don't make spirit cached cuz like it'll be bad
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5edc81fd20
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@ -7,6 +7,8 @@
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<!--Switch Export with Unique ApplicationID and Icon-->
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<!--Switch Export with Unique ApplicationID and Icon-->
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<set name="APP_ID" value="0x0100f6c013bbc000" />
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<set name="APP_ID" value="0x0100f6c013bbc000" />
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<haxedef name="LINC_LUA_RELATIVE_DYNAMIC_LIB"/>
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<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
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<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
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or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
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or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
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<!-- <app preloader="Preloader" resizable="true" /> -->
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<!-- <app preloader="Preloader" resizable="true" /> -->
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@ -348,7 +348,7 @@ class Character extends FlxSprite
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antialiasing = false;
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antialiasing = false;
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case 'spirit':
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case 'spirit':
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frames = Paths.getPackerAtlas('spirit','shared',true);
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frames = Paths.getPackerAtlas('spirit','shared',false);
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animation.addByPrefix('idle', "idle spirit_", 24, false);
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animation.addByPrefix('idle', "idle spirit_", 24, false);
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animation.addByPrefix('singUP', "up_", 24, false);
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animation.addByPrefix('singUP', "up_", 24, false);
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animation.addByPrefix('singRIGHT', "right_", 24, false);
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animation.addByPrefix('singRIGHT', "right_", 24, false);
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