cleaner dialogue code
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@ -1,3 +1,3 @@
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:dad:Not bad for an ugly worm.
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:dad:But this time I'll rip your nuts off right after your girlfriend finishes gargling mine.
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:dad:Not bad for an ugly worm.
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:dad:But this time I'll rip your nuts off right after your girlfriend finishes gargling mine.
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:bf:Bop beep be be skdoo bep
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@ -1,3 +1,3 @@
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:dad:Ah, a new fair maiden has come in search of true love!
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:dad:A serenade between gentlemen shall decide where her beautiful heart shall reside.
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:dad:Ah, a new fair maiden has come in search of true love!
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:dad:A serenade between gentlemen shall decide where her beautiful heart shall reside.
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:bf:Beep bo bop
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@ -1,5 +1,5 @@
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:dad:Direct contact with real humans, after being trapped in here for so long...
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:dad:and HER of all people.
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:dad:I'll make her father pay for what he's done to me and all the others,,,,
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:dad:I'll beat you and make you take my place.
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:dad:Direct contact with real humans, after being trapped in here for so long...
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:dad:and HER of all people.
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:dad:I'll make her father pay for what he's done to me and all the others,,,,
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:dad:I'll beat you and make you take my place.
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:dad:You don't mind your bodies being borrowed right? It's only fair...
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@ -456,32 +456,11 @@ class PlayState extends MusicBeatState
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trace('INFORMATION ABOUT WHAT U PLAYIN WIT:\nFRAMES: ' + PlayStateChangeables.safeFrames + '\nZONE: ' + Conductor.safeZoneOffset + '\nTS: '
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+ Conductor.timeScale + '\nBotPlay : ' + PlayStateChangeables.botPlay);
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// dialogue shit
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switch (songLowercase)
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switch(songLowercase)
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{
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case 'tutorial':
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dialogue = ["Hey you're pretty cute.", 'Use the arrow keys to keep up \nwith me singing.'];
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case 'bopeebo':
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dialogue = [
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'HEY!',
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"You think you can just sing\nwith my daughter like that?",
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"If you want to date her...",
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"You're going to have to go \nthrough ME first!"
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];
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case 'fresh':
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dialogue = ["Not too shabby boy.", ""];
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case 'dadbattle':
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dialogue = [
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"gah you think you're hot stuff?",
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"If you can beat me here...",
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"Only then I will even CONSIDER letting you\ndate my daughter!"
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];
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case 'senpai':
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dialogue = CoolUtil.coolTextFile(Paths.txt('data/senpai/senpaiDialogue'));
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case 'roses':
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dialogue = CoolUtil.coolTextFile(Paths.txt('data/roses/rosesDialogue'));
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case 'thorns':
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dialogue = CoolUtil.coolTextFile(Paths.txt('data/thorns/thornsDialogue'));
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//if the song has dialogue, so we don't accidentally try to load a nonexistant file and crash the game
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case 'senpai' | 'roses' | 'thorns':
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dialogue = CoolUtil.coolTextFile(Paths.txt('data/' + songLowercase + '/dialogue'));
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}
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// defaults if no stage was found in chart
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