHeader);
glFragmentSource = StringTools.replace(glFragmentSource, "#pragma body", fragmentBody);
}
super();
}
}

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@ -241,7 +241,7 @@ class ModchartState
PlayState.instance.removeObject(PlayState.dad);
PlayState.dad = new Character(olddadx, olddady, id);
PlayState.instance.addObject(PlayState.dad);
PlayState.instance.iconP2.animation.play(id);
PlayState.instance.iconP2.changeIcon(id);
}
function changeBoyfriendCharacter(id:String)
@ -250,7 +250,7 @@ class ModchartState
PlayState.instance.removeObject(PlayState.boyfriend);
PlayState.boyfriend = new Boyfriend(oldboyfriendx, oldboyfriendy, id);
PlayState.instance.addObject(PlayState.boyfriend);
PlayState.instance.iconP1.animation.play(id);
PlayState.instance.iconP1.changeIcon(id);
}
function makeAnimatedLuaSprite(spritePath:String,names:Array<String>,prefixes:Array<String>,startAnim:String, id:String)
@ -297,7 +297,12 @@ class ModchartState
case 'philly-nice': songLowercase = 'philly';
}
var data:BitmapData = BitmapData.fromFile(Sys.getCwd() + "assets/data/" + songLowercase + '/' + spritePath + ".png");
var path = Sys.getCwd() + "assets/data/" + songLowercase + '/';
if (PlayState.isSM)
path = PlayState.pathToSm + "/";
var data:BitmapData = BitmapData.fromFile(path + spritePath + ".png");
var sprite:FlxSprite = new FlxSprite(0,0);
var imgWidth:Float = FlxG.width / data.width;
@ -347,6 +352,8 @@ class ModchartState
lua = null;
}
public var luaWiggles:Map<String,WiggleEffect> = new Map<String,WiggleEffect>();
// LUA SHIT
function new()
@ -367,7 +374,11 @@ class ModchartState
case 'philly-nice': songLowercase = 'philly';
}
var result = LuaL.dofile(lua, Paths.lua(songLowercase + "/modchart")); // execute le file
var path = Paths.lua(songLowercase + "/modchart");
if (PlayState.isSM)
path = PlayState.pathToSm + "/modchart.lua";
var result = LuaL.dofile(lua, path); // execute le file
if (result != 0)
{
@ -427,6 +438,41 @@ class ModchartState
Lua_helper.add_callback(lua,"getProperty", getPropertyByName);
Lua_helper.add_callback(lua,"setNoteWiggle", function(wiggleId) {
PlayState.instance.camNotes.setFilters([new ShaderFilter(luaWiggles.get(wiggleId).shader)]);
});
Lua_helper.add_callback(lua,"setSustainWiggle", function(wiggleId) {
PlayState.instance.camSustains.setFilters([new ShaderFilter(luaWiggles.get(wiggleId).shader)]);
});
Lua_helper.add_callback(lua,"createWiggle", function(freq:Float,amplitude:Float,speed:Float) {
var wiggle = new WiggleEffect();
wiggle.waveAmplitude = amplitude;
wiggle.waveSpeed = speed;
wiggle.waveFrequency = freq;
var id = Lambda.count(luaWiggles) + 1 + "";
luaWiggles.set(id,wiggle);
return id;
});
Lua_helper.add_callback(lua,"setWiggleTime", function(wiggleId:String,time:Float) {
var wiggle = luaWiggles.get(wiggleId);
wiggle.shader.uTime.value = [time];
});
Lua_helper.add_callback(lua,"setWiggleAmplitude", function(wiggleId:String,amp:Float) {
var wiggle = luaWiggles.get(wiggleId);
wiggle.waveAmplitude = amp;
});
// Lua_helper.add_callback(lua,"makeAnimatedSprite", makeAnimatedLuaSprite);
// this one is still in development

View File

@ -49,7 +49,7 @@ class MusicBeatState extends FlxUIState
override function update(elapsed:Float)
{
//everyStep();
var nextStep:Int = updateCurStep();
/*var nextStep:Int = updateCurStep();
if (nextStep >= 0)
{
@ -69,7 +69,7 @@ class MusicBeatState extends FlxUIState
updateBeat();
stepHit();
}
}
}*/
if (Conductor.songPosition < 0)
curDecimalBeat = 0;
@ -83,17 +83,62 @@ class MusicBeatState extends FlxUIState
Conductor.crochet = ((60 / data.bpm) * 1000);
var percent = (Conductor.songPosition - (data.startTime * 1000)) / (data.length * 1000);
var step = ((60 / data.bpm) * 1000) / 4;
var startInMS = (data.startTime * 1000);
var percent = (Conductor.songPosition - startInMS) / (data.length * 1000);
curDecimalBeat = data.startBeat + (((Conductor.songPosition/1000) - data.startTime) * (data.bpm / 60));
var ste:Int = Math.floor(data.startStep + ((Conductor.songPosition - startInMS) / step));
if (ste >= 0)
{
if (ste > curStep)
{
for (i in curStep...ste)
{
curStep++;
updateBeat();
stepHit();
}
}
else if (ste < curStep)
{
//Song reset?
curStep = ste;
updateBeat();
stepHit();
}
}
}
else
{
curDecimalBeat = (Conductor.songPosition / 1000) * (Conductor.bpm/60);
var nextStep:Int = Math.floor(Conductor.songPosition / Conductor.stepCrochet);
if (nextStep >= 0)
{
if (nextStep > curStep)
{
for (i in curStep...nextStep)
{
curStep++;
updateBeat();
stepHit();
}
}
else if (nextStep < curStep)
{
//Song reset?
curStep = nextStep;
updateBeat();
stepHit();
}
}
Conductor.crochet = ((60 / Conductor.bpm) * 1000);
}
}
if (FlxG.save.data.fpsRain && skippedFrames >= 6)
{
if (currentColor >= array.length)

View File

@ -142,6 +142,29 @@ class GraphicLoading extends Option
}
class EditorRes extends Option
{
public function new(desc:String)
{
super();
description = desc;
}
public override function press():Bool
{
FlxG.save.data.editor = !FlxG.save.data.editor;
display = updateDisplay();
return true;
}
private override function updateDisplay():String
{
return FlxG.save.data.editor ? "Show Editor Grid" : "Do not Show Editor Grid";
}
}
class DownscrollOption extends Option
{
public function new(desc:String)
@ -801,6 +824,7 @@ class LockWeeksOption extends Option
}
FlxG.save.data.weekUnlocked = 1;
StoryMenuState.weekUnlocked = [true, true];
confirm = false;
trace('Weeks Locked');
display = updateDisplay();
return true;
@ -871,6 +895,8 @@ class ResetSettings extends Option
FlxG.save.data.weekUnlocked = null;
FlxG.save.data.newInput = null;
FlxG.save.data.downscroll = null;
FlxG.save.data.antialiasing = null;
FlxG.save.data.missSounds = null;
FlxG.save.data.dfjk = null;
FlxG.save.data.accuracyDisplay = null;
FlxG.save.data.offset = null;
@ -886,6 +912,7 @@ class ResetSettings extends Option
FlxG.save.data.watermark = null;
FlxG.save.data.ghost = null;
FlxG.save.data.distractions = null;
FlxG.save.data.stepMania = null;
FlxG.save.data.flashing = null;
FlxG.save.data.resetButton = null;
FlxG.save.data.botplay = null;
@ -893,7 +920,12 @@ class ResetSettings extends Option
FlxG.save.data.strumline = null;
FlxG.save.data.customStrumLine = null;
FlxG.save.data.camzoom = null;
FlxG.save.data.stepMania = null;
FlxG.save.data.scoreScreen = null;
FlxG.save.data.inputShow = null;
FlxG.save.data.optimize = null;
FlxG.save.data.cacheImages = null;
FlxG.save.data.editor = null;
KadeEngineData.initSave();
confirm = false;
trace('All settings have been reset');

View File

@ -40,6 +40,7 @@ class OptionsMenu extends MusicBeatState
new CustomizeGameplay("Drag and drop gameplay modules to your prefered positions!")
]),
new OptionCategory("Appearance", [
new EditorRes("Not showing the editor grid will greatly increase editor performance"),
new DistractionsAndEffectsOption("Toggle stage distractions that can hinder your gameplay."),
new CamZoomOption("Toggle the camera zoom in-game."),
new StepManiaOption("Sets the colors of the arrows depending on quantization instead of direction."),
@ -124,6 +125,8 @@ class OptionsMenu extends MusicBeatState
FlxTween.tween(versionShit,{y: FlxG.height - 18},2,{ease: FlxEase.elasticInOut});
FlxTween.tween(blackBorder,{y: FlxG.height - 18},2, {ease: FlxEase.elasticInOut});
changeSelection();
super.create();
}

View File

@ -164,7 +164,7 @@ class Paths
if (isCharacter)
if (usecahce)
#if cpp
return FlxAtlasFrames.fromSpriteSheetPacker(imageCached(key), file('images/$key.txt', library));
return FlxAtlasFrames.fromSpriteSheetPacker(imageCached(key), file('images/characters/$key.txt', library));
#else
return null;
#end

View File

@ -205,7 +205,7 @@ class PauseSubState extends MusicBeatSubstate
}
#end
if (controls.ACCEPT)
if (controls.ACCEPT && !FlxG.keys.pressed.ALT)
{
var daSelected:String = menuItems[curSelected];

View File

@ -1,5 +1,6 @@
package;
import Song.Event;
import openfl.media.Sound;
#if sys
@ -178,6 +179,8 @@ class PlayState extends MusicBeatState
public var iconP1:HealthIcon; // making these public again because i may be stupid
public var iconP2:HealthIcon; // what could go wrong?
public var camHUD:FlxCamera;
public var camSustains:FlxCamera;
public var camNotes:FlxCamera;
private var camGame:FlxCamera;
public var cannotDie = false;
@ -323,6 +326,8 @@ class PlayState extends MusicBeatState
#if windows
executeModchart = FileSystem.exists(Paths.lua(songLowercase + "/modchart"));
if (isSM)
executeModchart = FileSystem.exists(pathToSm + "/modchart.lua");
if (executeModchart)
PlayStateChangeables.Optimize = false;
#end
@ -382,9 +387,15 @@ class PlayState extends MusicBeatState
camGame = new FlxCamera();
camHUD = new FlxCamera();
camHUD.bgColor.alpha = 0;
camSustains = new FlxCamera();
camSustains.bgColor.alpha = 0;
camNotes = new FlxCamera();
camNotes.bgColor.alpha = 0;
FlxG.cameras.reset(camGame);
FlxG.cameras.add(camHUD);
FlxG.cameras.add(camSustains);
FlxG.cameras.add(camNotes);
FlxCamera.defaultCameras = [camGame];
@ -2324,13 +2335,14 @@ class PlayState extends MusicBeatState
{
luaModchart.setVar('songPos', Conductor.songPosition);
luaModchart.setVar('hudZoom', camHUD.zoom);
luaModchart.setVar('curBeat', HelperFunctions.truncateFloat(curDecimalBeat,3));
luaModchart.setVar('cameraZoom', FlxG.camera.zoom);
luaModchart.executeState('update', [elapsed]);
for (i in luaWiggles)
for (key => value in luaModchart.luaWiggles)
{
trace('wiggle le gaming');
i.update(elapsed);
value.update(elapsed);
}
/*for (i in 0...strumLineNotes.length) {
@ -2394,12 +2406,7 @@ class PlayState extends MusicBeatState
}
if (FlxG.keys.justPressed.NINE)
{
if (iconP1.animation.curAnim.name == 'bf-old')
iconP1.animation.play(SONG.player1);
else
iconP1.animation.play('bf-old');
}
iconP1.swapOldIcon();
switch (curStage)
{
@ -2425,7 +2432,7 @@ class PlayState extends MusicBeatState
scoreTxt.x = (originalX - (lengthInPx / 2)) + 335;
if (controls.PAUSE && startedCountdown && canPause)
if (controls.PAUSE && startedCountdown && canPause && !cannotDie)
{
persistentUpdate = false;
persistentDraw = true;
@ -2909,6 +2916,10 @@ class PlayState extends MusicBeatState
{
var dunceNote:Note = unspawnNotes[0];
notes.add(dunceNote);
if (!dunceNote.isSustainNote)
dunceNote.cameras = [camNotes];
else
dunceNote.cameras = [camSustains];
var index:Int = unspawnNotes.indexOf(dunceNote);
unspawnNotes.splice(index, 1);
@ -3726,25 +3737,22 @@ class PlayState extends MusicBeatState
var holdArray:Array<Bool> = [controls.LEFT, controls.DOWN, controls.UP, controls.RIGHT];
var pressArray:Array<Bool> = [controls.LEFT_P, controls.DOWN_P, controls.UP_P, controls.RIGHT_P];
var releaseArray:Array<Bool> = [controls.LEFT_R, controls.DOWN_R, controls.UP_R, controls.RIGHT_R];
var keynameArray:Array<String> = ['left', 'down', 'up', 'right'];
#if windows
if (luaModchart != null)
{
if (controls.LEFT_P)
{
luaModchart.executeState('keyPressed', ["left"]);
for (i in 0...pressArray.length) {
if (pressArray[i] == true) {
luaModchart.executeState('keyPressed', [keynameArray[i]]);
}
};
if (controls.DOWN_P)
{
luaModchart.executeState('keyPressed', ["down"]);
};
if (controls.UP_P)
{
luaModchart.executeState('keyPressed', ["up"]);
};
if (controls.RIGHT_P)
{
luaModchart.executeState('keyPressed', ["right"]);
for (i in 0...releaseArray.length) {
if (releaseArray[i] == true) {
luaModchart.executeState('keyReleased', [keynameArray[i]]);
}
};
};
#end
@ -3914,9 +3922,9 @@ class PlayState extends MusicBeatState
playerStrums.forEach(function(spr:FlxSprite)
{
if (keys[spr.ID] && spr.animation.curAnim.name != 'confirm')
spr.animation.play('pressed');
spr.animation.play('pressed', false);
if (!keys[spr.ID])
spr.animation.play('static');
spr.animation.play('static', false);
if (spr.animation.curAnim.name == 'confirm' && !curStage.startsWith('school'))
{
@ -3991,7 +3999,7 @@ class PlayState extends MusicBeatState
FlxG.stage.window.onFocusIn.add(focusIn);
var ourSource:String = "assets/videos/daWeirdVid/dontDelete.webm";
WebmPlayer.SKIP_STEP_LIMIT = 90;
//WebmPlayer.SKIP_STEP_LIMIT = 90;
var str1:String = "WEBM SHIT";
webmHandler = new WebmHandler();
webmHandler.source(ourSource);
@ -4447,17 +4455,21 @@ class PlayState extends MusicBeatState
#if windows
if (executeModchart && luaModchart != null)
{
luaModchart.setVar('curBeat', curBeat);
luaModchart.executeState('beatHit', [curBeat]);
}
#end
if (curSong == 'Tutorial' && dad.curCharacter == 'gf')
{
if (curBeat % 2 == 1 && dad.animOffsets.exists('danceLeft'))
dad.playAnim('danceLeft');
if (curBeat % 2 == 0 && dad.animOffsets.exists('danceRight'))
dad.playAnim('danceRight');
if (SONG.notes[Math.floor(curStep / 16)].mustHitSection)
dad.dance();
else
{
if (curBeat == 73 || curBeat % 4 == 0 || curBeat % 4 == 1)
dad.playAnim('danceLeft', true);
else
dad.playAnim('danceRight', true);
}
}
if (SONG.notes[Math.floor(curStep / 16)] != null)
@ -4467,7 +4479,7 @@ class PlayState extends MusicBeatState
// Dad doesnt interupt his own notes
if ((SONG.notes[Math.floor(curStep / 16)].mustHitSection || !dad.animation.curAnim.name.startsWith("sing")) && dad.curCharacter != 'gf')
if (curBeat % idleBeat == 0 || dad.curCharacter == "spooky")
if ((curBeat % idleBeat == 0 || !idleToBeat) || dad.curCharacter == "spooky")
dad.dance(idleToBeat);
}
// FlxG.log.add('change bpm' + SONG.notes[Std.int(curStep / 16)].changeBPM);
@ -4500,7 +4512,7 @@ class PlayState extends MusicBeatState
gf.dance();
}
if (!boyfriend.animation.curAnim.name.startsWith("sing") && curBeat % idleBeat == 0)
if (!boyfriend.animation.curAnim.name.startsWith("sing") && (curBeat % idleBeat == 0 || !idleToBeat))
{
boyfriend.playAnim('idle', idleToBeat);
}

View File

@ -15,13 +15,14 @@ class SectionRender extends FlxSprite
{
super(x,y);
makeGraphic(GRID_SIZE * 8, GRID_SIZE * Height,FlxColor.BLACK);
makeGraphic(GRID_SIZE * 8, GRID_SIZE * Height,0xffe7e6e6);
var h = GRID_SIZE;
if (Math.floor(h) != h)
h = GRID_SIZE;
FlxGridOverlay.overlay(this,GRID_SIZE, Std.int(h), GRID_SIZE * 8,GRID_SIZE * Height);
if (FlxG.save.data.editor)
FlxGridOverlay.overlay(this,GRID_SIZE, Std.int(h), GRID_SIZE * 8,GRID_SIZE * Height);
}

41
source/ShaderShader.hx Normal file
View File

@ -0,0 +1,41 @@
import flixel.system.FlxAssets;
class ShaderShader extends FlxShader
{
@:glFragmentSource('
#pragma header
uniform float fade;
varying vec4 color;
varying vec2 textureCoord;
varying vec2 textureSize;
uniform sampler2D sampler0;
float luma(vec3 color) {
return dot(color, vec3(0.299, 0.587, 0.114));
}
vec3 rgb(float r, float g, float b) {
return vec3(r/255.0,g/255.0,b/255.0);
}
void main()
{
vec2 uv = textureCoord;
vec3 col = texture2D( sampler0, uv ).rgb;
float bright=floor(luma(col+0.4)*4.0)/4.0;
vec3 newcol;
if (bright<0.3) newcol = rgb(54.0,87.0,53.0);
else if (bright<0.6) newcol = rgb(128.0,128.0,0.0);
else newcol = rgb(157.0,187.0,97.0);
gl_FragColor = vec4( newcol*(fade)+col*(1.0-fade), 1.0 ) * color;
}
')
public function new()
{
super();
}
}

View File

@ -11,10 +11,10 @@ class Event
{
public var name:String;
public var position:Float;
public var value:Dynamic;
public var value:Float;
public var type:String;
public function new(name:String,pos:Float,value:Dynamic,type:String)
public function new(name:String,pos:Float,value:Float,type:String)
{
this.name = name;
this.position = pos;

View File

@ -7,6 +7,7 @@ class TimingStruct
public var bpm:Float = 0;
public var startBeat:Float = 0;
public var startStep:Int = 0;
public var endBeat:Float = Math.POSITIVE_INFINITY;
public var startTime:Float = 0;
@ -23,7 +24,7 @@ class TimingStruct
AllTimings.push(pog);
}
public function new(startBeat,bpm,endBeat:Float, offset:Float)
public function new(startBeat:Float,bpm:Float,endBeat:Float, offset:Float)
{
this.bpm = bpm;
this.startBeat = startBeat;
@ -52,4 +53,4 @@ class TimingStruct
}
return null;
}
}
}

View File

@ -70,6 +70,8 @@ class SMHeader
var data = TimingStruct.AllTimings[currentIndex - 1];
data.endBeat = beat;
data.length = (data.endBeat - data.startBeat) / (data.bpm / 60);
var step = ((60 / data.bpm) * 1000) / 4;
TimingStruct.AllTimings[currentIndex].startStep = Math.floor(((data.endBeat / (data.bpm / 60)) * 1000) / step);
TimingStruct.AllTimings[currentIndex].startTime = data.startTime + data.length;
}
@ -106,4 +108,4 @@ class SMHeader
}
}
}
#end
#end

View File

@ -1,8 +1,5 @@
1.6;
- Full reworked charter
- BPM Changes & Scroll Speed Change Support
- StepMania File Format support
- Pre-loading for characters option
- New Main Menu Remix
- Difficulty Calculator
- Held note rework
1.6.1;
- Wiggle Shader for Lua Modcharts
- Optimized the editor
- Fixed HTML5 Delta Timings
- Steps actually exist now