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36
game/client/cstrike15/gameui/commentaryexplanationdialog.h
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36
game/client/cstrike15/gameui/commentaryexplanationdialog.h
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//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef COMMENTARYEXPLANATIONDIALOG_H
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#define COMMENTARYEXPLANATIONDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/Frame.h"
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#include "utlvector.h"
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#include <vgui/KeyCode.h>
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//-----------------------------------------------------------------------------
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// Purpose: Dialog that explains the commentary mode
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//-----------------------------------------------------------------------------
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class CCommentaryExplanationDialog : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CCommentaryExplanationDialog, vgui::Frame );
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public:
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CCommentaryExplanationDialog(vgui::Panel *parent, char *pszFinishCommand);
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~CCommentaryExplanationDialog();
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virtual void OnKeyCodePressed(vgui::KeyCode code);
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virtual void OnCommand( const char *command );
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virtual void OnClose( void );
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private:
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char m_pszFinishCommand[ 512 ];
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};
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#endif // COMMENTARYEXPLANATIONDIALOG_H
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