This commit is contained in:
KadeDev 2021-04-18 08:56:49 -07:00
commit fe0529ee85
6 changed files with 5 additions and 10 deletions

View File

@ -1,6 +1,6 @@
# Building Friday Night Funkin': Kade Engine # Building Friday Night Funkin': Kade Engine
**Please note**: these instructions are for compiling/building the game. If you just want to play Kade Engine, **play in your browser or download a build instead**: **[play in browser](https://funkin.puyo.xyz) ⋅ [latest stable release](https://github.com/KadeDev/Kade-Engine/releases/latest) ⋅ [latest development build (windows)](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/build/artifacts) ⋅ [latest development build (linux)](https://ci.appveyor.com/project/daniel11420/kade-engine-linux/build/artifacts)**. If you want to build the game yourself, continue reading. **Please note** that these instructions are for compiling/building the game. If you just want to play Kade Engine, **play in your browser or download a build instead**: **[play in browser](https://funkin.puyo.xyz) ⋅ [latest stable release](https://github.com/KadeDev/Kade-Engine/releases/latest) ⋅ [latest development build (windows)](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/build/artifacts) ⋅ [latest development build (linux)](https://ci.appveyor.com/project/daniel11420/kade-engine-linux/build/artifacts)**. If you want to build the game yourself, continue reading.
**Also note**: you should be familiar with the commandline. If not, read this [quick guide by ninjamuffin](https://ninjamuffin99.newgrounds.com/news/post/1090480). **Also note**: you should be familiar with the commandline. If not, read this [quick guide by ninjamuffin](https://ninjamuffin99.newgrounds.com/news/post/1090480).

0
Error
View File

View File

Before

Width:  |  Height:  |  Size: 560 KiB

After

Width:  |  Height:  |  Size: 560 KiB

View File

@ -1,6 +1,6 @@
# Kade Engine Lua Mod Chart Documentation # Kade Engine Lua Mod Chart Documentation
In the latest version of Kade Engine we introduced Mod Charts. Mod Charts are a way of changing gameplay without hard coded values, this is achieved by using the Lua Scripting language to create script files that run during runtime. In the 1.4.2 release of Kade Engine, we introduced Mod Charts. Mod Charts are a way of changing gameplay without hard coded values. This is achieved by using the Lua Scripting language to create script files that run during runtime.
All files **are located in** `assets/data/song/` All files **are located in** `assets/data/song/`
@ -197,7 +197,7 @@ Set's the current camera's zoom
Set's the hud's zoom Set's the hud's zoom
### Actor's ### Actors
##### getRenderedNotes() ##### getRenderedNotes()

View File

@ -16,8 +16,6 @@ Links: **[itch.io page](https://ninja-muffin24.itch.io/funkin) ⋅ [Newgrounds](
Links: **[GameBanana mod page](https://gamebanana.com/gamefiles/16761) ⋅ [play in browser](https://funkin.puyo.xyz) ⋅ [latest stable release](https://github.com/KadeDev/Kade-Engine/releases/latest) ⋅ [latest development build (windows)](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/build/artifacts) ⋅ [latest development build (linux)](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/build/artifacts)** Links: **[GameBanana mod page](https://gamebanana.com/gamefiles/16761) ⋅ [play in browser](https://funkin.puyo.xyz) ⋅ [latest stable release](https://github.com/KadeDev/Kade-Engine/releases/latest) ⋅ [latest development build (windows)](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/build/artifacts) ⋅ [latest development build (linux)](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/build/artifacts)**
**Please note**: as of right now, linux CI has not been set up yet (the "latest developemnt build (linux)" link does not work). you can download a linux build [here](https://ci.appveyor.com/project/daniel11420/kade-engine-linux/build/artifacts) (temporary link)
**REMEMBER**: This is a **mod**. This is not the vanilla game and should be treated as a **modification**. This is not and probably will never be official, so don't get confused. **REMEMBER**: This is a **mod**. This is not the vanilla game and should be treated as a **modification**. This is not and probably will never be official, so don't get confused.
# Screenshots ([skip](#Features)) # Screenshots ([skip](#Features))

View File

@ -24,11 +24,8 @@ import io.newgrounds.NG;
import lime.app.Application; import lime.app.Application;
import openfl.Assets; import openfl.Assets;
#if windows #if cpp
import Discord.DiscordClient; import Discord.DiscordClient;
#end
#if desktop
import sys.thread.Thread; import sys.thread.Thread;
#end #end
@ -66,7 +63,7 @@ class TitleState extends MusicBeatState
PlayerSettings.init(); PlayerSettings.init();
#if desktop #if cpp
DiscordClient.initialize(); DiscordClient.initialize();
Application.current.onExit.add (function (exitCode) { Application.current.onExit.add (function (exitCode) {