Kade-Engine/README.md
ACardboardBox 9572b54d4b
Mention this as well
I think this should be important to mention cuz most people dont really think of the docs folder as anything important.
2021-07-29 17:12:46 -04:00

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![Kade Engine logo](assets/preload/images/KadeEngineLogo.png)
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# Friday Night Funkin': Kade Engine
### If you want to contribute to Kade Engine, read [this](https://github.com/KadeDev/Kade-Engine/blob/stable/CONTRIBUTING.md) first.
### If you want to build Kade Engine, read [this](https://github.com/KadeDev/Kade-Engine/blob/stable/docs/building.md).
## Friday Night Funkin'
**Friday Night Funkin'** is a rhythm game originally made for Ludum Dare 47 "Stuck In a Loop".
Links: **[itch.io page](https://ninja-muffin24.itch.io/funkin) ⋅ [Newgrounds](https://www.newgrounds.com/portal/view/770371) ⋅ [source code on GitHub](https://github.com/ninjamuffin99/Funkin)**
> Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He's an ex-rockstar, the only way to get to his heart? The power of music...
## Kade Engine
**Kade Engine** is a mod for Friday Night Funkin', including a full engine rework, replays, and more.
Links: **[GameBanana mod page](https://gamebanana.com/gamefiles/16761) ⋅ [play in browser](https://funkin.puyo.xyz) ⋅ [latest stable release](https://github.com/KadeDev/Kade-Engine/releases/latest) ⋅ [latest development build (windows)](https://ci.appveyor.com/project/KadeDev/kade-engine-windows/branch/master/artifacts) ⋅ [latest development build (macOS)](https://ci.appveyor.com/project/KadeDev/kade-engine-macos/branch/master/artifacts) ⋅ [latest development build (linux)](https://ci.appveyor.com/project/KadeDev/kade-engine-linux/branch/master/artifacts)**
**REMEMBER**: This is a **mod**. This is not the vanilla game and should be treated as a **modification**. This is not and probably will never be official, so don't get confused.
## Website ([KadeDev.github.io/kade-engine/](https://KadeDev.github.io/Kade-Engine/))
If you're looking for documentation, changelogs, or guides, you can find those on the Kade Engine website.
# Previews ([skip](#features))
![Title Screen](art/readme/KadeEngineTitleScreen.png)
![Week Select](art/readme/KadeEngineWeekSelect.png)
![Freeplay](art/readme/KadeEngineFreeplay.png)
![Options](art/readme/KadeEngineOptions.png)
![Senpai Gameplay (Hard, Upscroll)](art/readme/KadeEnginePixelGameplay.png)
![Roses Dialogue](art/readme/KadeEngineDialogue.png)
![Pause Screen](art/readme/KadeEnginePauseScreen.png)
![Results Screen](art/readme/KadeEngineResultsScreen.png)
![Replay Loader](art/readme/KadeEngineReplayLoader.png)
# Features
- **New Input System**
- An improved input system, similar to Quaver or Etterna, with less delays, less dropped inputs and other improvements.
- **More information during gameplay**
- While you're playing, we show you information about how you're doing, such as your accuracy, combo break count, notes per second, and your grade/rating.
- **Customizable keybinds**
- Instead of being forced to use WASD and the arrow keys, you can set any keybinds you want!
- **Replays** (in beta)
- Have you ever gotten a crazy score but didn't record? The replay system solves that: it automatically saves a "replay" of your gameplay every time you complete a song, which you can play back inside of the game.
- Replays just store information about what you're doing, they don't actually record the screen -- so they take up way less space on your disk than videos.
- **Audio offset**
- If your speakers or headphones are delayed, you can set an offset in the options menu to line the game up with the delay and play with synced audio like intended!
- **And much, much more!**
- There's so much more in store than just what's listed here! If you can imagine a quality of life feature, it's probably
either already included in Kade Engine or is being worked on!
# Credits
### Friday Night Funkin'
- [ninjamuffin99](https://twitter.com/ninja_muffin99) - Programming
- [PhantomArcade3K](https://twitter.com/phantomarcade3k) and [Evilsk8r](https://twitter.com/evilsk8r) - Art
- [Kawai Sprite](https://twitter.com/kawaisprite) - Music
This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.
### Kade Engine
- [KadeDeveloper](https://twitter.com/KadeDeveloper) - Maintainer and lead programmer
- [The contributors](https://github.com/KadeDev/Kade-Engine/graphs/contributors)
### Shoutouts
- [GWebDev](https://github.com/GrowtopiaFli) - Video Code
- [Rozebud](https://github.com/ThatRozebudDude) - Ideas (that I stole)
- [Puyo](https://github.com/puyoxyz) - Setting up appveyor and a lot of other help
- [Smokey](https://github.com/Smokey555) - telling me that I should do the tricky asset loading
- [Poco](https://github.com/poco0317) - math degree (aka most of the fucking math in this project)