Merge branch 'master' of https://github.com/KadeDev/Kade-Engine
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# Building Friday Night Funkin': Kade Engine
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**Please note**: these instructions are for compiling/building the game. If you just want to play Kade Engine, **play in your browser or download a build instead**: **[play in browser](https://funkin.puyo.xyz) ⋅ [latest stable release](https://github.com/KadeDev/Kade-Engine/releases/latest) ⋅ [latest development build (windows)](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/build/artifacts) ⋅ [latest development build (linux)](https://ci.appveyor.com/project/daniel11420/kade-engine-linux/build/artifacts)**. If you want to build the game yourself, continue reading.
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**Please note** that these instructions are for compiling/building the game. If you just want to play Kade Engine, **play in your browser or download a build instead**: **[play in browser](https://funkin.puyo.xyz) ⋅ [latest stable release](https://github.com/KadeDev/Kade-Engine/releases/latest) ⋅ [latest development build (windows)](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/build/artifacts) ⋅ [latest development build (linux)](https://ci.appveyor.com/project/daniel11420/kade-engine-linux/build/artifacts)**. If you want to build the game yourself, continue reading.
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**Also note**: you should be familiar with the commandline. If not, read this [quick guide by ninjamuffin](https://ninjamuffin99.newgrounds.com/news/post/1090480).
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Before Width: | Height: | Size: 560 KiB After Width: | Height: | Size: 560 KiB |
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# Kade Engine Lua Mod Chart Documentation
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In the latest version of Kade Engine we introduced Mod Charts. Mod Charts are a way of changing gameplay without hard coded values, this is achieved by using the Lua Scripting language to create script files that run during runtime.
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In the 1.4.2 release of Kade Engine, we introduced Mod Charts. Mod Charts are a way of changing gameplay without hard coded values. This is achieved by using the Lua Scripting language to create script files that run during runtime.
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All files **are located in** `assets/data/song/`
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@ -197,7 +197,7 @@ Set's the current camera's zoom
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Set's the hud's zoom
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### Actor's
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### Actors
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##### getRenderedNotes()
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@ -16,8 +16,6 @@ Links: **[itch.io page](https://ninja-muffin24.itch.io/funkin) ⋅ [Newgrounds](
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Links: **[GameBanana mod page](https://gamebanana.com/gamefiles/16761) ⋅ [play in browser](https://funkin.puyo.xyz) ⋅ [latest stable release](https://github.com/KadeDev/Kade-Engine/releases/latest) ⋅ [latest development build (windows)](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/build/artifacts) ⋅ [latest development build (linux)](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/build/artifacts)**
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**Please note**: as of right now, linux CI has not been set up yet (the "latest developemnt build (linux)" link does not work). you can download a linux build [here](https://ci.appveyor.com/project/daniel11420/kade-engine-linux/build/artifacts) (temporary link)
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**REMEMBER**: This is a **mod**. This is not the vanilla game and should be treated as a **modification**. This is not and probably will never be official, so don't get confused.
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# Screenshots ([skip](#Features))
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@ -24,11 +24,8 @@ import io.newgrounds.NG;
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import lime.app.Application;
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import openfl.Assets;
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#if windows
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#if cpp
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import Discord.DiscordClient;
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#end
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#if desktop
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import sys.thread.Thread;
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#end
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@ -66,7 +63,7 @@ class TitleState extends MusicBeatState
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PlayerSettings.init();
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#if desktop
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#if cpp
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DiscordClient.initialize();
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Application.current.onExit.add (function (exitCode) {
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