2021-07-10 07:08:38 -07:00

4.1 KiB

Creating A Custom Week

Requirements

  1. The ability to compile Kade Engine from the source code. All information related to building Kade Engine is listed here.
  2. A text editor. Some form of IDE that can support Haxe is recommended, such as Visual Studio Code.

Step 1. Navigation

Navigate to your Kade Engine source code. In the source folder, look for StoryMenuState.hx. Open it in your text editor.

Step 2. Songlist

Scroll down to Line 26, or Search (Windows/Linux: Ctrl+F, Mac: Cmd+F) for "weekData". You should find an Array that looks like this:


static function weekData():Array<Dynamic>
{
  return [

    ['Tutorial'],
		
    ['Bopeebo', 'Fresh', 'Dadbattle'],
		
    ['Spookeez', 'South', "Monster"],
		
    ['Pico', 'Philly', "Blammed"],
		
    ['Satin-Panties', "High", "Milf"],
		
    ['Cocoa', 'Eggnog', 'Winter-Horrorland'],
		
    ['Senpai', 'Roses', 'Thorns']

  ];
}

Copy ['Senpai', 'Roses', 'Thorns'] into an empty line below it, and change the song names to the song names you want to use. Don't forget to add a comma at the end of the previous Week, and you have your songlist for the week completed!

Example


static function weekData():Array<Dynamic>
{
  return [

    ['Tutorial'],
		
    ['Bopeebo', 'Fresh', 'Dadbattle'],
		
    ['Spookeez', 'South', "Monster"],
		
    ['Pico', 'Philly', "Blammed"],
		
    ['Satin-Panties', "High", "Milf"],
		
    ['Cocoa', 'Eggnog', 'Winter-Horrorland'],

    ['Senpai', 'Roses', 'Thorns'],

    ['Ugh', 'Guns', 'Stress']

  ];
}

Step 3. Week Characters

Directly below the songlist should be an Array titled weekCharacters. This array tells the game what characters to display in the top yellow bar when a certain week is selected. It's not very useful unless you followed the Characters guide (will link to it once it's actually done). If you have, though, you can insert the name of your character into the first pair of quotes in a new "week". Example:

Example


var weekCharacters:Array<Dynamic> = [
		
    ['', 'bf', 'gf'],
		
    ['dad', 'bf', 'gf'],
		
    ['spooky', 'bf', 'gf'],
		
    ['pico', 'bf', 'gf'],
		
    ['mom', 'bf', 'gf'],
		
    ['parents-christmas', 'bf', 'gf'],
		
    ['senpai', 'bf', 'gf'],
    
    ['tankman', 'bf', 'gf']
	
  ];

Step 4. Week Names

In assets/preload/data, there should be a .txt file called weekNames. Creating a new line in that file, just enter a string that represents what you want the week to be called.

Example


Tutorial
Daddy Dearest
Spooky Month
PICO
MOMMY MUST MURDER
RED SNOW
Hating Simulator ft. Moawling
TANKMAN

Now, compile the game, and if all goes correctly, the Story Mode menu shouldn't crash your game. If you make your way to the bottom of the list, there's your custom week! Except... its displaying as a HaxeFlixel Logo?

Step 5. Graphics

Displaying a week icon for your custom week is as simple as dropping a .png into assets/preload/images/storymenu. Rename the file to week7.png, week8.png, etc.

Example


frrf

frrf 2

frrf 3

weeks1

NOTE: You will have to add a new item to weekUnlocked, so that the week is playable. Locate to line 39 and add in a new boolean called True so that the week can be playable.


weeks2 * for this screenshot I removed tankman from weekCharacters as it would crash because I don't have a tankman character added

Conclusion

If you followed all of the steps correctly, you have successfully created a new week in the Story Mode.