Fix combo counter for 0-9 combos

This commit is contained in:
Leo40Git 2021-06-06 17:25:00 +03:00
parent 6b97a66418
commit f6ef24c302
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GPG Key ID: 2E08DA5D6AF36F3B

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@ -2729,8 +2729,14 @@ class PlayState extends MusicBeatState
var comboSplit:Array<String> = (combo + "").split('');
if (comboSplit.length == 2)
seperatedScore.push(0); // make sure theres a 0 in front or it looks weird lol!
// make sure we have 3 digits to display (looks weird otherwise lol)
if (comboSplit.length == 1)
{
seperatedScore.push(0);
seperatedScore.push(0);
}
else if (comboSplit.length == 2)
seperatedScore.push(0);
for(i in 0...comboSplit.length)
{
@ -2762,8 +2768,7 @@ class PlayState extends MusicBeatState
numScore.velocity.y -= FlxG.random.int(140, 160);
numScore.velocity.x = FlxG.random.float(-5, 5);
if (combo >= 10 || combo == 0)
add(numScore);
add(numScore);
FlxTween.tween(numScore, {alpha: 0}, 0.2, {
onComplete: function(tween:FlxTween)